Hi hab hier mal TextDraws erstellt undn Tacho verscuht zu machen.
//TachTXD
Tacho0 = TextDrawCreate(188.666656, 275.277770, "usebox");
TextDrawLetterSize(Tacho0, 0.000000, 5.269507);
TextDrawTextSize(Tacho0, 14.888889, 0.000000);
TextDrawAlignment(Tacho0, 1);
TextDrawColor(Tacho0, 0);
TextDrawUseBox(Tacho0, true);
TextDrawBoxColor(Tacho0, 102);
TextDrawSetShadow(Tacho0, 0);
TextDrawSetOutline(Tacho0, 0);
TextDrawFont(Tacho0, 0);
new speed[128],Float:x,Float:y,Float:z;
format(speed,sizeof(speed),"Speed: %d",GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z));
Tacho1 = TextDrawCreate(24.888912, 278.257812, speed);
TextDrawLetterSize(Tacho1, 0.449999, 1.600000);
TextDrawTextSize(Tacho1, 136.444473, 7.466667);
TextDrawAlignment(Tacho1, 1);
TextDrawColor(Tacho1, -1);
TextDrawSetShadow(Tacho1, 0);
TextDrawSetOutline(Tacho1, 1);
TextDrawBackgroundColor(Tacho1, 51);
TextDrawFont(Tacho1, 2);
TextDrawSetProportional(Tacho1, 1);
new schaden[128];
new Float:health;
format(schaden,sizeof(schaden),"Schaden: %d",GetVehicleHealth(GetPlayerVehicleID(playerid),health));
Tacho2 = TextDrawCreate(24.444438, 299.164489, schaden);
TextDrawLetterSize(Tacho2, 0.449999, 1.600000);
TextDrawAlignment(Tacho2, 1);
TextDrawColor(Tacho2, -1);
TextDrawSetShadow(Tacho2, 0);
TextDrawSetOutline(Tacho2, 1);
TextDrawBackgroundColor(Tacho2, 51);
TextDrawFont(Tacho2, 2);
TextDrawSetProportional(Tacho2, 1);
Hab ja auch geschwindigkeit undso und unter OnPlayerUpdate das,
TextDrawShowForPlayer(playerid,Tacho1);
TextDrawShowForPlayer(playerid,Tacho2);
Passiert aber nix nur das der TextDraw ganzezeit angezeigt wird..