Hi,
ich hab heute mein aller erstes kleines Script erstell und finde einen übergang net:
#include <a_samp>
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Erster von Dru");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Erster von Dru");
AddPlayerClass(163, 1958.3783, 1343.1572, 15.3746, 269.1425, 29, 500, 31, 500, 35, 2); //
AddPlayerClass(164,-1949.7064,1333.1570,7.1875,91.5435, 29, 500, 31, 500, 35, 2); //
AddPlayerClass(165,-1950.0759,1330.8024,7.1875,91.5435, 29, 500, 31, 500, 35, 2); //
AddPlayerClass(166,-1950.0856,1328.8196,7.1875,91.5435, 29, 500, 31, 500, 35, 2); //
AddPlayerClass(163,-1947.0243,1302.2561,7.0391,82.4486, 29, 500, 31, 500, 35, 2); //
AddPlayerClass(164,-1946.7880,1299.9635,7.1875,82.4486, 29, 500, 31, 500, 35, 2); //
AddPlayerClass(165,-1947.5807,1297.4436,7.1875,82.4486, 29, 500, 31, 500, 35, 2); //
AddPlayerClass(114,-1996.7833,1333.0361,7.1875,281.3938, 25, 110, 24, 220, 29, 550); //
AddPlayerClass(114,-1996.4771,1326.4893,7.1875,281.3938, 25, 110, 24, 220, 29, 550); //
AddPlayerClass(116,-1996.4995,1311.5996,7.0391,281.3938, 25, 110, 24, 220, 29, 550); //
AddPlayerClass(116,-1997.0009,1298.0342,7.1875,228.1266, 26, 550, 24, 220, 30, 550); //
AddPlayerClass(115,-1996.8860,1288.9484,7.0391,300.5798, 26, 550, 24, 220, 30, 550); //
AddPlayerClass(115,-1997.0907,1282.6660,7.0391,210.5798, 26, 550, 24, 220, 30, 550); //
return 1;
}
AddStaticVehicle(518,-1994.8777,1312.5162,6.7100,357.8627,56,29); //
AddStaticVehicle(518,-1995.0913,1305.2803,6.7099,358.2122,9,39); //
AddStaticVehicle(518,-1995.2732,1297.6215,6.8584,358.8126,21,1); //
AddStaticVehicle(518,-1995.3169,1290.1173,6.7099,181.3338,37,0); //
AddStaticVehicle(518,-1995.0552,1283.2299,6.7100,0.6463,56,29); //
AddStaticVehicle(518,-1995.8636,1279.1172,6.7816,268.2094,9,39); //
AddStaticVehicle(518,-1994.7839,1319.4703,6.8862,180.9769,21,1); //
AddStaticVehicle(518,-1994.8087,1326.5878,6.8647,178.0812,37,0); //
AddStaticVehicle(518,-1994.7609,1333.5652,6.8585,179.0049,56,29); //
AddStaticVehicle(492,-1961.9543,1298.4380,6.9718,175.8117,81,27); //
AddStaticVehicle(491,-1960.3474,1313.6528,6.7953,7.7077,52,66); //
AddStaticVehicle(489,-1973.5342,1275.7400,7.3850,359.9999,84,110); //
AddStaticVehicle(482,-1971.8724,1289.9038,7.1530,353.3684,52,52); //
AddStaticVehicle(479,-1973.5481,1331.2874,6.9828,0.0127,60,35); //
AddStaticVehicle(456,-1953.6749,1330.8301,7.3590,0.0007,105,72); //
AddStaticVehicle(456,-1949.6100,1301.5265,7.2835,1.2238,12,95); //
public OnGameModeExit()
{
return 1;
}...
Unten drunter ins noch alles ganz normal. Fehler is in der Zeile 52.
(.../drus-erster.pwn(52) : error 021: symbol already )defined: "AddStaticVehicle")
Ich finde den Übergang von PlayerClass zu StaticVehicle net.
Hoffentlich könnt ihn mir helfen.
Mfg Dru