Hier mal die errors
C:\Dokumente und Einstellungen\Meiner\Desktop\Free Deatchmatch\gamemodes\FD.pwn(110) : error 017: undefined symbol "string13"
C:\Dokumente und Einstellungen\Meiner\Desktop\Free Deatchmatch\gamemodes\FD.pwn(110) : error 017: undefined symbol "string13"
C:\Dokumente und Einstellungen\Meiner\Desktop\Free Deatchmatch\gamemodes\FD.pwn(110) : error 029: invalid expression, assumed zero
C:\Dokumente und Einstellungen\Meiner\Desktop\Free Deatchmatch\gamemodes\FD.pwn(110) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
und hier der code
public OnPlayerDeath(playerid, killerid, reason)
{
new Name[128], string133[32];
GetPlayerName(killerid, Name, sizeof(Name));
PlayerTotalKills[killerid]++;
PlayerTotalKills[playerid] = 0;
if(PlayerTotalKills[killerid] == 1) {
format(string13, sizeof(string13), "~r~%s `s erster Kill", Name);
GameTextForAll(string13, 6000,3);
GivePlayerMoney(killerid, 1000);
format(string133, sizeof(string133), "Du hast nun %d Dollar.", GetPlayerMoney(killerid));
SendClientMessage(killerid, 0xFFFFFFFF, string133);
}
if(PlayerTotalKills[killerid] == 2) {
format(string13, sizeof(string13), "~r~%s `s zweiter.", Name);
GameTextForAll(string13, 6000,3);
GivePlayerMoney(killerid, 1000);
format(string133, sizeof(string133), "Du hast nun %d Dollar.", GetPlayerMoney(killerid));
SendClientMessage(killerid, 0xFFFFFFFF, string133);
return 1;
}
if(PlayerTotalKills[killerid] == 3) {
format(string13, sizeof(string13), "~r~%s hat einen Dreifachkill gemacht", Name);
GameTextForAll(string13, 6000,3);
GivePlayerMoney(killerid, 1000);
format(string133, sizeof(string133), "Du hast nun %d Dollar.", GetPlayerMoney(killerid));
SendClientMessage(killerid, 0xFFFFFFFF, string133);
return 1;
}
if(PlayerTotalKills[killerid] == 4) {
format(string13, sizeof(string13), "~r~%s dominiert", Name);
GameTextForAll(string13, 6000,3);
GivePlayerMoney(killerid, 1000);
format(string133, sizeof(string133), "Du hast nun %d Dollar.", GetPlayerMoney(killerid));
SendClientMessage(killerid, 0xFFFFFFFF, string133);
return 1;
}
if(PlayerTotalKills[killerid] == 5) {
format(string13, sizeof(string13), "~r~%s macht einen Amoklauf", Name);
GameTextForAll(string13, 6000,3);
GivePlayerMoney(killerid, 1000);
format(string133, sizeof(string133), "Du hast nun %d Dollar.", GetPlayerMoney(killerid));
SendClientMessage(killerid, 0xFFFFFFFF, string133);
return 1;
}
if(PlayerTotalKills[killerid] == 7) {
format(string13, sizeof(string13), "~r~%s ist ein Monsterkiller", Name);
GameTextForAll(string13, 6000,3);
GivePlayerMoney(killerid, 1000);
format(string133, sizeof(string133), "Du hast nun %d Dollar.", GetPlayerMoney(killerid));
SendClientMessage(killerid, 0xFFFFFFFF, string133);
return 1;
}
if(PlayerTotalKills[killerid] == 9) {
format(string13, sizeof(string13), "~r~%s ist geisteskrank", Name);
GameTextForAll(string13, 6000,3);
GivePlayerMoney(killerid, 1000);
format(string133, sizeof(string133), "Du hast nun %d Dollar.", GetPlayerMoney(killerid));
SendClientMessage(killerid, 0xFFFFFFFF, string133);
return 1;
}
if(PlayerTotalKills[killerid] == 11) {
format(string13, sizeof(string13), "~r~%s ist ein lächerlich guter Killer", Name);
GameTextForAll(string13, 6000,3);
GivePlayerMoney(killerid, 1000);
format(string133, sizeof(string133), "Du hast nun %d Dollar.", GetPlayerMoney(killerid));
SendClientMessage(killerid, 0xFFFFFFFF, string133);
return 1;
}
if(PlayerTotalKills[killerid] == 13) {
format(string13, sizeof(string13), "~r~%s ist ein Ultrakiller", Name);
GameTextForAll(string13, 6000,3);
GivePlayerMoney(killerid, 1000);
format(string133, sizeof(string133), "Du hast nun %d Dollar.", GetPlayerMoney(killerid));
SendClientMessage(killerid, 0xFFFFFFFF, string133);
return 1;
}
if(PlayerTotalKills[killerid] == 15) {
format(string13, sizeof(string13), "~r~%s ist unaufhaltbar", Name);
GameTextForAll(string13, 6000,3);
GivePlayerMoney(killerid, 1000);
format(string133, sizeof(string133), "Du hast nun %d Dollar.", GetPlayerMoney(killerid));
SendClientMessage(killerid, 0xFFFFFFFF, string133);
return 1;
}
return 1;
}