Hey beim Angelplatz Los Santos ist ja ein RIesenrad. Wie bewege ich den?
Danke wenn mir jemand hilft.
Lg,
Hey beim Angelplatz Los Santos ist ja ein RIesenrad. Wie bewege ich den?
Danke wenn mir jemand hilft.
Lg,
Ist das so schwer mal vorher bei Google zu suchen, bevor man hier was schreibt????
//edit
Ich meine Kalcor hat das mal egschrieben und es ist standard mäßig beim Samp sever dabei
Ich schau mal nach xD
Ist das so schwer mal vorher bei Google zu suchen, bevor man hier was schreibt????
Ja ist es.
PS Seite geht nicht
Jap ist drin
Ferriswheel müsste das sein
Hier die pwn ausm samp server
//
// Used for testing interpolated rotations with MoveObject
// Also used to test AttachObjectToObject
// The other ferris wheel (that actually spins!)
// Located on the opposite peer at LS
//
// SA-MP 0.3d and above
//
// - Kye 2011
//
#include <a_samp>
#include "../include/gl_common.inc" // for PlaySoundForPlayersInRange()
#define NUM_FERRIS_CAGES 10
#define FERRIS_WHEEL_ID 18877
#define FERRIS_CAGE_ID 18879
#define FERRIS_BASE_ID 18878
#define FERRIS_DRAW_DISTANCE 300.0
#define FERRIS_WHEEL_SPEED 0.01
#define FERRIS_WHEEL_Z_ANGLE -90.0 // This is the heading the entire ferris wheel is at (beware of gimbal lock)
new Float:gFerrisOrigin[3] = {832.8393, -2046.1990, 27.0900};
// Cage offsets for attaching to the main wheel
new Float:gFerrisCageOffsets[NUM_FERRIS_CAGES][3] = {
{0.0699, 0.0600, -11.7500},
{-6.9100, -0.0899, -9.5000},
{11.1600, 0.0000, -3.6300},
{-11.1600, -0.0399, 3.6499},
{-6.9100, -0.0899, 9.4799},
{0.0699, 0.0600, 11.7500},
{6.9599, 0.0100, -9.5000},
{-11.1600, -0.0399, -3.6300},
{11.1600, 0.0000, 3.6499},
{7.0399, -0.0200, 9.3600}
};
// SA-MP objects
new gFerrisWheel;
new gFerrisBase;
new gFerrisCages[NUM_FERRIS_CAGES];
forward RotateWheel();
//-------------------------------------------------
new Float:gCurrentTargetYAngle = 0.0; // Angle of the Y axis of the wheel to rotate to.
new gWheelTransAlternate = 0; // Since MoveObject requires some translation target to intepolate
// rotation, the world pos target is alternated by a small amount.
UpdateWheelTarget()
{
gCurrentTargetYAngle += 36.0; // There are 10 carts, so 360 / 10
if(gCurrentTargetYAngle >= 360.0) {
gCurrentTargetYAngle = 0.0;
}
if(gWheelTransAlternate) gWheelTransAlternate = 0;
else gWheelTransAlternate = 1;
}
//-------------------------------------------------
public RotateWheel()
{
UpdateWheelTarget();
new Float:fModifyWheelZPos = 0.0;
if(gWheelTransAlternate) fModifyWheelZPos = 0.05;
MoveObject( gFerrisWheel, gFerrisOrigin[0], gFerrisOrigin[1], gFerrisOrigin[2]+fModifyWheelZPos,
FERRIS_WHEEL_SPEED, 0.0, gCurrentTargetYAngle, FERRIS_WHEEL_Z_ANGLE );
}
//-------------------------------------------------
public OnFilterScriptInit()
{
gFerrisWheel = CreateObject( FERRIS_WHEEL_ID, gFerrisOrigin[0], gFerrisOrigin[1], gFerrisOrigin[2],
0.0, 0.0, FERRIS_WHEEL_Z_ANGLE, FERRIS_DRAW_DISTANCE );
gFerrisBase = CreateObject( FERRIS_BASE_ID, gFerrisOrigin[0], gFerrisOrigin[1], gFerrisOrigin[2],
0.0, 0.0, FERRIS_WHEEL_Z_ANGLE, FERRIS_DRAW_DISTANCE );
new x=0;
while(x != NUM_FERRIS_CAGES) {
gFerrisCages[x] = CreateObject( FERRIS_CAGE_ID, gFerrisOrigin[0], gFerrisOrigin[1], gFerrisOrigin[2],
0.0, 0.0, FERRIS_WHEEL_Z_ANGLE, FERRIS_DRAW_DISTANCE );
AttachObjectToObject( gFerrisCages[x], gFerrisWheel,
gFerrisCageOffsets[x][0],
gFerrisCageOffsets[x][1],
gFerrisCageOffsets[x][2],
0.0, 0.0, FERRIS_WHEEL_Z_ANGLE, 0 );
x++;
}
SetTimer("RotateWheel",3*1000,0);
return 1;
}
//-------------------------------------------------
public OnFilterScriptExit()
{
new x=0;
DestroyObject(gFerrisWheel);
DestroyObject(gFerrisBase);
x=0;
while(x != NUM_FERRIS_CAGES) {
DestroyObject(gFerrisCages[x]);
x++;
}
return 1;
}
//-------------------------------------------------
public OnObjectMoved(objectid)
{
if(objectid != gFerrisWheel) return 0;
SetTimer("RotateWheel",3*1000,0);
return 1;
}
//-------------------------------------------------
[ FILTERSCRIPT ] Los Santos Riesenrad