Hallo Community,
Ich habe ein Problem mit meinen /usedrugs Command, er funktionier aber ich will gerne das man nach /usedrugs 15 Sekunden warten muss bis man wieder Drogen nehmen Kann.
Mein Code sieht so aus.
Oben
new PlayerUseDrugs[MAX_PLAYERS];
forward PlayerUnUseDrugs(playerid);
Der CMD
	if(strcmp("/usedrugs", cmd, true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			if(PlayerInfo[playerid][pDrugs] >= 2)
			{
				new Float:Health;
				GetPlayerName(playerid,sendername,sizeof(sendername));
				GetPlayerHealth(playerid, Health);
				PlayerStoned[playerid] += 1;
				if(PlayerStoned[playerid] >= 30)
				{
					PlayerStonedTime[playerid] = 180;
				}
				if(PlayerStonedTime[playerid] > 0)
				{
					GameTextForPlayer(playerid, "~w~Du bist~n~~p~bekifft", 4000, 1);
					SetPlayerDrunkLevel(playerid,GetPlayerDrunkLevel(playerid) +3000);
				}
				if(PlayerInfo[playerid][pDrugPerk] > 0)
				{
					new hp = 5 * PlayerInfo[playerid][pDrugPerk];
					SetPlayerHealth(playerid, Health + hp);
				}
				else
				{
					SetPlayerHealth(playerid, Health + 4);
				}
				if(PlayerUseDrugs[playerid]) return 1; // 15 Sekunden nicht um.
				SetTimerEx("PlayerUnUseDrugs", 15000, 0, "i", playerid);
				PlayerInfo[playerid][pDrugs] -= 2;
				OnePlayAnim(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
				format(string, sizeof(string), "* %s pfeift sich 2 Gramm Drogen rein.", sendername);
				ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				format(string,sizeof(string),"* %s nutzt usedrugs", sendername);
				EnterToLog("usedrugs",string);
			}
			else
			{
				SendClientMessage(playerid, COLOR_ERRORTEXT, "   Du hast keine Drogen !");
			}
		}
		return 1;
	}
der Public
public PlayerUnUseDrugs(playerid)
{
 PlayerUseDrugs[playerid] = 0;
}
Danke schonmal für eure Hilfe