Hey,
Ich habe ein Airstrike heruntergeladen nur irgendwie funktioniert es nicht ganz.... also wenn man /airstrike macht passiert nichts wieso?
Code:
#include <a_samp>
#define DS 10000
// Airstriking FS by CJ101
// Do Not remove credits.
new CalledStrike[MAX_PLAYERS];
new Airstrike[MAX_PLAYERS];
new Adromada;
new Airstriking[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
Airstriking[playerid] = 0;
CalledStrike[playerid] = 0;
Airstrike[playerid] = 0;
Adromada = 0;
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DS) // Cars
{
if(listitem == 0)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 1;
Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
MoveObject(Adromada,x+250,y,z+75,29);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 1)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 2;
Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
MoveObject(Adromada,x+250,y,z+75,29);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 2)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 3;
Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
MoveObject(Adromada,x+250,y,z+75,29);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 3)
{
if(!response) return 4;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 4;
Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
MoveObject(Adromada,x+250,y,z+75,29);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 4)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 5;
new Float:ang;
GetPlayerFacingAngle(playerid,ang);
Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
MoveObject(Adromada,x+250,y,z+75,29);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 5)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 6;
Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
MoveObject(Adromada,x+250,y,z+75,29);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 6)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 7;
Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
MoveObject(Adromada,x+250,y,z+75,29);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 7)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 8;
Adromada = CreateObject(14553,x,y,z+75,0.000000,0.000000,90);
MoveObject(Adromada,x+250,y,z+75,26);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 8)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 9;
Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
MoveObject(Adromada,x+250,y,z+75,29);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 9)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 10;
Adromada = CreateObject(14553,x-55,y,z+75,0.000000,0.000000,90);
MoveObject(Adromada,x+250,y,z+75,29);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",5000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 10)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 11;
Adromada = CreateObject(14553,x-50,y,z+75,0.000000,40.000000,90);
MoveObject(Adromada,x+250,y,z+75,29);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",6000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 11)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 12;
Adromada = CreateObject(354,x,y,z+75,0.000000,0.000000,0.000000);
MoveObject(Adromada,x,y,z,29);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",4000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 12)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 13;
Adromada = CreateObject(354,x,y,z+75,0.000000,0.000000,0.000000);
MoveObject(Adromada,x,y,z,29);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",3000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 13)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 14;
Adromada = CreateObject(354,x,y,z+75,0.000000,0.000000,0.000000);
MoveObject(Adromada,x,y,z,30);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",3000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
if(listitem == 14)
{
if(!response) return 1;
if(Airstriking[playerid] == 1) return SendClientMessage(playerid,0xFF0000AA,"Please Wait");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
Airstrike[playerid] = 15;
Adromada = CreateObject(354,x,y,z+75,0.000000,0.000000,0.000000);
MoveObject(Adromada,x,y,z,30);
Airstriking[playerid] = 1;
SetTimerEx("AirstrikeGo",3000,false,"dfffd",playerid,x,y,z,Airstrike[playerid]);
}
}
return 1;
}
forward AirstrikeGo3(playerid,Float:x,Float:y,Float:z,type);
public AirstrikeGo3(playerid,Float:x,Float:y,Float:z,type)
{
if(type == 1)
{
CreateExplosion(x,y+5,z,6,5);
CreateExplosion(x,y+6,z,6,5);
CreateExplosion(x,y+7,z,6,5);
CreateExplosion(x,y+8,z,6,5);
}
if(type == 2)
{
CreateExplosion(x,y,z,7,10);
CreateExplosion(x,y,z+3,7,10);
CreateExplosion(x,y,z+6,7,10);
CreateExplosion(x,y,z+9,7,10);
CreateExplosion(x,y,z+12,7,10);
CreateExplosion(x,y,z+15, 7, 10);
CreateExplosion(x,y,z+18,7,10);
CreateExplosion(x,y,z+21,7,10);
CreateExplosion(x,y+3,z+21,7,10);
CreateExplosion(x,y-3,z+21,7,10);
CreateExplosion(x+3,y,z+21,7,10);
CreateExplosion(x-3,y,z+21,7,10);
}
if(type == 3)
{
CreateExplosion(x,y,z,6,5);
CreateExplosion(x+3,y,z,6,5);
CreateExplosion(x+2,y,z,6,5);
CreateExplosion(x+4,y,z,6,5);
CreateExplosion(x+6,y,z,6,5);
CreateExplosion(x+8,y,z,6,5);
CreateExplosion(x+10,y,z,6,5);
CreateExplosion(x+12,y,z,6,5);
CreateExplosion(x+14,y,z,6,5);
CreateExplosion(x+16,y,z,6,5);
CreateExplosion(x+18,y,z,6,5);
CreateExplosion(x+20,y,z,6,5);
CreateExplosion(x+22,y,z,6,5);
CreateExplosion(x+24,y,z,6,5);
CreateExplosion(x+26,y,z,6,5);
CreateExplosion(x+28,y,z,6,5);
CreateExplosion(x+30,y,z,6,5);
CreateExplosion(x+32,y,z,6,5);
}
if(type == 4)
{
CreateExplosion(x,y,z,6,5);
CreateExplosion(x+1,y,z,6,5);
CreateExplosion(x+3,y,z,6,5);
}
return 1;
}
forward AirstrikeGo2(playerid,Float:x,Float:y,Float:z,type);
public AirstrikeGo2(playerid,Float:x,Float:y,Float:z,type)
{
if(type == 1)
{
CreateExplosion(x,y+5,z,6,5);
CreateExplosion(x,y+6,z,6,5);
CreateExplosion(x,y+7,z,6,5);
CreateExplosion(x,y+8,z,6,5);
}
if(type == 2)
{
CreateExplosion(x-8,y,z,6,5);
CreateExplosion(x+8,y+6,z,6,5);
CreateExplosion(x-12,y,z,6,5);
CreateExplosion(x+12,y+6,z,6,5);
SetTimerEx("AirstrikeGo3",2000,false,"dfffd",playerid,x,y,z,1);
}
if(type == 3)
{
CreateExplosion(x+4,y,z,6,5);
CreateExplosion(x-4,y,z,6,5);
CreateExplosion(x+4,y+2,z+2,6,5);
CreateExplosion(x-4,y+2,z+2,6,5);
SetTimerEx("AirstrikeGo3",2000,false,"dfffd",playerid,x,y,z,2);
}
if(type == 4)
{
CreateExplosion(x,y,z+7,6,5);
CreateExplosion(x+3,y,z+7,6,5);
CreateExplosion(x+2,y,z+7,6,5);
CreateExplosion(x+4,y,z+7,6,5);
CreateExplosion(x+6,y,z+7,6,5);
CreateExplosion(x+8,y,z+7,6,5);
CreateExplosion(x+10,y,z+7,6,5);
CreateExplosion(x+12,y,z+7,6,5);
CreateExplosion(x+14,y,z+7,6,5);
CreateExplosion(x+16,y,z+7,6,5);
CreateExplosion(x+18,y,z+7,6,5);
CreateExplosion(x+20,y,z+7,6,5);
CreateExplosion(x+22,y,z+7,6,5);
CreateExplosion(x+24,y,z+7,6,5);
CreateExplosion(x+26,y,z+7,6,5);
CreateExplosion(x+28,y,z+7,6,5);
CreateExplosion(x+30,y,z+7,6,5);
CreateExplosion(x+32,y,z+7,6,5);
SetTimerEx("AirstrikeGo3",2000,false,"dfffd",playerid,x,y,z,3);
}
if(type == 5)
{
CreateExplosion(x,y,z,6,5);
CreateExplosion(x+3,y,z,6,5);
CreateExplosion(x+2,y,z,6,5);
CreateExplosion(x+4,y,z,6,5);
CreateExplosion(x+6,y,z,6,5);
CreateExplosion(x+8,y,z,6,5);
CreateExplosion(x+10,y,z,6,5);
CreateExplosion(x+12,y,z,6,5);
CreateExplosion(x+14,y,z,6,5);
CreateExplosion(x+16,y,z,6,5);
CreateExplosion(x+18,y,z,6,5);
CreateExplosion(x+20,y,z,6,5);
CreateExplosion(x+22,y,z,6,5);
CreateExplosion(x+24,y,z,6,5);
CreateExplosion(x+26,y,z,6,5);
CreateExplosion(x+28,y,z,6,5);
CreateExplosion(x+30,y,z,6,5);
CreateExplosion(x+32,y,z,6,5);
CreateExplosion(x+32,y-1,z,6,5);
CreateExplosion(x+32,y-2,z,6,5);
CreateExplosion(x+32,y-3,z,6,5);
CreateExplosion(x+32,y+1,z,6,5);
CreateExplosion(x+32,y+2,z,6,5);
CreateExplosion(x+32,y+3,z,6,5);
SetTimerEx("AirstrikeGo3",2000,false,"dfffd",playerid,x,y,z,4);
}
return 1;
}
forward AirstrikeGo(playerid,Float:x,Float:y,Float:z,type);
public AirstrikeGo(playerid,Float:x,Float:y,Float:z,type)
{
if(type == 1)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x,y,z,6,5);
}
if(type == 2)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x+4,y,z,6,5);
CreateExplosion(x+6,y,z,6,5);
}
if(type == 3)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x,y+1,z+1,6,5);
CreateExplosion(x,y+4,z+1,6,5);
CreateExplosion(x,y+6,z+1,6,5);
}
if(type == 4)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x,y,z,6,5);
CreateExplosion(x+3,y,z,6,5);
CreateExplosion(x+2,y,z,6,5);
CreateExplosion(x+4,y,z,6,5);
CreateExplosion(x+6,y,z,6,5);
CreateExplosion(x+8,y,z,6,5);
CreateExplosion(x+10,y,z,6,5);
CreateExplosion(x+12,y,z,6,5);
CreateExplosion(x+14,y,z,6,5);
CreateExplosion(x+16,y,z,6,5);
CreateExplosion(x+18,y,z,6,5);
CreateExplosion(x+20,y,z,6,5);
CreateExplosion(x+22,y,z,6,5);
CreateExplosion(x+24,y,z,6,5);
CreateExplosion(x+26,y,z,6,5);
CreateExplosion(x+28,y,z,6,5);
CreateExplosion(x+30,y,z,6,5);
CreateExplosion(x+32,y,z,6,5);
CreateExplosion(x+34,y,z,6,5);
CreateExplosion(x+36,y,z,6,5);
CreateExplosion(x+38,y,z,6,5);
CreateExplosion(x+40,y,z,6,5);
CreateExplosion(x+42,y,z,6,5);
}
if(type == 5)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x,y,z,7,10);
CreateExplosion(x,y,z+3,7,10);
CreateExplosion(x,y,z+6,7,10);
CreateExplosion(x,y,z+9,7,10);
CreateExplosion(x,y,z+12,7,10);
CreateExplosion(x,y,z+15, 7, 10);
CreateExplosion(x,y,z+18,7,10);
CreateExplosion(x,y,z+21,7,10);
CreateExplosion(x,y,z+24,7,10);
CreateExplosion(x,y,z+26,7,10);
CreateExplosion(x,y,z+29,7,10);
CreateExplosion(x,y,z+32,7,10);
CreateExplosion(x,y,z+36,7,10);
CreateExplosion(x,y,z+40,7,10);
CreateExplosion(x,y,z+43,7,10);
CreateExplosion(x,y,z+46,7,10);
CreateExplosion(x,y+3,z+46,7,10);
CreateExplosion(x,y-3,z+46,7,10);
CreateExplosion(x+3,y,z+46,7,10);
CreateExplosion(x-3,y,z+46,7,10);
CreateExplosion(x+6,y+1,z+46,7,10);
CreateExplosion(x-6,y-1,z+46,7,10);
CreateExplosion(x+8,y+2,z+46,7,10);
CreateExplosion(x-8,y-2,z+46,7,10);
}
if(type == 6)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x,y+1,z,6,5);
CreateExplosion(x,y+2,z,6,5);
CreateExplosion(x,y+3,z,6,5);
CreateExplosion(x,y+4,z,6,5);
SetTimerEx("AirstrikeGo2",3000,false,"dfffd",playerid,x,y,z,1);
}
if(type == 7)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x+2,y,z,6,5);
CreateExplosion(x-2,y,z,6,5);
CreateExplosion(x+4,y,z,6,5);
CreateExplosion(x-4,y,z,6,5);
CreateExplosion(x+6,y,z,6,5);
CreateExplosion(x-6,y,z,6,5);
SetTimerEx("AirstrikeGo2",2000,false,"dfffd",playerid,x,y,z,2);
}
if(type == 8)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x+2,y,z,6,5);
CreateExplosion(x-2,y,z,6,5);
SetTimerEx("AirstrikeGo2",2000,false,"dfffd",playerid,x,y,z,3);
}
if(type == 9)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x+2,y-1,z+2,6,5);
CreateExplosion(x-2,y+1,z+4,6,5);
CreateExplosion(x,y,z+6,6,5);
CreateExplosion(x,y,z+8,6,5);
CreateExplosion(x,y,z+12,6,5);
CreateExplosion(x,y,z+14,6,5);
CreateExplosion(x-1,y,z+12,6,5);
CreateExplosion(x+1,y,z+14,6,5);
}
if(type == 10)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x+4,y+10,z+7,6,5);
CreateExplosion(x+8,y+8,z+7,6,5);
CreateExplosion(x+12,y+6,z+7,6,5);
CreateExplosion(x+16,y+8,z+7,6,5);
CreateExplosion(x+18,y+6,z+7,6,5);
CreateExplosion(x+20,y+10,z+7,6,5);
}
if(type == 11)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x,y,z+15,6,5);
CreateExplosion(x+3,y,z+15,6,5);
CreateExplosion(x+2,y,z+15,6,5);
CreateExplosion(x+4,y,z+15,6,5);
CreateExplosion(x+6,y,z+15,6,5);
CreateExplosion(x+8,y,z+15,6,5);
CreateExplosion(x+10,y,z+15,6,5);
CreateExplosion(x+12,y,z+15,6,5);
CreateExplosion(x+14,y,z+15,6,5);
CreateExplosion(x+16,y,z+15,6,5);
CreateExplosion(x+18,y,z+15,6,5);
CreateExplosion(x+20,y,z+15,6,5);
CreateExplosion(x+22,y,z+15,6,5);
CreateExplosion(x+24,y,z+15,6,5);
CreateExplosion(x+26,y,z+15,6,5);
CreateExplosion(x+28,y,z+15,6,5);
CreateExplosion(x+30,y,z+15,6,5);
CreateExplosion(x+32,y,z+15,6,5);
CreateExplosion(x+26,y-1,z+15,6,5);
CreateExplosion(x+28,y-2,z+15,6,5);
CreateExplosion(x+30,y-3,z+15,6,5);
CreateExplosion(x+32,y-4,z+15,6,5);
SetTimerEx("AirstrikeGo2",2000,false,"dfffd",playerid,x,y,z,4);
}
if(type == 12)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x,y-1,z,6,5);
CreateExplosion(x+6,y+1,z,6,5);
CreateExplosion(x+12,y,z,6,5);
CreateExplosion(x-6,y,z,6,5);
CreateExplosion(x+8,y,z,6,5);
CreateExplosion(x,y-1,z,6,5);
CreateExplosion(x+6,y+6,z,6,5);
CreateExplosion(x+12,y+12,z,6,5);
CreateExplosion(x-6,y-6,z,6,5);
CreateExplosion(x+8,y+8,z,6,5);
CreateExplosion(x,y-1,z,6,5);
CreateExplosion(x+6,y+6,z+2,6,5);
CreateExplosion(x+12,y+12,z+2,6,5);
CreateExplosion(x-6,y-6,z+4,6,5);
CreateExplosion(x+8,y+8,z+4,6,5);
}
if(type == 13)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x,y-1,z,6,5);
CreateExplosion(x,y-2,z,6,5);
CreateExplosion(x,y-3,z,6,5);
CreateExplosion(x,y-4,z,6,5);
CreateExplosion(x,y-6,z,6,5);
CreateExplosion(x,y-8,z,6,5);
CreateExplosion(x,y-12,z,6,5);
CreateExplosion(x,y-14,z,6,5);
CreateExplosion(x,y-16,z,6,5);
CreateExplosion(x,y-18,z,6,5);
CreateExplosion(x,y,z,7,10);
CreateExplosion(x,y,z+3,7,10);
CreateExplosion(x,y,z+6,7,10);
CreateExplosion(x,y,z+9,7,10);
CreateExplosion(x,y,z+12,7,10);
CreateExplosion(x,y,z+15, 7, 10);
CreateExplosion(x,y,z+18,7,10);
CreateExplosion(x,y,z+21,7,10);
CreateExplosion(x,y,z+24,7,10);
CreateExplosion(x,y,z+26,7,10);
CreateExplosion(x,y,z+29,7,10);
CreateExplosion(x,y,z+32,7,10);
}
if(type == 14)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x-1,y,z,6,5);
CreateExplosion(x-2,y,z,6,5);
CreateExplosion(x-3,y,z,6,5);
CreateExplosion(x-4,y,z,6,5);
CreateExplosion(x-5,y,z,6,5);
CreateExplosion(x-6,y,z,6,5);
CreateExplosion(x-7,y,z,6,5);
CreateExplosion(x,y,z-3,7,10);
CreateExplosion(x,y,z-6,7,10);
CreateExplosion(x,y,z-9,7,10);
CreateExplosion(x,y,z-12,7,10);
CreateExplosion(x,y,z-15,7,10);
CreateExplosion(x,y,z-18,7,10);
CreateExplosion(x,y,z-21,7,10);
CreateExplosion(x,y,z-24,7,10);
CreateExplosion(x,y,z-26,7,10);
CreateExplosion(x,y,z-29,7,10);
CreateExplosion(x,y,z-32,7,10);
}
if(type == 15)
{
Airstriking[playerid] = 0;
DestroyObject(Adromada);
Airstriking[playerid] = 0;
DestroyObject(Adromada);
CreateExplosion(x-1,y,z,6,5);
CreateExplosion(x-2,y,z,6,5);
CreateExplosion(x+1,y,z,6,5);
CreateExplosion(x+2,y,z,6,5);
CreateExplosion(x+3,y,z+1,6,5);
CreateExplosion(x+2,y,z+2,6,5);
CreateExplosion(x+4,y,z+3,6,5);
CreateExplosion(x+6,y,z+4,6,5);
CreateExplosion(x+8,y,z+6,6,5);
CreateExplosion(x+10,y,z+7,6,5);
CreateExplosion(x+12,y,z+8,6,5);
CreateExplosion(x+14,y-4,z+8,6,5);
CreateExplosion(x+16,y+4,z+8,6,5);
CreateExplosion(x+18,y+8,z+8,6,5);
CreateExplosion(x+20,y-8,z+8,6,5);
}
Airstrike[playerid] = 0;
return 1;
}
public OnPlayerCommandText(playerid,cmdtext[])
{
if (strcmp(cmdtext, "/airstrike", true) == 0)
{
if(GetPlayerScore(playerid) >= 8000)
{
ShowPlayerDialog(playerid,DS,2,"Airstrikes","Vehicle Smasher \nEnemy Wave Attack \nTank Buster \nCarpet Bomb \nNuke \nAir Attack \nAir Bomber \nMegaNuke \nVehicle Nuke \nAircracker bomb \nAirCluster Bomb \nDestructorBomb \nFireCluster \nSplitterMissile \nMOAB ","Ok","Cancel");
}
return 1;
}
return 0;
}