Einen Balloon erstellen!

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  • CreateObject(19335, 1432.9064,-1067.3467,227.1680,275.6339,0,0,0,0,0,0);




    E:\BASE PACK OVERRITE\Server\gamemodes\base.pwn(75) : warning 202: number of arguments does not match definition
    E:\BASE PACK OVERRITE\Server\gamemodes\base.pwn(75) : warning 202: number of arguments does not match definition
    E:\BASE PACK OVERRITE\Server\gamemodes\base.pwn(75) : warning 202: number of arguments does not match definition
    E:\BASE PACK OVERRITE\Server\gamemodes\base.pwn(76) : warning 202: number of arguments does not match definition
    E:\BASE PACK OVERRITE\Server\gamemodes\base.pwn(76) : warning 202: number of arguments does not match definition
    E:\BASE PACK OVERRITE\Server\gamemodes\base.pwn(76) : warning 202: number of arguments does not match definition
    E:\BASE PACK OVERRITE\Server\gamemodes\base.pwn(77) : warning 202: number of arguments does not match definition
    E:\BASE PACK OVERRITE\Server\gamemodes\base.pwn(77) : warning 202: number of arguments does not match definition
    E:\BASE PACK OVERRITE\Server\gamemodes\base.pwn(77) : warning 202: number of arguments does not match definition
    E:\BASE PACK OVERRITE\Server\gamemodes\base.pwn(78) : warning 202: number of arguments does not match definition
    E:\BASE PACK OVERRITE\Server\gamemodes\base.pwn(78) : warning 202: number of arguments does not match definition
    E:\BASE PACK OVERRITE\Server\gamemodes\base.pwn(78) : warning 202: number of arguments does not match definition

    SA:MP SERVER |35% |

  • Steht doch oben drüber



    //==============================================================================
    //Ballons
    //==============================================================================
    CreateObject(19335, 1432.9064,-1067.3467,227.1680,275.6339,0,0,0,0,0,0);
    CreateObject(19336, 1433.3625,-1067.3018,411.1483,275.6339,0,0,0,0,0,0);
    CreateObject(19337, -2315.2581,-1629.8923,673.1234,259.8998,0,0,0,0,0,0);
    CreateObject(19338, -2191.3872,-1820.2760,365.7829,247.8236,0,0,0,0,0,0);




    einfach nur das

    SA:MP SERVER |35% |