Wo is hier der Klammerfehler? :o
MUss in diesem Abschnitt liegen..
else if(newkeys == KEY_SECONDARY_ATTACK)
{
if(!IsPlayerInAnyVehicle(playerid))
{
for(new i;i<MAX_BIZ;i++)
{
if(IsPlayerInRangeOfPoint(playerid,2,BizInfo[i][bPosX],BizInfo[i][bPosY],BizInfo[i][bPosZ]))
{
if(!strcmp(BizInfo[i][bTyp],"Werbung",true))
{
SCM(playerid,COLOR_LIGHTRED,"Du kannst das Werbungsunternehmen nicht betreten, um eine Werbung zu schreiben nutze: /ad [Text]");
}
else
{
if(BizInfo[i][bLocked] == 0)
{
SetPlayerInterior(playerid, BizInfo[i][bInterior]);
SetPlayerPos(playerid, BizInfo[i][bIntX], BizInfo[i][bIntY], BizInfo[i][bIntZ]);
SCM(playerid,COLOR_WHITE,"Um das Business zu verlassen, begib dich zum Ausgang und drücke Enter!");
}
else
{
GameTextForPlayer(playerid,"~r~Abgeschlossen!",2000,1);
}
}
}
else if(IsPlayerInRangeOfPoint(playerid,3,BizInfo[i][bIntX],BizInfo[i][bIntY],BizInfo[i][bIntZ]))
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, BizInfo[i][bPosX],BizInfo[i][bPosY],BizInfo[i][bPosZ]);
}
}
for(new i;i<MAX_HAEUSER;i++)
{
if(IsPlayerInRangeOfPoint(playerid,2,HausInfo[i][hPosX],HausInfo[i][hPosY],HausInfo[i][hPosZ]))
{
if(HausInfo[i][hLocked] == 0)
{
SetPlayerInterior(playerid, HausInfo[i][hInterior]);
SetPlayerPos(playerid, HausInfo[i][hIntX], HausInfo[i][hIntY], HausInfo[i][hIntZ]);
SCM(playerid,COLOR_WHITE,"Um das Haus zu verlassen, begib dich zum Ausgang und drücke Enter!");
}
else
{
GameTextForPlayer(playerid,"~r~Abgeschlossen!",2000,1);
}
}
else if(IsPlayerInRangeOfPoint(playerid,3,HausInfo[i][hIntX],HausInfo[i][hIntY],HausInfo[i][hIntZ]))
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, HausInfo[i][hPosX],HausInfo[i][hPosY],HausInfo[i][hPosZ]);
}
}
if(IsPlayerInRangeOfPoint(playerid,2,1555.2087,-1675.6969,16.1953))
{
SetPlayerPos(playerid,238.5645,139.1883,1003.0234);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,7);
}
else if(IsPlayerInRangeOfPoint(playerid,2,238.5645,139.1883,1003.0234))
{
SetPlayerPos(playerid,1555.2087,-1675.6969,16.1953);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1467.2745,-1009.9218,26.8438))
{
SetPlayerPos(playerid,1415.951171,-988.971191,1639.980224);
SetPlayerVirtualWorld(playerid,1);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1415.951171,-988.971191,1639.980224))
{
SetPlayerPos(playerid,1467.2745,-1009.9218,26.8438);
SetPlayerVirtualWorld(playerid,0);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1482.8876,-1807.3569,15.4766))
{
SetPlayerPos(playerid,390.7678,173.7899,1008.3828);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,2);
{
if(!IsPlayerInAnyVehicle(playerid))
{
for(new i;i<MAX_BIZ;i++)
{
if(IsPlayerInRangeOfPoint(playerid,2,BizInfo[i][bPosX],BizInfo[i][bPosY],BizInfo[i][bPosZ]))
{
if(!strcmp(BizInfo[i][bTyp],"Werbung",true))
{
SCM(playerid,COLOR_LIGHTRED,"Du kannst das Werbungsunternehmen nicht betreten, um eine Werbung zu schreiben nutze: /ad [Text]");
}
else
{
if(BizInfo[i][bLocked] == 0)
{
SetPlayerInterior(playerid, BizInfo[i][bInterior]);
SetPlayerPos(playerid, BizInfo[i][bIntX], BizInfo[i][bIntY], BizInfo[i][bIntZ]);
SCM(playerid,COLOR_WHITE,"Um das Business zu verlassen, begib dich zum Ausgang und drücke Enter!");
}
else
{
GameTextForPlayer(playerid,"~r~Abgeschlossen!",2000,1);
}
}
}
else if(IsPlayerInRangeOfPoint(playerid,3,BizInfo[i][bIntX],BizInfo[i][bIntY],BizInfo[i][bIntZ]))
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, BizInfo[i][bPosX],BizInfo[i][bPosY],BizInfo[i][bPosZ]);
}
}
for(new i;i<MAX_HAEUSER;i++)
{
if(IsPlayerInRangeOfPoint(playerid,2,HausInfo[i][hPosX],HausInfo[i][hPosY],HausInfo[i][hPosZ]))
{
if(HausInfo[i][hLocked] == 0)
{
SetPlayerInterior(playerid, HausInfo[i][hInterior]);
SetPlayerPos(playerid, HausInfo[i][hIntX], HausInfo[i][hIntY], HausInfo[i][hIntZ]);
SCM(playerid,COLOR_WHITE,"Um das Haus zu verlassen, begib dich zum Ausgang und drücke Enter!");
}
else
{
GameTextForPlayer(playerid,"~r~Abgeschlossen!",2000,1);
}
}
else if(IsPlayerInRangeOfPoint(playerid,3,HausInfo[i][hIntX],HausInfo[i][hIntY],HausInfo[i][hIntZ]))
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, HausInfo[i][hPosX],HausInfo[i][hPosY],HausInfo[i][hPosZ]);
}
}
if(IsPlayerInRangeOfPoint(playerid,2,1555.2087,-1675.6969,16.1953))
{
SetPlayerPos(playerid,238.5645,139.1883,1003.0234);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,7);
}
else if(IsPlayerInRangeOfPoint(playerid,2,238.5645,139.1883,1003.0234))
{
SetPlayerPos(playerid,1555.2087,-1675.6969,16.1953);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1467.2745,-1009.9218,26.8438))
{
SetPlayerPos(playerid,1415.951171,-988.971191,1639.980224);
SetPlayerVirtualWorld(playerid,1);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1415.951171,-988.971191,1639.980224))
{
SetPlayerPos(playerid,1467.2745,-1009.9218,26.8438);
SetPlayerVirtualWorld(playerid,0);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1482.8876,-1807.3569,15.4766))
{
SetPlayerPos(playerid,390.7678,173.7899,1008.3828);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,2);
else if(IsPlayerInRangeOfPoint(playerid,2,390.7678,173.7899,1008.3828))
{
SetPlayerPos(playerid,1482.8876,-1807.3569,16.4766);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1752.6875,-1930.0626,13.5763))
{
SetPlayerPos(playerid,2731.1636,-2486.7097,313.6659);
SetPlayerVirtualWorld(playerid,3);
SetPVarInt(playerid,"Helpcenter",1);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1772.5376,-1653.6753,14.4229))
{
SetPlayerPos(playerid,2731.1636,-2486.7097,313.6659);
SetPlayerVirtualWorld(playerid,4);
SetPVarInt(playerid,"Helpcenter",2);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1031.8666,-1435.2271,13.5546))
{
SetPlayerPos(playerid,2731.1636,-2486.7097,313.6659);
SetPlayerVirtualWorld(playerid,5);
SetPVarInt(playerid,"Helpcenter",3);
}
else if(IsPlayerInRangeOfPoint(playerid,2,2731.1636,-2486.7097,313.6659))
{
if(GetPVarInt(playerid,"Helpcenter") == 1)
{
SetPlayerPos(playerid,1752.6875,-1930.0626,13.5763);
SetPlayerVirtualWorld(playerid,0);
}
else if(GetPVarInt(playerid,"Helpcenter") == 2)
{
SetPlayerPos(playerid,1772.5376,-1653.6753,14.4229);
SetPlayerVirtualWorld(playerid,0);
}
else if(GetPVarInt(playerid,"Helpcenter") == 3)
{
SetPlayerPos(playerid,1031.8666,-1435.2271,13.5546);
SetPlayerVirtualWorld(playerid,0);
}
}
else if(IsPlayerInRangeOfPoint(playerid,3,1731.61, -1130.11, 23.04))
{
if(isPlayerInFrakt(playerid,4) && isPlayerFeuerwehr(playerid))
{
MoveDynamicObject(lsfdtuer1, 1731.61, -1130.11, 23.04,2,0.00, 0.00, 90.00);
SetTimer("lsfdtuer1zu",2000,0);
SCM(playerid,COLOR_PURPLE,"Die Tür schliesst in 2 Sekunden automatisch!");
}
}
else if(IsPlayerInRangeOfPoint(playerid,3,1735.13, -1101.33, 23.04))
{
if(isPlayerInFrakt(playerid,4) && isPlayerFeuerwehr(playerid))
{
MoveDynamicObject(lsfdtuer2, 1735.13, -1101.33, 23.04,2, 0.00, 0.00, 280.00);
SetTimer("lsfdtuer2zu",2000,0);
SCM(playerid,COLOR_PURPLE,"Die Tür schliesst in 2 Sekunden automatisch!");
}
}
else if(IsPlayerInRangeOfPoint(playerid,2,1324.0826,-1841.6254,13.5469))
{
SetPlayerPos(playerid,-2029.5314,-117.9387,1035.1719);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,8);
}
else if(IsPlayerInRangeOfPoint(playerid,2,-2029.6566,-119.6220,1035.1719))
{
SetPlayerPos(playerid,1324.0826,-1841.6254,13.5469);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1094.3629,-1323.5400,15.1867))
{
if(isPlayerInFrakt(playerid,4) && !isPlayerFeuerwehr(playerid))
{
SetPlayerPos(playerid,340.3668,169.3899,1019.9912);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,9);
}
}
else if(IsPlayerInRangeOfPoint(playerid,2,340.3668,169.3899,1019.9912))
{
if(isPlayerInFrakt(playerid,4) && !isPlayerFeuerwehr(playerid))
{
SetPlayerPos(playerid,1094.3629,-1323.5400,15.1867);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
}
}
else if(IsPlayerInRangeOfPoint(playerid,1,-688.0869,942.6823,13.6328) && isPlayerInFrakt(playerid,7))
{
SetPlayerPos(playerid,-688.0062,944.4323,13.6328);
}
else if(IsPlayerInRangeOfPoint(playerid,1,-688.0062,944.4323,13.6328) && isPlayerInFrakt(playerid,7))
{
SetPlayerPos(playerid,-688.0869,942.6823,13.6328);
}
}
}
{
SetPlayerPos(playerid,1482.8876,-1807.3569,16.4766);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1752.6875,-1930.0626,13.5763))
{
SetPlayerPos(playerid,2731.1636,-2486.7097,313.6659);
SetPlayerVirtualWorld(playerid,3);
SetPVarInt(playerid,"Helpcenter",1);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1772.5376,-1653.6753,14.4229))
{
SetPlayerPos(playerid,2731.1636,-2486.7097,313.6659);
SetPlayerVirtualWorld(playerid,4);
SetPVarInt(playerid,"Helpcenter",2);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1031.8666,-1435.2271,13.5546))
{
SetPlayerPos(playerid,2731.1636,-2486.7097,313.6659);
SetPlayerVirtualWorld(playerid,5);
SetPVarInt(playerid,"Helpcenter",3);
}
else if(IsPlayerInRangeOfPoint(playerid,2,2731.1636,-2486.7097,313.6659))
{
if(GetPVarInt(playerid,"Helpcenter") == 1)
{
SetPlayerPos(playerid,1752.6875,-1930.0626,13.5763);
SetPlayerVirtualWorld(playerid,0);
}
else if(GetPVarInt(playerid,"Helpcenter") == 2)
{
SetPlayerPos(playerid,1772.5376,-1653.6753,14.4229);
SetPlayerVirtualWorld(playerid,0);
}
else if(GetPVarInt(playerid,"Helpcenter") == 3)
{
SetPlayerPos(playerid,1031.8666,-1435.2271,13.5546);
SetPlayerVirtualWorld(playerid,0);
}
}
else if(IsPlayerInRangeOfPoint(playerid,3,1731.61, -1130.11, 23.04))
{
if(isPlayerInFrakt(playerid,4) && isPlayerFeuerwehr(playerid))
{
MoveDynamicObject(lsfdtuer1, 1731.61, -1130.11, 23.04,2,0.00, 0.00, 90.00);
SetTimer("lsfdtuer1zu",2000,0);
SCM(playerid,COLOR_PURPLE,"Die Tür schliesst in 2 Sekunden automatisch!");
}
}
else if(IsPlayerInRangeOfPoint(playerid,3,1735.13, -1101.33, 23.04))
{
if(isPlayerInFrakt(playerid,4) && isPlayerFeuerwehr(playerid))
{
MoveDynamicObject(lsfdtuer2, 1735.13, -1101.33, 23.04,2, 0.00, 0.00, 280.00);
SetTimer("lsfdtuer2zu",2000,0);
SCM(playerid,COLOR_PURPLE,"Die Tür schliesst in 2 Sekunden automatisch!");
}
}
else if(IsPlayerInRangeOfPoint(playerid,2,1324.0826,-1841.6254,13.5469))
{
SetPlayerPos(playerid,-2029.5314,-117.9387,1035.1719);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,8);
}
else if(IsPlayerInRangeOfPoint(playerid,2,-2029.6566,-119.6220,1035.1719))
{
SetPlayerPos(playerid,1324.0826,-1841.6254,13.5469);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
}
else if(IsPlayerInRangeOfPoint(playerid,2,1094.3629,-1323.5400,15.1867))
{
if(isPlayerInFrakt(playerid,4) && !isPlayerFeuerwehr(playerid))
{
SetPlayerPos(playerid,340.3668,169.3899,1019.9912);
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid,9);
}
}
else if(IsPlayerInRangeOfPoint(playerid,2,340.3668,169.3899,1019.9912))
{
if(isPlayerInFrakt(playerid,4) && !isPlayerFeuerwehr(playerid))
{
SetPlayerPos(playerid,1094.3629,-1323.5400,15.1867);
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
}
}
else if(IsPlayerInRangeOfPoint(playerid,1,-688.0869,942.6823,13.6328) && isPlayerInFrakt(playerid,7))
{
SetPlayerPos(playerid,-688.0062,944.4323,13.6328);
}
else if(IsPlayerInRangeOfPoint(playerid,1,-688.0062,944.4323,13.6328) && isPlayerInFrakt(playerid,7))
{
SetPlayerPos(playerid,-688.0869,942.6823,13.6328);
}
}
}