Angelplatz Los Santos Rad bewegen

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Hey beim Angelplatz Los Santos ist ja ein RIesenrad. Wie bewege ich den?


    Danke wenn mir jemand hilft.


    Lg,

  • Jap ist drin


    Ferriswheel müsste das sein


    Hier die pwn ausm samp server
    //
    // Used for testing interpolated rotations with MoveObject
    // Also used to test AttachObjectToObject
    // The other ferris wheel (that actually spins!)
    // Located on the opposite peer at LS
    //
    // SA-MP 0.3d and above
    //
    // - Kye 2011
    //


    #include <a_samp>
    #include "../include/gl_common.inc" // for PlaySoundForPlayersInRange()


    #define NUM_FERRIS_CAGES 10
    #define FERRIS_WHEEL_ID 18877
    #define FERRIS_CAGE_ID 18879
    #define FERRIS_BASE_ID 18878
    #define FERRIS_DRAW_DISTANCE 300.0
    #define FERRIS_WHEEL_SPEED 0.01


    #define FERRIS_WHEEL_Z_ANGLE -90.0 // This is the heading the entire ferris wheel is at (beware of gimbal lock)


    new Float:gFerrisOrigin[3] = {832.8393, -2046.1990, 27.0900};


    // Cage offsets for attaching to the main wheel
    new Float:gFerrisCageOffsets[NUM_FERRIS_CAGES][3] = {
    {0.0699, 0.0600, -11.7500},
    {-6.9100, -0.0899, -9.5000},
    {11.1600, 0.0000, -3.6300},
    {-11.1600, -0.0399, 3.6499},
    {-6.9100, -0.0899, 9.4799},
    {0.0699, 0.0600, 11.7500},
    {6.9599, 0.0100, -9.5000},
    {-11.1600, -0.0399, -3.6300},
    {11.1600, 0.0000, 3.6499},
    {7.0399, -0.0200, 9.3600}
    };


    // SA-MP objects
    new gFerrisWheel;
    new gFerrisBase;
    new gFerrisCages[NUM_FERRIS_CAGES];


    forward RotateWheel();


    //-------------------------------------------------


    new Float:gCurrentTargetYAngle = 0.0; // Angle of the Y axis of the wheel to rotate to.
    new gWheelTransAlternate = 0; // Since MoveObject requires some translation target to intepolate
    // rotation, the world pos target is alternated by a small amount.

    UpdateWheelTarget()
    {
    gCurrentTargetYAngle += 36.0; // There are 10 carts, so 360 / 10
    if(gCurrentTargetYAngle >= 360.0) {
    gCurrentTargetYAngle = 0.0;
    }
    if(gWheelTransAlternate) gWheelTransAlternate = 0;
    else gWheelTransAlternate = 1;
    }


    //-------------------------------------------------


    public RotateWheel()
    {
    UpdateWheelTarget();

    new Float:fModifyWheelZPos = 0.0;
    if(gWheelTransAlternate) fModifyWheelZPos = 0.05;

    MoveObject( gFerrisWheel, gFerrisOrigin[0], gFerrisOrigin[1], gFerrisOrigin[2]+fModifyWheelZPos,
    FERRIS_WHEEL_SPEED, 0.0, gCurrentTargetYAngle, FERRIS_WHEEL_Z_ANGLE );
    }


    //-------------------------------------------------


    public OnFilterScriptInit()
    {
    gFerrisWheel = CreateObject( FERRIS_WHEEL_ID, gFerrisOrigin[0], gFerrisOrigin[1], gFerrisOrigin[2],
    0.0, 0.0, FERRIS_WHEEL_Z_ANGLE, FERRIS_DRAW_DISTANCE );


    gFerrisBase = CreateObject( FERRIS_BASE_ID, gFerrisOrigin[0], gFerrisOrigin[1], gFerrisOrigin[2],
    0.0, 0.0, FERRIS_WHEEL_Z_ANGLE, FERRIS_DRAW_DISTANCE );

    new x=0;
    while(x != NUM_FERRIS_CAGES) {
    gFerrisCages[x] = CreateObject( FERRIS_CAGE_ID, gFerrisOrigin[0], gFerrisOrigin[1], gFerrisOrigin[2],
    0.0, 0.0, FERRIS_WHEEL_Z_ANGLE, FERRIS_DRAW_DISTANCE );

    AttachObjectToObject( gFerrisCages[x], gFerrisWheel,
    gFerrisCageOffsets[x][0],
    gFerrisCageOffsets[x][1],
    gFerrisCageOffsets[x][2],
    0.0, 0.0, FERRIS_WHEEL_Z_ANGLE, 0 );

    x++;
    }

    SetTimer("RotateWheel",3*1000,0);


    return 1;
    }


    //-------------------------------------------------


    public OnFilterScriptExit()
    {
    new x=0;

    DestroyObject(gFerrisWheel);
    DestroyObject(gFerrisBase);

    x=0;
    while(x != NUM_FERRIS_CAGES) {
    DestroyObject(gFerrisCages[x]);
    x++;
    }


    return 1;
    }


    //-------------------------------------------------


    public OnObjectMoved(objectid)
    {
    if(objectid != gFerrisWheel) return 0;

    SetTimer("RotateWheel",3*1000,0);
    return 1;
    }


    //-------------------------------------------------



    ik bin der vito c: