Bitte helfen !

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Ich probiere die ganze Zeit schon rum, doch komme nicht auf die Lösung.


    Zeile (11837 -- 11913) : fatal error 102: table overflow: "staging buffer"


    1 Errors, 0 Warnungen
    Du hast Errors im Skript. Kompilierung abgebrochen


    Bitte helft mir !


    Mfg


    Made.cs

  • Hilfe jetzt kommen richtig viele Errors !


  • So sollte funktioniren:


    RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
    RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
    RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
    RemoveBuildingForPlayer(playerid, 1266, 1538.5234, -1609.8047, 19.8438, 0.25);
    RemoveBuildingForPlayer(playerid, 4229, 1597.9063, -1699.7500, 30.2109, 0.25);
    RemoveBuildingForPlayer(playerid, 4230, 1597.9063, -1699.7500, 30.2109, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1432.3047, -1832.9141, 15.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1480.0313, -1832.9141, 15.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 4173, 1427.2734, -1756.1797, 15.0000, 0.25);
    RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
    RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
    RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
    RemoveBuildingForPlayer(playerid, 1289, 1504.7500, -1711.8828, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1704.7656, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1692.2344, 13.6953, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1477.9375, -1652.7266, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1479.6094, -1653.2500, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1467.8516, -1646.5938, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1472.8984, -1651.5078, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1465.9375, -1639.8203, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1466.4688, -1637.9609, 15.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1467.7109, -1632.8906, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1465.8906, -1629.9766, 15.5313, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1472.6641, -1627.8828, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1479.4688, -1626.0234, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1486.4063, -1651.3906, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1491.3672, -1646.3828, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1493.1328, -1639.4531, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1486.1797, -1627.7656, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1280, 1491.2188, -1632.6797, 13.4531, 0.25);
    RemoveBuildingForPlayer(playerid, 1232, 1494.4141, -1629.9766, 15.5313, 0.25);
    RemoveBuildingForPlayer(playerid, 1288, 1504.7500, -1705.4063, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1287, 1504.7500, -1704.4688, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1286, 1504.7500, -1695.0547, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1285, 1504.7500, -1694.0391, 13.5938, 0.25);
    RemoveBuildingForPlayer(playerid, 1231, 1529.2891, -1832.9141, 15.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1693.9688, 14.1094, 0.25);
    RemoveBuildingForPlayer(playerid, 1229, 1524.2188, -1673.7109, 14.1094, 0.25);
    RemoveBuildingForPlayer(playerid, 1260, 1538.5234, -1609.8047, 19.8438, 0.25);
    RemoveBuildingForPlayer(playerid, 1290, 1349.9922, -1380.0703, 18.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1380.3516, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1355.9766, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1366.6875, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 1290, 1349.9922, -1348.6719, 18.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1343.2578, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 1290, 1349.9922, -1314.2422, 18.2891, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1305.1641, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1317.8906, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1331.6563, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1293.5625, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 1283, 1354.9063, -1291.3906, 15.4922, 0.25);
    RemoveBuildingForPlayer(playerid, 1283, 1345.1641, -1269.2578, 16.0781, 0.25);
    RemoveBuildingForPlayer(playerid, 1219, 1332.8359, -1241.7188, 13.4141, 0.25);
    RemoveBuildingForPlayer(playerid, 1290, 1349.9922, -1252.3672, 18.8750, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1255.0547, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1261.0156, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1267.1328, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1172, -1228.0391, 13.0938, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1094, -1215.3906, 15.3750, 0.25);
    RemoveBuildingForPlayer(playerid, 1290, 1349.9922, -1207.7266, 22.6016, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.0469, -1208.2344, 16.8672, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.1641, -1187.2891, 20.6484, 0.25);
    RemoveBuildingForPlayer(playerid, 1290, 1349.9922, -1165.4688, 28.6328, 0.25);
    RemoveBuildingForPlayer(playerid, 716, 1350.0000, -1170.2031, 23.1797, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1179.3281, 59.3594, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1116.8438, 332.0547, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1163.5859, 373.2891, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1443.4063, 93.5234, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1617.6719, -80.7031, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1738.0313, -442.8750, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1606.4688, -698.2266, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1364.1328, -698.2266, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1154.5859, -480.1641, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3880, -1079.2031, -210.0781, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1606.4688, -698.2266, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1364.1328, -698.2266, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1154.5859, -480.1641, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1738.0313, -442.8750, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1079.2031, -210.0781, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1116.8438, 332.0547, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1163.5859, 373.2891, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1617.6719, -80.7031, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 978, -1210.2813, -24.2578, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 973, -1203.6484, -17.6172, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 978, -1197.0078, -10.9844, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 973, -1190.3750, -4.3438, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 978, -1183.7344, 2.2891, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 973, -1177.1016, 8.9297, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 978, -1170.4609, 15.5625, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 973, -1163.8281, 22.2031, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 978, -1157.1875, 28.8359, 13.9844, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1179.3281, 59.3594, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 3879, -1443.4063, 93.5234, 0.0625, 0.25);
    RemoveBuildingForPlayer(playerid, 4504, 56.3828, -1531.4531, 6.7266, 0.25);
    RemoveBuildingForPlayer(playerid, 4505, 14.4609, -1347.3281, 11.6797, 0.25);
    RemoveBuildingForPlayer(playerid, 4506, -18.2266, -1335.9844, 12.7266, 0.25);
    RemoveBuildingForPlayer(playerid, 4507, 53.9609, -1018.9922, 23.3359, 0.25);
    RemoveBuildingForPlayer(playerid, 4508, -953.8828, -271.2031, 38.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 4509, -981.9531, -410.1875, 38.4219, 0.25);
    RemoveBuildingForPlayer(playerid, 4514, 440.0469, 587.4453, 19.7344, 0.25);
    RemoveBuildingForPlayer(playerid, 4515, 604.5234, 352.5391, 19.7344, 0.25);
    RemoveBuildingForPlayer(playerid, 4516, -141.3359, 468.6484, 12.9141, 0.25);
    RemoveBuildingForPlayer(playerid, 4517, -193.8281, 269.5078, 12.8906, 0.25);
    RemoveBuildingForPlayer(playerid, 4518, 1694.3203, 395.1094, 31.1641, 0.25);
    RemoveBuildingForPlayer(playerid, 4519, 2766.8359, 323.8594, 9.1563, 0.25);
    RemoveBuildingForPlayer(playerid, 4520, 2766.7188, 603.6250, 9.1406, 0.25);
    RemoveBuildingForPlayer(playerid, 4523, -1592.7813, 622.7813, 42.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 4524, -1141.7188, 1098.0547, 39.4766, 0.25);
    CreateObject(3980, -5266.57, -602.54, 7602.37, 0.00, 0.00, 0.00);
    CreateObject(3980, 1482.60, -1789.28, 22.66, 0.00, 0.00, 0.00);


    Wie RFT schon sagte. Das , musste mit ; gewechselt werden.

    Sa-mp Spieler since 2006
    Sa-mp Scripter since 2008


  • Habe ich doch schon les mal meinen Beitrag von davor

  • Er hat ein neues Problem, PlayerID ist nicht definiert..
    Wo führst du den Code aus? Unter "OnGameModeInit" oder unter "OnPlayerConnect"?
    Am meisten Sinn würde es machen den Code bei "OnPlayerConnect" auszuführen.

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • In welchen Callback hast du die Funktionen ?
    Dort ist sicherlich kein playerid als Parameter deklariert.


    Er hat ein neues Problem, PlayerID ist nicht definiert..
    Wo führst du den Code aus? Unter "OnGameModeInit" oder unter "OnPlayerConnect"?
    Am meisten Sinn würde es machen den Code bei "OnPlayerConnect" auszuführen.


    public OnGameModeInit()