Hallo,
ich habe ein kleines problem mit dem Leader Respawn befehl für Fraktions Fahrzeuge,
es werden alle Fahrzeuge respawnt, auch die besetzten.
Hier der Command:
ocmd:respawnfw(playerid,params[])
{
	if(SpielerInfo[playerid][Leader] == 0)
	{
		SendClientMessage(playerid,COLOR_WHITE,"Du bist kein Leader!");
		return 1;
	}
	if(SpielerInfo[playerid][Leader] == 2)
	{
		for(new i; i < sizeof(FactionCars); i++)
		{
			if(FactionCars[i][fFaction][0] == GetPlayerFaction(playerid))
			{
				if(!IsVehicleEmpty(i))
				{
					continue;
				}
				else
				{
					DestroyAndCreateFactionCar(i);
				}
			}
		}
	}
	return 1;
}
Funktion DestroyAndCreateFactionCar
public DestroyAndCreateFactionCar(fc)
{
	if(!IsVehicleEmpty(fc))
	{
		return 1;
	}
	if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
	{
		DestroyVehicle(FactionCars[fc][fCarid]);
		FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
		#if defined FACTION_CARS_TUNEABLE
		if(IsAllowedFactionToTune(FactionCars[fc][fFaction][0]))
		{
			if(FactionCars[fc][fTuning][0] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][0]);
			}
			if(FactionCars[fc][fTuning][1] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][1]);
			}
			if(FactionCars[fc][fTuning][2] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][2]);
			}
			if(FactionCars[fc][fTuning][3] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][3]);
			}
			if(FactionCars[fc][fTuning][4] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][4]);
			}
			if(FactionCars[fc][fTuning][5] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][5]);
			}
			if(FactionCars[fc][fTuning][6] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][6]);
			}
			if(FactionCars[fc][fTuning][7] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][7]);
			}
			if(FactionCars[fc][fTuning][8] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][8]);
			}
			if(FactionCars[fc][fTuning][9] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][9]);
			}
			if(FactionCars[fc][fTuning][10] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][10]);
			}
			if(FactionCars[fc][fTuning][11] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][11]);
			}
			if(FactionCars[fc][fTuning][12] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][12]);
			}
			if(FactionCars[fc][fTuning][13] != 0)
			{
				AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][13]);
			}
		}
		#endif
		motor[fc] = false;
		SetVehicleHealth(fc,1500);
	}
 	return true;
}
Funktion IsVehicleEmpty:
stock IsVehicleEmpty(vehicleid)
{
	for(new i =0; i < GetMaxPlayers(); i++)
	{
		if(!IsPlayerConnected(i)) continue;
		if(IsPlayerInVehicle(i,vehicleid)) return 0;
	}
	return 1;
}
Habe bereits alles mögliche probiert bekomme es aber nicht hin...
Währe sehr freundlich wenn mir jemand helfen würde...
//edit:
Schleife durch alle Spieler entfernt
		
		
		
	