>> Die Animationen aus den Fs kopiert und Editiert gehen nicht <<

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hallo ich habe ein Problem, keine Animation geht bei mir.
    Ich gebe immer eine ein aber es geht nicht.
    Nichts passiert.
    Nur pee geht


    if(strcmp(cmdtext,"/stellen",true) == 0)
    {
    new string[128];
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
    MakeAnimation[playerid] = 1;
    format(string, sizeof(string),"%s stellt sich der Polizei!!",SpielerName(playerid));
    ProxDetector(25.0,playerid,string,0xE6E6E6E6,0xC8C8C8C8,0xAAAAAAAA,0x8C8C8C8C,0x6E6E6E6E);
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp(cmdtext, "/pinkeln", true) == 0)
    {
    new string[128];
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_PISSING);
    MakeAnimation[playerid] = 1;
    SendClientMessage(playerid,weiss,"Animation beenden: /none");
    format(string, sizeof(string),"%s pinkelt in der Öffentlichkeit",SpielerName(playerid));
    ProxDetector(25.0,playerid,string,0xE6E6E6E6,0xC8C8C8C8,0xAAAAAAAA,0x8C8C8C8C,0x6E6E6E6E);
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp(cmdtext,"/betrunken", true) == 0)
    {
    ApplyAnimation(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp("/bomb", cmdtext, true) == 0)
    {
    ClearAnimations(playerid);
    ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp("/strip3", cmdtext, true) == 0) //16
    {
    ClearAnimations(playerid);
    ApplyAnimation (playerid,"STRIP","STR_C2",4,1,0,0,0,0);
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp("/strip2", cmdtext, true) == 0) //18
    {
    ClearAnimations(playerid);
    ApplyAnimation (playerid,"STRIP","STR_Loop_A",4,1,0,0,0,0);
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp("/strip1", cmdtext, true) == 0) //20
    {
    ClearAnimations(playerid);
    ApplyAnimation (playerid,"STRIP","STR_Loop_C",4,1,0,0,0,0);
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp("/schwimmen", cmdtext, true) == 0)
    {
    ClearAnimations(playerid);
    ApplyAnimation(playerid, "SWIM", "Swim_Breast", 4.0, 0, 0, 0, 0, 0); // Place Bomb
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp("/lachen", cmdtext, true) == 0)
    {
    ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp("/lookout", cmdtext, true) == 0)
    {
    ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp("/robman", cmdtext, true) == 0)
    {
    ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp("/crossarms", cmdtext, true) == 0)
    {
    TogglePlayerControllable(playerid,1);
    ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp("/liegen", cmdtext, true, 6) == 0)
    {
    new string[128];
    ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    format(string, sizeof(string),"%s legt sich hin",SpielerName(playerid));
    ProxDetector(25.0,playerid,string,0xE6E6E6E6,0xC8C8C8C8,0xAAAAAAAA,0x8C8C8C8C,0x6E6E6E6E);
    return 1;
    }
    //Sitzen
    if (strcmp("/sitzen", cmdtext, true) == 0)
    {
    new string[128];
    ApplyAnimation(playerid,"PED","SEAT_down",4.1,0,1,1,1,0);//sitzen
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    format(string, sizeof(string),"%s setzt sich hin",SpielerName(playerid));
    ProxDetector(25.0,playerid,string,0xE6E6E6E6,0xC8C8C8C8,0xAAAAAAAA,0x8C8C8C8C,0x6E6E6E6E);
    return 1;
    }
    if (strcmp("/hide", cmdtext, true, 3) == 0)
    {
    ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp(cmdtext, "/chat", true) == 0)
    {
    ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0);
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp(cmdtext, "/fucku", true) == 0)
    {
    ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0);
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    return 1;
    }
    if(strcmp(cmdtext, "/aufheben", true) == 0)
    {
    new string[128];
    ApplyAnimation(playerid,"CARRY","crry_prtial",4.1,1,1,1,0,0,0);
    MakeAnimation[playerid] = 1;
    TogglePlayerControllable(playerid,1);
    format(string, sizeof(string),"%s hebt etwas auf",SpielerName(playerid));
    ProxDetector(25.0,playerid,string,0xE6E6E6E6,0xC8C8C8C8,0xAAAAAAAA,0x8C8C8C8C,0x6E6E6E6E);
    return 1;
    }

  • Hast Du mal versucht die Animationen 2 mal hintereinander einzugeben?
    Ich glaube bei SA:MP gibts nen blöden Bug bei dem man Animaitonen 2 mal eingeben muss...
    Wie man das umgeht weis ich allerdings leider auch nicht..