Guten Tag,
Ich habe mir einen Befehl erstellt, /sirene.
	if(IstSpielerMember(playerid,1))
	{
	    new ssirene[MAX_PLAYERS],sieerene[MAX_VEHICLES];
	    if(IsPlayerInAnyVehicle(playerid))
	    {
	        if(vehicleid == sultan[0] || sultan[1])
	        {
				if(ssirene[vehicleid] == 0)
				{
					sieerene[vehicleid] = CreateObject(18646,50.0,20.0,40.0,0,0,0);
					AttachObjectToVehicle(sieerene[vehicleid],vehicleid,0.0,0.75,0.275,0.0,0.1,0.0);
					ssirene[playerid] = 1;
					return 1;
				}
				if(ssirene[vehicleid] == 1)
				{
				    DestroyObject(ssirene[GetPlayerVehicleID(playerid)]);
				    ssirene[playerid] = 0;
				    return 1;
				}
	        }
	    }
	}
Das Object wird aber nicht "destroyed"!
MfG
		
		
		
	