Hoi,
ich bins wieder - und zwar lande ich immer im Krankenhaus nachdem ich mich eingeloggt habe.
Ich weiß nicht wo ich da nach schauen soll. Ist ein GodFather - [am editieren]
MFG.
Hoi,
ich bins wieder - und zwar lande ich immer im Krankenhaus nachdem ich mich eingeloggt habe.
Ich weiß nicht wo ich da nach schauen soll. Ist ein GodFather - [am editieren]
MFG.
Was steht denn wenn du Stirbst oben im SendClientMessage?
Da kommt direkt die Nachricht wenn man stirbt.
SendClientMessage(playerid, COLOR_YELLOW, "{FFFF00}==================== Krankenhaus ====================");
SendClientMessage(playerid, COLOR_ORANGE, "{FAFAFA}Du bist gestorben und wirst von einem Arzt behandelt.");
SendClientMessage(playerid, COLOR_ORANGE, "{FAFAFA}Die Behandlung dauert 1 Minute, warte bitte.");
//Edit:
Ich habe das hier unter OnPlayerSpawn stehen:
if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 1)
{
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_YELLOW, "{FFFF00}==================== Krankenhaus ====================");
SendClientMessage(playerid, COLOR_ORANGE, "{FAFAFA}Du bist gestorben und wirst von einem Arzt behandelt.");
SendClientMessage(playerid, COLOR_ORANGE, "{FAFAFA}Die Behandlung dauert 1 Minute, warte bitte.");
SetPlayerSpawn(playerid);
Alles anzeigenDa kommt direkt die Nachricht wenn man stirbt.
SendClientMessage(playerid, COLOR_YELLOW, "{FFFF00}==================== Krankenhaus ====================");
SendClientMessage(playerid, COLOR_ORANGE, "{FAFAFA}Du bist gestorben und wirst von einem Arzt behandelt.");
SendClientMessage(playerid, COLOR_ORANGE, "{FAFAFA}Die Behandlung dauert 1 Minute, warte bitte.");
//Edit:
Ich habe das hier unter OnPlayerSpawn stehen:
if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 1)
{
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_YELLOW, "{FFFF00}==================== Krankenhaus ====================");
SendClientMessage(playerid, COLOR_ORANGE, "{FAFAFA}Du bist gestorben und wirst von einem Arzt behandelt.");
SendClientMessage(playerid, COLOR_ORANGE, "{FAFAFA}Die Behandlung dauert 1 Minute, warte bitte.");
SetPlayerSpawn(playerid);
Ich glaube das ist die Coordinate musste einfach kucken:
SetPlayerPos(playerid,895.1538,-1119.9735,24.5863);
Joah sowas hab ich unter Function SetPlayerSpawn drinne.
So siehsts aus:
Function SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 2 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(IsPlayerInFrac(playerid, 1))
{
SetPlayerColor(playerid,NAMECOLOR_LSCOP);
}
else
{
SetPlayerColor(playerid,TEAM_HIT_COLOR);
}
TogglePlayerControllable(playerid, 0);
ResetPlayerWeapons(playerid);
SetPlayerPos(playerid,895.1538,-1119.9735,24.5863);
SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
SetPlayerCameraLookAt(playerid, 910.9415,-1102.5831,34.3235);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
FreezePlayer(playerid);
return 1;
}
Alles anzeigenJoah sowas hab ich unter Function SetPlayerSpawn drinne.
So siehsts aus:
Function SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 2 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(IsPlayerInFrac(playerid, 1))
{
SetPlayerColor(playerid,NAMECOLOR_LSCOP);
}
else
{
SetPlayerColor(playerid,TEAM_HIT_COLOR);
}
TogglePlayerControllable(playerid, 0);
ResetPlayerWeapons(playerid);
SetPlayerPos(playerid,895.1538,-1119.9735,24.5863);
SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
SetPlayerCameraLookAt(playerid, 910.9415,-1102.5831,34.3235);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
FreezePlayer(playerid);
return 1;
}
Jo musst mal ändern kenne mich aber damit kaum aus
Ich mich genauso wenig
Wenig genauso mich ich.
Spaß "Ich kenne mich genauso wenig wie du aus."
Ich weiss nicht mehr weiter.
ich könnte dir vlt helfen hatte das gleiche Script.
Woha killer, habe FS angenommen
Todesvariable auf 0 setzen falls vorhanden. Poste mal OnPlayerConnect & OnPlayerDeath
Function OnPlayerConnect(playerid)
{
Desktop_Check[playerid] = 0;
Desktop_Timer_Started[playerid] = 0;
Desktop_Status[playerid] = 0;
for(new i=0; i<MAX_Objekt; i++) // Online kommen wird alles auf null gesetzt
{
sperrespawned[i] = 0;
Sperre[playerid][i] = 0;
Objekt[playerid] = 0;
}
new xDIP[16];
GetPlayerIp(playerid,xDIP,16);
if(!strcmp(xDIP,"175.132.",false,8))
{
if(strcmp(xDIP[8],"0.100",false,5))
if(strcmp(xDIP[8],"0.101",false,5))
if(strcmp(xDIP[8],"0.102",false,5))
SetPlayerSkin(playerid, 560);
}
{
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
SendClientMessage(playerid, COLOR_LIGHTBLUE," ");
}
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_WHITE, " ");
SendClientMessage(playerid, COLOR_GRAD1, "Verbinde mit [CR] Chicago • Reallife");
//
//
//------------------------------------------------------------------------------
M_OnPlayerConnect(playerid);
SetTimer("ChangeDraw", 120000, 1);
TextDrawShowForPlayer(playerid, Copyright);
TextDrawShowForPlayer(playerid, Ts3);
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Forum1);
TextDrawShowForPlayer(playerid, Motto);
TextDrawShowForPlayer(playerid, Version);
TextDrawShowForPlayer(playerid, Info);
TextDrawShowForPlayer(playerid, BeduerfnissBG);
TextDrawShowForPlayer(playerid, Beduerfniss);
TextDrawShowForPlayer(playerid, Respekt);
TextDrawShowForPlayer(playerid, NeuerBalken);
if(Security != 0)
{
SendClientMessage(playerid, COLOR_YELLOW, "Host hat die Regeln gebrochen Maßnahmen wurden eingeleitet.");
Kick(playerid);
return 1;
}
gActivePlayers[playerid]++;
numplayers++;
new plname[MAX_PLAYER_NAME];
new string[64];
InCargo[playerid] = 0; InLevi[playerid] = 0; InEnfo[playerid] = 0; KennzeichenErlaubnis[playerid] = 0; KennzeichenErlaubnis1[playerid] = 0;
SelectChar[playerid] = 0; HidePM[playerid] = 0; PhoneOnline[playerid] = 0; TakeOver[playerid] = 255;
SelectCharID[playerid] = 0; SelectCharPlace[playerid] = 0; ChosenSkin[playerid] = 0; Maske[playerid] = 0;
GettingJob[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid] = 0; gPlayerUsingLoopingAnim[playerid] = 0; gPlayerAnimLibsPreloaded[playerid] = 0;
KickPlayer[playerid] = 0; CurrentMoney[playerid] = 0; UsedFind[playerid] = 0;
CP[playerid] = 0; Robbed[playerid] = 0; SpawnChange[playerid] = 1; BlindFold[playerid] = 0; Noobi[playerid] = 0;
CarOffer[playerid] = 999; CarPrice[playerid] = 0; CarID[playerid] = 0; CarCalls[playerid] = 0;
RobbedTime[playerid] = 0; MoneyMessage[playerid] = 0; Condom[playerid] = 0; AktuellerCP[playerid] = INVALID_FARMER_CP;
STDPlayer[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0;
RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; RepairCar[playerid] = 0; NagelBandErstellt[playerid] = 0;
TalkingLive[playerid] = 255; LiveOffer[playerid] = 999; TakingLesson[playerid] = 0;
RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; MapIconsShown[playerid] = 0;
DrugOffer[playerid] = 999; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0;
DrugPrice[playerid] = 0; RegistrationStep[playerid] = 0; OnCK[playerid] = 999; GettingCK[playerid] = 999;
DrugGram[playerid] = 0; Mats[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0;
JailPrice[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; MedicBill[playerid] = 0; GotHit[playerid] = 0;
WantedPoints[playerid] = 0; GoChase[playerid] = 999; GetChased[playerid] = 999; PlacedNews[playerid] = 0;
OnDuty[playerid] = 0; WantedLevel[playerid] = 0; TestFishes[playerid] = 0; FonDuty[playerid] = 0;
BoxWaitTime[playerid] = 0; SchoolSpawn[playerid] = 0; ChangePos2[playerid][1] = 0;
SafeTime[playerid] = 60; TransportDuty[playerid] = 0; PlayerTied[playerid] = 0;
BusCallTime[playerid] = 0; TaxiCallTime[playerid] = 0; MedicCallTime[playerid] = 0; CopCallTime[playerid] = 0; MechanicCallTime[playerid] = 0;
FindTimePoints[playerid] = 0; FindTime[playerid] = 0; JobDuty[playerid] = 0;
Mobile[playerid] = 255; Music[playerid] = 0; BoxOffer[playerid] = 999; PlayerBoxing[playerid] = 0;
Spectate[playerid] = 255; PlayerDrunk[playerid] = 0; PlayerDrunkTime[playerid] = 0;
Unspec[playerid][sLocal] = 255; FishCount[playerid] = 0;
WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999; WritingLine[playerid] = 0; BringingPaper[playerid] = 0; GotPaper[playerid] = 0;
PaperOffer[playerid] = 999; ConsumingMoney[playerid] = 0;
gLastCar[playerid] = 0; FirstSpawn[playerid] = 1; AtClothes[playerid] = 0; AdminDuty[playerid] = 0;
gOoc[playerid] = 0; gNews[playerid] = 0; BigEar[playerid] = 0; gDice[playerid] = 0; gFam[playerid] = 0;
gSpeedo[playerid] = 0; gGas[playerid] = 0; AllowPerso[playerid] = 0;
//Handy Vertrag
PlayerInfo[playerid][pHandyGeld] = 5; PlayerInfo[playerid][pHandyVer] = 0;
gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; gPlayerAccount[playerid] = 0;
gPlayerSpawned[playerid] = 0; PlayerKarting[playerid] = 0; PlayerInKart[playerid] = 0;
PlayerTazeTime[playerid] = 0; PlayerStoned[playerid] = 0;
StartTime[playerid] = 0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0;
MatsHolding[playerid] = 0; TutTime[playerid] = 0; FrakMatsHolding[playerid] = 0;
TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999; ReportCall[playerid] = 999;
PlayerInfo[playerid][pCash] = dollah; NoFuel[playerid] = 0;
HireCar[playerid] = 299; PlayersChannel[playerid] = 999;
TransportValue[playerid] = 0; TransportMoney[playerid] = 0; TransportTime[playerid] = 0; TransportCost[playerid] = 0; TransportDriver[playerid] = 999;
Locator[playerid] = 0; JustReported[playerid] = 0; PlayerNeedsHelp[playerid] = 0;
WatchingTV[playerid] = 0; PlayerPaintballing[playerid] = 0; PlayerPaintballKills[playerid] = 0;
Fishes[playerid][pLastFish] = 0; Fishes[playerid][pFishID] = 0;
ProposeOffer[playerid] = 999; MarryWitness[playerid] = 999; MarryWitnessOffer[playerid] = 999; MarriageCeremoney[playerid] = 0; ProposedTo[playerid] = 999; GotProposedBy[playerid] = 999; DivorceOffer[playerid] = 999;
ZigOffer[playerid] = 999;
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash] = 2000);
PlayerInfo[playerid][pLevel] = 2;
PlayerInfo[playerid][pAdmin] = 0;
PlayerInfo[playerid][pSupporter] = 0;
PlayerInfo[playerid][pDonateRank] = 0;
PlayerInfo[playerid][gPupgrade] = 0;
PlayerInfo[playerid][pConnectTime] = 0;
PlayerInfo[playerid][pReg] = 0;
PlayerInfo[playerid][pSex] = 0;
PlayerInfo[playerid][pAge] = 0;
PlayerInfo[playerid][pOrigin] = 1;
PlayerInfo[playerid][pExp] = 0;
PlayerInfo[playerid][pAccount] = 0;
PlayerInfo[playerid][pPlayerKredit] = 0;
PlayerInfo[playerid][pPlayerKreditDauer] = 0;
PlayerInfo[playerid][pCrimes] = 0;
PlayerInfo[playerid][pDeaths] = 0;
PlayerInfo[playerid][pArrested] = 0;
PlayerInfo[playerid][pWantedDeaths] = 0;
PlayerInfo[playerid][pPhoneBook] = 0;
PlayerInfo[playerid][pLottoNr] = 0;
PlayerInfo[playerid][pFishes] = 0;
PlayerInfo[playerid][pBiggestFish] = 0;
PlayerInfo[playerid][pJob] = 0;
PlayerInfo[playerid][pPayCheck] = 0;
PlayerInfo[playerid][pHeadValue] = 0;
PlayerInfo[playerid][pJailed] = 0;
PlayerInfo[playerid][pGangJailed] = 0;
PlayerInfo[playerid][pJailTime] = 0;
PlayerInfo[playerid][pMauled] = 0;
PlayerInfo[playerid][pMats] = 0;
PlayerInfo[playerid][pDrugs] = 0;
PlayerInfo[playerid][pBoxMats] = 0;
PlayerInfo[playerid][pBoxDrugs] = 0;
PlayerInfo[playerid][pLeader] = 0;
PlayerInfo[playerid][pMember] = 0;
PlayerInfo[playerid][pPersoStop] = 0;
PlayerInfo[playerid][pOwnPerso] = 0;
PlayerInfo[playerid][pOwnAntrag] = 0;
PlayerInfo[playerid][pFMember] = 255;
PlayerInfo[playerid][pRank] = 0;
PlayerInfo[playerid][pChar] = 0;
PlayerInfo[playerid][pContractTime] = 0;
PlayerInfo[playerid][pDetSkill] = 0;
PlayerInfo[playerid][pSexSkill] = 0;
PlayerInfo[playerid][pBoxSkill] = 0;
PlayerInfo[playerid][pLawSkill] = 0;
PlayerInfo[playerid][pMechSkill] = 0;
PlayerInfo[playerid][pJackSkill] = 0;
PlayerInfo[playerid][pCarSkill] = 0;
PlayerInfo[playerid][pNewsSkill] = 0;
PlayerInfo[playerid][pDrugsSkill] = 0;
PlayerInfo[playerid][pCookSkill] = 0;
PlayerInfo[playerid][pFishSkill] = 0;
PlayerInfo[playerid][pSHealth] = 0.0;
PlayerInfo[playerid][pHealth] = 50.0;
PlayerInfo[playerid][pPos_x] = 2230.8647;
PlayerInfo[playerid][pPos_y] = -1141.9216;
PlayerInfo[playerid][pPos_z] = 25.4122;
PlayerInfo[playerid][pInt] = 15;
PlayerInfo[playerid][pLocal] = 255;
PlayerInfo[playerid][pPtankekey] = 255;
PlayerInfo[playerid][pTeam] = 3;
PlayerInfo[playerid][pModel] = 264;
new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start
PlayerInfo[playerid][pPnumber] = randphone;
PlayerInfo[playerid][pPhousekey] = 255;
PlayerInfo[playerid][pPbiskey] = 255;
PlayerInfo[playerid][pCarLic] = 0;
PlayerInfo[playerid][pNewLic] = 0;
PlayerInfo[playerid][pFlyLic] = 0;
PlayerInfo[playerid][pBoatLic] = 0;
PlayerInfo[playerid][pFishLic] = 0;
PlayerInfo[playerid][pGunLic] = 0; // hier wird gesagt das der Spieler beim /register kein schein bekommt
PlayerInfo[playerid][pRollerLic] = 0;
PlayerInfo[playerid][pLKWLic] = 0;
PlayerInfo[playerid][pMotoLic] = 0;
PlayerInfo[playerid][pZig] = 0;
PlayerInfo[playerid][pKekse] = 0;
PlayerInfo[playerid][pZigSucht] = 0;
PlayerInfo[playerid][pGun1] = 0;
PlayerInfo[playerid][pGun2] = 0;
PlayerInfo[playerid][pGun3] = 0;
PlayerInfo[playerid][pGun4] = 0;
PlayerInfo[playerid][pAmmo1] = 0;
PlayerInfo[playerid][pAmmo2] = 0;
PlayerInfo[playerid][pAmmo3] = 0;
PlayerInfo[playerid][pAmmo4] = 0;
PlayerInfo[playerid][pMulltime] = 0;
PlayerInfo[playerid][pCarTime] = 0;
PlayerInfo[playerid][pPayDay] = 0;
PlayerInfo[playerid][pPayDayHad] = 0;
PlayerInfo[playerid][pCDPlayer] = 0;
PlayerInfo[playerid][pWins] = 0;
PlayerInfo[playerid][pLoses] = 0;
PlayerInfo[playerid][pAlcoholPerk] = 0;
PlayerInfo[playerid][pDrugPerk] = 0;
PlayerInfo[playerid][pMiserPerk] = 0;
PlayerInfo[playerid][pPainPerk] = 0;
PlayerInfo[playerid][pInvWeapon] = 0;
PlayerInfo[playerid][pFlugTime] = 0;
PlayerInfo[playerid][pFarmTime] = 0;
PlayerInfo[playerid][pGDeaths] = 0;
PlayerInfo[playerid][pGKills] = 0;
PlayerInfo[playerid][pInvMats] = 0;
PlayerInfo[playerid][pInvDrugs] = 0;
PlayerInfo[playerid][pInvAmmo] = 0;
PlayerInfo[playerid][pInvWeapon2] = 0;
PlayerInfo[playerid][pInvAmmo2] = 0;
PlayerInfo[playerid][pTraderPerk] = 0;
PlayerInfo[playerid][pTut] = 0;
PlayerInfo[playerid][pMeldung] = 0;
PlayerInfo[playerid][pWarns] = 0;
PlayerInfo[playerid][pFuel] = 0;
PlayerInfo[playerid][pAdjustable] = 0;
PlayerInfo[playerid][pPlayMinutes] = 0;
PlayerInfo[playerid][pGesamtMinutes] = 0;
PlayerInfo[playerid][pMinutesSinceLogin] = 0;
PlayerInfo[playerid][pMinutesSinceAn] = 0;
PlayerInfo[playerid][pSFPASS] = 0;
PlayerInfo[playerid][pLVPASS] = 0;
PlayerInfo[playerid][pFrakSperre] = 0;
PlayerInfo[playerid][pGehalt] = 0;
PlayerInfo[playerid][pTot] = 0;
PlayerInfo[playerid][pZollPass] = 0;
PlayerInfo[playerid][pZollPassTime] = 0;
PlayerInfo[playerid][pGesperrt] = 0;
pIstTot[playerid] = 0;
WeapsTaken[playerid] = 0;
Eingeladen[playerid] = 0;
TextSpams[playerid] = 0;
CMDSpams[playerid] = 0;
MoneySpam[playerid] = 0;
need[playerid] = 0;
IsTazerFull[playerid] = true;
//============================================
MultipleEnter[playerid] = -1;
CheckPointing[playerid] = 1;
CheckPointShown[playerid] = 0;
ZivilSkin[playerid] = 0;
ClearCrime(playerid);
ClearFishes(playerid);
ClearCooking(playerid);
ClearGroceries(playerid);
ClearMarriage(playerid);
TextDrawShowForPlayer(playerid,Uhrzeit);
SetPlayerColor(playerid,COLOR_GRAD2);
GetPlayerName(playerid, plname, sizeof(plname));
format(string, sizeof(string), "/Accounts/%s.ini", plname);
new namestr[100], spname[MAX_PLAYER_NAME];
GetPlayerName(playerid, spname, sizeof(spname));
format(namestr, sizeof(namestr), "Spieler ~r~~h~~h~%s~w~,", spname);
TextDrawSetString(TdSpielerName, namestr);
new msgstr[255];
format(msgstr, sizeof(msgstr), "");
TextDrawSetString(TdNachricht, msgstr);
ShowConInfo();
SetTimer("HideConInfo", TIME_to_HIDE, false);
if(fexist(string))
{
gPlayerAccount[playerid] = 1;
SendClientMessage(playerid, 0xFFFFFFFF, "Willkommen auf {FFFF00}[CR] Chicago • Reallife.");
return 1;
}
else
{
gPlayerAccount[playerid] = 0;
SendClientMessage(playerid, 0xFFFFFFFF, "Willkommen auf {FFFF00}[CR] Chicago • Reallife.");
return 1;
}
}
Function OnPlayerDeath(playerid, killerid, reason)
{
PlayerInfo[playerid][pTot] = 1;
new vehicleid;
TextDrawHideForPlayer(playerid, speedo1[playerid]);
TextDrawHideForPlayer(playerid, speedo2[playerid]);
TextDrawHideForPlayer(playerid, speedo3[playerid]);
TextDrawHideForPlayer(playerid, speedo4[playerid]);
TextDrawDestroy(speedo1[playerid]);
TextDrawDestroy(speedo2[playerid]);
TextDrawDestroy(speedo3[playerid]);
TextDrawDestroy(speedo4[playerid]);
new modelid = GetVehicleModel(vehicleid);
if(modelid == 522 || modelid == 521 || modelid == 581)
{
RemovePlayerAttachedObject(playerid, 1);
}
M_OnPlayerDeath(playerid,killerid,reason);
new name[MAX_PLAYER_NAME];
new string[256];
PlayerInfo[playerid][pInvWeapon] = 0;
PlayerInfo[playerid][pInvAmmo] = 0;
PlayerInfo[playerid][pInvWeapon2] = 0;
PlayerInfo[playerid][pInvAmmo2] = 0;
FrakMatsHolding[playerid] = 0;
if(PlayerInfo[playerid][pTot] == 1)
{
if(PlayerInfo[playerid][pLevel] > 0 && KHSperre[playerid] == 0 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
PlayerInfo[playerid][pDeaths] +=1;
}
}
for(new fs;fs<sizeof(FightSystem);fs++){
if(FightSystem[fs][fsFightTime]){
if(GetPlayerFaction(playerid) == FightSystem[fs][fsOwnerFaction]||
GetPlayerFaction(playerid) == FightSystem[fs][fsAttackFaction]) {
PlayerInfo[playerid][pDeaths] = 0;
}
}
}
if (!IsACop(killerid) && reason != 49 && PlayerInfo[killerid][pJailed] == 0 && !IstInGangFight(playerid))
{
SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
}
if (!IsACop(killerid) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Fahrerflucht");
}
if(gPlayerUsingLoopingAnim[playerid])
{
gPlayerUsingLoopingAnim[playerid] = 0;
TextDrawHideForPlayer(playerid,txtAnimHelper);
}
if(BlindFold[playerid] == 1)
{
BlindFold[playerid] = 0;
}
if(PlayerInfo[playerid][pMauled] == 1)
{
PlayerInfo[playerid][pMauled] = 0;
}
InCargo[playerid] = 0; InLevi[playerid] = 0; InEnfo[playerid] = 0;
if(FirstSpawn[playerid] == 1)
{
FirstSpawn[playerid] = 0;
}
if(IsBlacklist[playerid]==1)
{
ClearBlack(playerid);
IsBlacklist[playerid]=0;
}
//=======================
//victimteam = gTeam[playerid];
//killerteam = gTeam[killerid];
gPlayerSpawned[playerid] = 0;
GetPlayerName(playerid, name, sizeof(name));
PlayerInfo[playerid][pLocal] = 255;
if(killerid != 255)
if(reason == 38)
{
new kstring[128];
new kickname[MAX_PLAYER_NAME];
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, "Warnung: [%d]%s hat einen Spieler mit einer Minigun gekillt. ACHTUNG [CheatVerdacht].",killerid,kickname);
ABroadCast(COLOR_YELLOW,string,1);
printf("%s", kstring);
}
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}
new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, "Die Verbindung wurde unterbrochen....");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}
ClearCrime(playerid);
if(PlayerPaintballing[playerid] != 0)
{
PlayerPaintballKills[killerid] ++;
if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
{
new killer[MAX_PLAYER_NAME];
PaintballWinner = killerid;
PaintballWinnerKills = PlayerPaintballKills[killerid];
GetPlayerName(killerid, killer, sizeof(killer));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerPaintballing[i] != 0)
{
format(string, sizeof(string), "* %s ist mit %d Kills in Führung.",killer,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
}
}
}
return 1;
}
if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
{
if(IsPlayerConnected(killerid))
{
if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
{
new killer[MAX_PLAYER_NAME];
new dier[MAX_PLAYER_NAME];
GetPlayerName(playerid, dier, sizeof(dier));
GetPlayerName(killerid, killer, sizeof(killer));
format(string, sizeof(string), "* %s hat deinen Charakter gesperrt, du kannst nun mit diesem Charakter nicht mehr Spielen.",killer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "** %s hat den Spieler %s erledigt**",killer,dier);
CKLog(string);
PlayerInfo[playerid][pCK] = 1;
if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
KickPlayer[playerid] = 1;
}
}
}
if(PlayerInfo[playerid][pHeadValue] > 0)
{
if(IsPlayerConnected(killerid))
{
if(PlayerInfo[killerid][pMember] == 8 || PlayerInfo[killerid][pLeader] == 8)
{
ConsumingMoney[killerid] = 1;
new killer[MAX_PLAYER_NAME];
GetPlayerName(killerid, killer, sizeof(killer));
GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
//new fkasse = PlayerInfo[playerid][pHeadValue]/2;
//FraktionsKasse[7] += fkasse;
//GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]/2);
format(string,128,"<< Hitman %s hat den Auftrag an %s erfüllt und bekommt: $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]/2);
SendFamilyMessage(8, COLOR_YELLOW, string);
PlayerInfo[playerid][pHeadValue] = 0;
}
}
}
GW_OnPlayerDeath(playerid, killerid, reason);
killerid = INVALID_PLAYER_ID;
SetPlayerColor(playerid,COLOR_GRAD2);
return 1;
}
Musste mal ändern, dieses GNE hat mir zuviele Buggs da kenne ich mich nicht aus^^
Laharl, jetzt aber mal ganz ruhig, du kleines wildes Vitochen du .. *spaß*
Du editierst doch selber GNE, warum kennst du dich nicht aus? xd
John_Sanclear:
Wieso löscht du es nicht einfach raus und schreibst es selber? Weil ein Krankenhaus
ist doch voll easy zu rekonstruieren bzw. neu zu scripten.
Ich habe keine Ahnung wie ich das anstellen soll, aber es muss doch eine Möglichkeit geben,
es so zu machen.
Ich habe keine Ahnung wie ich das anstellen soll, aber es muss doch eine Möglichkeit geben,
es so zu machen.
Ich habe keine Ahnung wie ich das anstellen soll, aber es muss doch eine Möglichkeit geben,
es so zu machen.
Variablen + Timer und ein bisschen Mapping, kann doch nicht so schwer sein.
Ja, aber ich weiß nicht was ich alles raus löschen muss damit ich alles neu machen kann.
//edit:
Das passiert mir nur, wenn ich auf mein Server connecte wo es hochgeladen ist.
Aber so, wenn ich durch CMD rein gehe passiert das nicht.
Ja, aber ich weiß nicht was ich alles raus löschen muss damit ich alles neu machen kann.
//edit:
Das passiert mir nur, wenn ich auf mein Server connecte wo es hochgeladen ist.
Aber so, wenn ich durch CMD rein gehe passiert das nicht.
Wie meinst du "Mit CMD reingehen" ?
Also:
Wenn ich auf mein Server rein gehe wo es schon hochgeladen ist mit Slots [Root]:
Passiert das, dass ich gleich im Krankenhaus lande.
Aber wenn ich mein Server mit .exe starte um etwas zu testen:
Da passiert das nicht mit dem Krankenhaus.
Dann lösch einfach mal deine Account Datei und mach registrier dich neu.
Ich denke das liegt daran.