Hey Leute, ich habe den Error wo oben genannt wurde einmal in meinem Script weis aber nicht wie ich das beheben/fixxen kann
Bitte um Hilfe
PHP
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 29, 999);
GivePlayerWeapon(playerid, 24, 999);
rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(KnastTime[playerid] > 0)
{
SetPlayerToKnast(playerid,Knast[playerid]);
SendClientMessage(playerid, COLOR_LIGHTRED, " Flüchten bringt nichts, zurück in die Zelle!");
SetPlayerInterior(playerid,3);
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,197.8290,161.8141,1003.0300);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, COLOR_LIGHTRED, "Flüchten bringt nichts, zurück in die Zelle!");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Du wurdest wieder ins Alcatraz Gefängnis gebracht!");
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
SetPlayerPos(playerid,-2228.7432,1792.6576,5.0996);
return 1;
}
if(PlayerInfo[playerid][pGangJailed] == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -368.4912,-1429.0795,25.7266);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
return 1;
}
if(PlayerInfo[playerid][pwJailed] == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -368.4912,-1429.0795,25.7266);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im Wheelmen Jail!");
return 1;
}
if(house != 255)
{
if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
{
GivePlayerWeapons(playerid);
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
SetPlayerVirtualWorld(playerid,house);
return 1;
}
}
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LS Police spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,219.8950,171.1973,1003.0234);
rand = random(sizeof(gCopPlayerSpawns));
SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid,random(360));
SetPlayerInterior(playerid,3);
return 1;
}
if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)// LS Feuerwher
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
rand = random(sizeof(gCopPlayerSpawns));
SetPlayerPos(playerid,2123.8357,-2149.7549,17.7194); // fwspawn
SetPlayerFacingAngle(playerid,random(360));
SetPlayerInterior(playerid,0);
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI spawn
{
SetPlayerToTeamColor(playerid);
//SetPlayerInterior(playerid,6);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,865.7305,-1634.4155,14.9297);
SetPlayerFacingAngle(playerid,273.0);
SetPlayerArmour(playerid, 100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Army spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1346.3320,491.4813,11.2027);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Sanitäter spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1144.0367,-1326.6868,13.5995);
SetPlayerFacingAngle(playerid,88.8873);
PlayerInfo[playerid][pInt] = 0;
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid,1);
SetPlayerHealth(playerid,100);
SetPlayerPos(playerid,1273.1633,-804.5030,1089.9321);
SetPlayerFacingAngle(playerid,273.2191);
return 1;
}
if (PlayerInfo[playerid][pLeader] == 6)//Leader Yakuza
{
SetPlayerToTeamColor(playerid);// fraktions farbe
GivePlayerWeapons(playerid);// spawn waffen
SetPlayerVirtualWorld(playerid,0);// virtuelle welt
SetPlayerPos(playerid,1962.8567,973.3038,994.4688);//spawn koordinaten
SetPlayerFacingAngle(playerid,42.8977);
SetPlayerInterior(playerid,10);
return 1;
}
if(PlayerInfo[playerid][pMember] == 6)//Member Yakuza
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 1962.8567,973.3038,994.4688);
SetPlayerFacingAngle(playerid, 42.8977);
SetPlayerInterior(playerid, 10);
if(PlayerInfo[playerid][pRank] == 1 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 122);
}
else if(PlayerInfo[playerid][pRank] == 2 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 123);
}
else if(PlayerInfo[playerid][pRank] == 3 || PlayerInfo[playerid][pRank] == 4 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 294);
}
else if(PlayerInfo[playerid][pRank] == 5 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 186);
}
else if(PlayerInfo[playerid][pRank] >= 6 && PlayerInfo[playerid][pSex] == 1)
{
SetPlayerSkin(playerid, 228);
}
else if(PlayerInfo[playerid][pSex] == 2)
{
SetPlayerSkin(playerid, 169);
}
return 1;
}
if(PlayerInfo[playerid][pLeader] == 7)//Präsident spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1290.6393,-791.4279,1089.9375);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 4);
return 1;
}
if(PlayerInfo[playerid][pMember] == 7)//Bodyguard spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,1274.0594,-790.8364,1089.9316);
SetPlayerInterior(playerid, 5);
SetPlayerVirtualWorld(playerid, 4);
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 2807.2910,-1166.6786,1025.5703);
SetPlayerFacingAngle(playerid,272.1251);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid,3);
GivePlayerWeapons(playerid);
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News Reporter spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,1764.9241,-1123.9824,24.0859);
SetPlayerFacingAngle(playerid, 179.7355);
//SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid, 1924.7902,664.3599,10.8203);
SetPlayerFacingAngle(playerid,243.8503);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //Triaden
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,-2642.3894,1398.7834,906.4666);
SetPlayerFacingAngle(playerid,51.4238);
SetPlayerInterior(playerid,3);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //GROOVE STREET FAMILIY
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerInterior(playerid,8);
SetPlayerHealth(playerid,100);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,4);
return 1;
}
if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //BALLAS GANG
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,281.6475);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,6);
return 1;
}
if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Sf Biker Club
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,-2032.5929,161.4476,29.046);
SetPlayerFacingAngle(playerid,263.0450);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerVirtualWorld(playerid,0);
return 1;
}
if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) //Los Santos Vagos
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerVirtualWorld(playerid,8);
SetPlayerFacingAngle(playerid,88.9785);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 8;
if(PlayerInfo[playerid][pRank] >= 0 && PlayerInfo[playerid][pRank] <= 2)
{
SetPlayerSkin(playerid, 110);
}
else if(PlayerInfo[playerid][pRank] >= 3 && PlayerInfo[playerid][pRank] <= 5)
{
SetPlayerSkin(playerid, 108);
}
else if(PlayerInfo[playerid][pLeader] == 16)
{
SetPlayerSkin(playerid, 109);
}
return 1;
}
if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //Varios Los Aztecas
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,134.9023);
SetPlayerInterior(playerid,8);
PlayerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,9);
return 1;
}
if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) //Los Santos Rifa
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2178.2009,-2255.4534,14.7700);
SetPlayerHealth(playerid,100);
SetPlayerFacingAngle(playerid,223.2888);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) //RS SPAWN
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,234.1262,1081.6293,1084.2415);
SetPlayerFacingAngle(playerid,179.4645);
SetPlayerInterior(playerid,6);
SetPlayerVirtualWorld(playerid,5);
return 1;
}
if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) //Terroristen
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,179.9684);
SetPlayerInterior(playerid,8);
SetPlayerVirtualWorld(playerid,12);
GivePlayerWeapons(playerid);
return 1;
}
if(IsPlayerInFrac(playerid, 21))
{
SetPlayerPos(playerid, 2562.6875,-1282.1237,1065.3672);
SetPlayerInterior(playerid,2);
SetPlayerVirtualWorld(playerid,0);
GivePlayerWeapons(playerid);
return 1;
}
if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) //RM spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,1728.3701,-1667.5378,22.6094);
SetPlayerFacingAngle(playerid,39.2599);
SetPlayerInterior(playerid,18);
PlayerInfo[playerid][pInt] = 0;
GivePlayerWeapons(playerid);
return 1;
}
if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) //Oamt spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,323.3881,308.5240,999.1484);
SetPlayerInterior(playerid,5);
PlayerInfo[playerid][pInt] = 5;
GivePlayerWeapons(playerid);
return 1;
}
if(IsAnInstructor(playerid)) //Fahrschule spawn
{
if(SchoolSpawn[playerid] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2145.5706,-1803.3696,16.1406);
SetPlayerFacingAngle(playerid,4.7173);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerHealth(playerid, 100);
GivePlayerWeapons(playerid);
}
else if(SchoolSpawn[playerid] == 1)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2145.5706,-1803.3696,16.1406);
SetPlayerFacingAngle(playerid,4.7173);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerHealth(playerid, 100);
GivePlayerWeapons(playerid);
}
return 1;
}
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
else
{
SetPlayerToTeamColor(playerid);
if(PlayerInfo[playerid][pOrigin] == 1 || PlayerInfo[playerid][pOrigin] == 2 || PlayerInfo[playerid][pOrigin] == 3)
{
SetPlayerPos(playerid,1687.2124,-1342.8118,17.4282);
SetPlayerFacingAngle(playerid,358.8067);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
else
{
rand = random(sizeof(gRandomPlayerSpawns));
SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 180.0); //normal 270.0
SetPlayerInterior(playerid,3); //normal 15
PlayerInfo[playerid][pInt] = 3; //normal 15
}
return 1;
}
}
return 1; // Hier ist der Error !!
}
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MfG Kingmo