Streamer geht immer noch nicht

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  • Hallo.



    Ich habe jetzt bereits alles versucht, allerdings vergeblich...


    Der Streamer will einfach nicht das




    CreateDynamicObject
    erkennen.



    Es ist:



    #include <streamer>
    Passt.


    Plugin eingetragen: Passt


    echo Executing Server Config...
    lanmode 1
    rcon_password nukular
    maxplayers 50
    port 7777
    hostname Testname
    gamemode0 gfl
    filterscripts lspdstreet busbahnhof
    plugins streamer
    announce 0
    query 1
    chatlogging 0
    weburl http://www.sa-mp.com
    onfoot_rate 40
    incar_rate 40
    weapon_rate 40
    stream_distance 300.0
    stream_rate 1000
    maxnpc 0
    logtimeformat [%H:%M:%S]


    Es ist der aktuelle Streamer.


    Aber es kommen immer noch die Fehler: (Bei OnGameModeInit)


    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(10993) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(10994) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(10995) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(10996) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(10997) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(10998) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(10999) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11000) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11001) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11002) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11003) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11004) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11005) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11006) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11007) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11008) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11009) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11010) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11011) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11012) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11013) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11014) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11015) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11016) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11017) : error 017: undefined symbol "CreateDynamicObject"
    C:\Users\Speicherplatz\Desktop\Direct\Script\AktuellstesSAMP\VAC\gamemodes\gfl.pwn(11018) : error 017: undefined symbol "CreateDynamicObject"



    Was kann ich da tun?


    Danke im Voraus

  • /*
    * Copyright (C) 2012 Incognito
    *
    * Licensed under the Apache License, Version 2.0 (the "License");
    * you may not use this file except in compliance with the License.
    * You may obtain a copy of the License at
    *
    * http://www.apache.org/licenses/LICENSE-2.0
    *
    * Unless required by applicable law or agreed to in writing, software
    * distributed under the License is distributed on an "AS IS" BASIS,
    * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    * See the License for the specific language governing permissions and
    * limitations under the License.
    */


    #include <a_samp>


    // Definitions


    #define STREAMER_TYPE_OBJECT (0)
    #define STREAMER_TYPE_PICKUP (1)
    #define STREAMER_TYPE_CP (2)
    #define STREAMER_TYPE_RACE_CP (3)
    #define STREAMER_TYPE_MAP_ICON (4)
    #define STREAMER_TYPE_3D_TEXT_LABEL (5)
    #define STREAMER_TYPE_AREA (6)


    #define STREAMER_AREA_TYPE_CIRCLE (0)
    #define STREAMER_AREA_TYPE_RECTANGLE (1)
    #define STREAMER_AREA_TYPE_SPHERE (2)
    #define STREAMER_AREA_TYPE_CUBE (3)
    #define STREAMER_AREA_TYPE_POLYGON (4)


    #define STREAMER_OBJECT_TYPE_GLOBAL (0)
    #define STREAMER_OBJECT_TYPE_PLAYER (1)
    #define STREAMER_OBJECT_TYPE_DYNAMIC (2)


    #if !defined FLOAT_INFINITY
    #define FLOAT_INFINITY (Float:0x7F800000)
    #endif


    // Include File Version


    public Streamer_IncludeFileVersion = 0x26105;


    #pragma unused Streamer_IncludeFileVersion


    // Enumerator


    enum
    {
    E_STREAMER_ATTACHED_OBJECT,
    E_STREAMER_ATTACHED_PLAYER,
    E_STREAMER_ATTACHED_VEHICLE,
    E_STREAMER_ATTACH_OFFSET_X,
    E_STREAMER_ATTACH_OFFSET_Y,
    E_STREAMER_ATTACH_OFFSET_Z,
    E_STREAMER_ATTACH_R_X,
    E_STREAMER_ATTACH_R_Y,
    E_STREAMER_ATTACH_R_Z,
    E_STREAMER_ATTACH_X,
    E_STREAMER_ATTACH_Y,
    E_STREAMER_ATTACH_Z,
    E_STREAMER_COLOR,
    E_STREAMER_DRAW_DISTANCE,
    E_STREAMER_EXTRA_ID,
    E_STREAMER_INTERIOR_ID,
    E_STREAMER_MAX_X,
    E_STREAMER_MAX_Y,
    E_STREAMER_MAX_Z,
    E_STREAMER_MIN_X,
    E_STREAMER_MIN_Y,
    E_STREAMER_MIN_Z,
    E_STREAMER_MODEL_ID,
    E_STREAMER_MOVE_R_X,
    E_STREAMER_MOVE_R_Y,
    E_STREAMER_MOVE_R_Z,
    E_STREAMER_MOVE_SPEED,
    E_STREAMER_MOVE_X,
    E_STREAMER_MOVE_Y,
    E_STREAMER_MOVE_Z,
    E_STREAMER_NEXT_X,
    E_STREAMER_NEXT_Y,
    E_STREAMER_NEXT_Z,
    E_STREAMER_PLAYER_ID,
    E_STREAMER_R_X,
    E_STREAMER_R_Y,
    E_STREAMER_R_Z,
    E_STREAMER_SIZE,
    E_STREAMER_STREAM_DISTANCE,
    E_STREAMER_STYLE,
    E_STREAMER_TEST_LOS,
    E_STREAMER_TYPE,
    E_STREAMER_WORLD_ID,
    E_STREAMER_X,
    E_STREAMER_Y,
    E_STREAMER_Z
    }


    // Natives (Settings)


    native Streamer_TickRate(rate);
    native Streamer_MaxItems(type, items);
    native Streamer_VisibleItems(type, items);
    native Streamer_CellDistance(Float:distance);
    native Streamer_CellSize(Float:size);


    // Natives (Updates)


    native Streamer_ProcessActiveItems();
    native Streamer_ToggleIdleUpdate(playerid, toggle);
    native Streamer_ToggleItemUpdate(playerid, type, toggle);
    native Streamer_Update(playerid);
    native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1);


    // Natives (Data Manipulation)


    native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result);
    native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value);
    native Streamer_GetIntData(type, {Text3D,_}:id, data);
    native Streamer_SetIntData(type, {Text3D,_}:id, data, value);
    native Streamer_GetArrayData(type, {Text3D,_}:id, data, dest[], maxlength = sizeof dest);
    native Streamer_SetArrayData(type, {Text3D,_}:id, data, const src[], maxlength = sizeof src);
    native Streamer_IsInArrayData(type, {Text3D,_}:id, data, value);
    native Streamer_AppendArrayData(type, {Text3D,_}:id, data, value);
    native Streamer_RemoveArrayData(type, {Text3D,_}:id, data, value);
    native Streamer_GetUpperBound(type);


    // Natives (Miscellaneous)


    native Streamer_GetDistanceToItem(Float:x, Float:y, Float:z, type, {Text3D,_}:id, &Float:distance);
    native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id);
    native Streamer_DestroyAllVisibleItems(playerid, type);
    native Streamer_CountVisibleItems(playerid, type);


    // Natives (Objects)


    native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0);
    native DestroyDynamicObject(objectid);
    native IsValidDynamicObject(objectid);
    native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);
    native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z);
    native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);
    native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz);
    native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed, Float:rx = -1000.0, Float:ry = -1000.0, Float:rz = -1000.0);
    native StopDynamicObject(objectid);
    native IsDynamicObjectMoving(objectid);
    native AttachCameraToDynamicObject(playerid, objectid);
    native AttachDynamicObjectToVehicle(objectid, vehicleid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz);
    native EditDynamicObject(playerid, objectid);
    native GetDynamicObjectMaterial(objectid, materialindex, &modelid, txdname[], texturename[], &materialcolor, maxtxdname = sizeof txdname, maxtexturename = sizeof texturename);
    native SetDynamicObjectMaterial(objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor = 0);
    native GetDynamicObjectMaterialText(objectid, materialindex, text[], &materialsize, fontface[], &fontsize, &bold, &fontcolor, &backcolor, &textalignment, maxtext = sizeof text, maxfontface = sizeof fontface);
    native SetDynamicObjectMaterialText(objectid, materialindex, const text[], materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
    native DestroyAllDynamicObjects();
    native CountDynamicObjects();


    // Natives (Pickups)


    native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
    native DestroyDynamicPickup(pickupid);
    native IsValidDynamicPickup(pickupid);
    native DestroyAllDynamicPickups();
    native CountDynamicPickups();


    // Natives (Checkpoints)


    native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
    native DestroyDynamicCP(checkpointid);
    native IsValidDynamicCP(checkpointid);
    native TogglePlayerDynamicCP(playerid, checkpointid, toggle);
    native TogglePlayerAllDynamicCPs(playerid, toggle);
    native IsPlayerInDynamicCP(playerid, checkpointid);
    native GetPlayerVisibleDynamicCP(playerid);
    native DestroyAllDynamicCPs();
    native CountDynamicCPs();


    // Natives (Race Checkpoints)


    native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
    native DestroyDynamicRaceCP(checkpointid);
    native IsValidDynamicRaceCP(checkpointid);
    native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);
    native TogglePlayerAllDynamicRaceCPs(playerid, toggle);
    native IsPlayerInDynamicRaceCP(playerid, checkpointid);
    native GetPlayerVisibleDynamicRaceCP(playerid);
    native DestroyAllDynamicRaceCPs();
    native CountDynamicRaceCPs();


    // Natives (Map Icons)


    native CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
    native DestroyDynamicMapIcon(iconid);
    native IsValidDynamicMapIcon(iconid);
    native DestroyAllDynamicMapIcons();
    native CountDynamicMapIcons();


    // Natives (3D Text Labels)


    native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
    native DestroyDynamic3DTextLabel(Text3D:id);
    native IsValidDynamic3DTextLabel(Text3D:id);
    native GetDynamic3DTextLabelText(Text3D:id, text[], maxlength = sizeof text);
    native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]);
    native DestroyAllDynamic3DTextLabels();
    native CountDynamic3DTextLabels();


    // Natives (Areas)


    native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);
    native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);
    native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);
    native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);
    native CreateDynamicPolygon(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1);
    native DestroyDynamicArea(areaid);
    native IsValidDynamicArea(areaid);
    native TogglePlayerDynamicArea(playerid, areaid, toggle);
    native TogglePlayerAllDynamicAreas(playerid, toggle);
    native IsPlayerInDynamicArea(playerid, areaid);
    native IsPlayerInAnyDynamicArea(playerid);
    native IsPointInDynamicArea(areaid, Float:x, Float:y, Float:z);
    native IsPointInAnyDynamicArea(Float:x, Float:y, Float:z);
    native AttachDynamicAreaToObject(areaid, objectid, type = STREAMER_OBJECT_TYPE_DYNAMIC, playerid = INVALID_PLAYER_ID);
    native AttachDynamicAreaToPlayer(areaid, playerid);
    native AttachDynamicAreaToVehicle(areaid, vehicleid);
    native DestroyAllDynamicAreas();
    native CountDynamicAreas();


    // Natives (Extended)


    native CreateDynamicObjectEx(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Float:drawdistance = 0.0, Float:streamdistance = 200.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
    native CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
    native CreateDynamicCPEx(Float:x, Float:y, Float:z, Float:size, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
    native CreateDynamicRaceCPEx(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
    native CreateDynamicMapIconEx(Float:x, Float:y, Float:z, type, color, style = MAPICON_LOCAL, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
    native Text3D:CreateDynamic3DTextLabelEx(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
    native CreateDynamicCircleEx(Float:x, Float:y, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
    native CreateDynamicRectangleEx(Float:minx, Float:miny, Float:maxx, Float:maxy, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
    native CreateDynamicSphereEx(Float:x, Float:y, Float:z, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
    native CreateDynamicCubeEx(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
    native CreateDynamicPolygonEx(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);


    // Natives (Internal)


    native Streamer_CallbackHook(callback, {Float,_}:...);


    // Callbacks


    forward OnDynamicObjectMoved(objectid);
    forward OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);
    forward OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
    forward OnPlayerPickUpDynamicPickup(playerid, pickupid);
    forward OnPlayerEnterDynamicCP(playerid, checkpointid);
    forward OnPlayerLeaveDynamicCP(playerid, checkpointid);
    forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid);
    forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid);
    forward OnPlayerEnterDynamicArea(playerid, areaid);
    forward OnPlayerLeaveDynamicArea(playerid, areaid);


    // Callback Hook Section


    #define STREAMER_OPC (0)
    #define STREAMER_OPDC (1)
    #define STREAMER_OPEO (2)
    #define STREAMER_OPSO (3)
    #define STREAMER_OPPP (4)
    #define STREAMER_OPEC (5)
    #define STREAMER_OPLC (6)
    #define STREAMER_OPERC (7)
    #define STREAMER_OPLRC (8)


    public OnPlayerConnect(playerid)
    {
    Streamer_CallbackHook(STREAMER_OPC, playerid);
    #if defined Streamer_OnPlayerConnect
    return Streamer_OnPlayerConnect(playerid);
    #else
    return 1;
    #endif
    }


    #if defined Streamer_OnPlayerConnect
    forward Streamer_OnPlayerConnect(playerid);
    #endif
    #if defined _ALS_OnPlayerConnect
    #undef OnPlayerConnect
    #else
    #define _ALS_OnPlayerConnect
    #endif
    #define OnPlayerConnect Streamer_OnPlayerConnect


    public OnPlayerDisconnect(playerid, reason)
    {
    Streamer_CallbackHook(STREAMER_OPDC, playerid, reason);
    #if defined Streamer_OnPlayerDisconnect
    return Streamer_OnPlayerDisconnect(playerid, reason);
    #else
    return 1;
    #endif
    }


    #if defined Streamer_OnPlayerDisconnect
    forward Streamer_OnPlayerDisconnect(playerid, reason);
    #endif
    #if defined _ALS_OnPlayerDisconnect
    #undef OnPlayerDisconnect
    #else
    #define _ALS_OnPlayerDisconnect
    #endif
    #define OnPlayerDisconnect Streamer_OnPlayerDisconnect


    public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
    {
    if (playerobject)
    {
    Streamer_CallbackHook(STREAMER_OPEO, playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ);
    }
    #if defined Streamer_OnPlayerEditObject
    return Streamer_OnPlayerEditObject(playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ);
    #else
    return 1;
    #endif
    }


    #if defined Streamer_OnPlayerEditObject
    forward Streamer_OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ);
    #endif
    #if defined _ALS_OnPlayerEditObject
    #undef OnPlayerEditObject
    #else
    #define _ALS_OnPlayerEditObject
    #endif
    #define OnPlayerEditObject Streamer_OnPlayerEditObject


    public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
    {
    if (type == SELECT_OBJECT_PLAYER_OBJECT)
    {
    Streamer_CallbackHook(STREAMER_OPSO, playerid, type, objectid, modelid, fX, fY, fZ);
    }
    #if defined Streamer_OnPlayerSelectObject
    return Streamer_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
    #else
    return 1;
    #endif
    }


    #if defined Streamer_OnPlayerSelectObject
    forward Streamer_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
    #endif
    #if defined _ALS_OnPlayerSelectObject
    #undef OnPlayerSelectObject
    #else
    #define _ALS_OnPlayerSelectObject
    #endif
    #define OnPlayerSelectObject Streamer_OnPlayerSelectObject


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    Streamer_CallbackHook(STREAMER_OPPP, playerid, pickupid);
    #if defined Streamer_OnPlayerPickUpPickup
    return Streamer_OnPlayerPickUpPickup(playerid, pickupid);
    #else
    return 1;
    #endif
    }


    #if defined Streamer_OnPlayerPickUpPickup
    forward Streamer_OnPlayerPickUpPickup(playerid, pickupid);
    #endif
    #if defined _ALS_OnPlayerPickUpPickup
    #undef OnPlayerPickUpPickup
    #else
    #define _ALS_OnPlayerPickUpPickup
    #endif
    #define OnPlayerPickUpPickup Streamer_OnPlayerPickUpPickup


    public OnPlayerEnterCheckpoint(playerid)
    {
    Streamer_CallbackHook(STREAMER_OPEC, playerid);
    #if defined Streamer_OnPlayerEnterCP
    return Streamer_OnPlayerEnterCP(playerid);
    #else
    return 1;
    #endif
    }


    #if defined Streamer_OnPlayerEnterCP
    forward Streamer_OnPlayerEnterCP(playerid);
    #endif
    #if defined _ALS_OnPlayerEnterCheckpoint
    #undef OnPlayerEnterCheckpoint
    #else
    #define _ALS_OnPlayerEnterCheckpoint
    #endif
    #define OnPlayerEnterCheckpoint Streamer_OnPlayerEnterCP


    public OnPlayerLeaveCheckpoint(playerid)
    {
    Streamer_CallbackHook(STREAMER_OPLC, playerid);
    #if defined Streamer_OnPlayerLeaveCP
    return Streamer_OnPlayerLeaveCP(playerid);
    #else
    return 1;
    #endif
    }


    #if defined Streamer_OnPlayerLeaveCP
    forward Streamer_OnPlayerLeaveCP(playerid);
    #endif
    #if defined _ALS_OnPlayerLeaveCheckpoint
    #undef OnPlayerLeaveCheckpoint
    #else
    #define _ALS_OnPlayerLeaveCheckpoint
    #endif
    #define OnPlayerLeaveCheckpoint Streamer_OnPlayerLeaveCP


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    Streamer_CallbackHook(STREAMER_OPERC, playerid);
    #if defined Streamer_OnPlayerEnterRaceCP
    return Streamer_OnPlayerEnterRaceCP(playerid);
    #else
    return 1;
    #endif
    }


    #if defined Streamer_OnPlayerEnterRaceCP
    forward Streamer_OnPlayerEnterRaceCP(playerid);
    #endif
    #if defined _ALS_OnPlayerEnterRaceCP
    #undef OnPlayerEnterRaceCheckpoint
    #else
    #define _ALS_OnPlayerEnterRaceCP
    #endif
    #define OnPlayerEnterRaceCheckpoint Streamer_OnPlayerEnterRaceCP


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    Streamer_CallbackHook(STREAMER_OPLRC, playerid);
    #if defined Streamer_OnPlayerLeaveRaceCP
    return Streamer_OnPlayerLeaveRaceCP(playerid);
    #else
    return 1;
    #endif
    }


    #if defined Streamer_OnPlayerLeaveRaceCP
    forward Streamer_OnPlayerLeaveRaceCP(playerid);
    #endif
    #if defined _ALS_OnPlayerLeaveRaceCP
    #undef OnPlayerLeaveRaceCheckpoint
    #else
    #define _ALS_OnPlayerLeaveRaceCP
    #endif
    #define OnPlayerLeaveRaceCheckpoint Streamer_OnPlayerLeaveRaceCP


    Und das darunter:


    #include <a_samp>
    #include <streamer>
    //#include <a_npc>
    #include <core>
    #include <float>
    #include <time>
    #include <file>
    #include <utils>
    #include <morphinc>
    #include <M_Bot>
    #include <dini>
    #include <foXban>
    #include <anticleo>
    #include <ocmd>


    Danke für Hilfe :)