Solbald ich in den ersten Cpt fahre kommt der text und es kommt kein neuer
/*
C:\Users\Jonas\Desktop\Selfmade x)\gamemodes\ttttt.pwn(2259) : warning 211: possibly unintended assignment
C:\Users\Jonas\Desktop\Selfmade x)\gamemodes\ttttt.pwn(2266) : warning 211: possibly unintended assignment
C:\Users\Jonas\Desktop\Selfmade x)\gamemodes\ttttt.pwn(2273) : warning 211: possibly unintended assignment
C:\Users\Jonas\Desktop\Selfmade x)\gamemodes\ttttt.pwn(2280) : warning 211: possibly unintended assignment
C:\Users\Jonas\Desktop\Selfmade x)\gamemodes\ttttt.pwn(2287) : warning 211: possibly unintended assignment
C:\Users\Jonas\Desktop\Selfmade x)\gamemodes\ttttt.pwn(2294) : warning 211: possibly unintended assignment
C:\Users\Jonas\Desktop\Selfmade x)\gamemodes\ttttt.pwn(2301) : warning 211: possibly unintended assignment
C:\Users\Jonas\Desktop\Selfmade x)\gamemodes\ttttt.pwn(2308) : warning 211: possibly unintended assignment
C:\Users\Jonas\Desktop\Selfmade x)\gamemodes\ttttt.pwn(2315) : warning 211: possibly unintended assignment
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
9 Warnings.
*/
public OnPlayerEnterCheckpoint(playerid)
{
if (JobCheckpoint[playerid] = 1) //(2259) : warning 211: possibly unintended assignment
{
SendClientMessage(playerid,WEIß,"Und weiter gehts zum nächsten Bushaltestelle.");
SetPlayerCheckpoint(playerid,-200.7891,1000.1246,19.9840,10);
DisablePlayerCheckpoint(playerid);
JobCheckpoint[playerid] = 2 ;
}
else if(JobCheckpoint[playerid] = 2) // warning 211: possibly unintended assignment USW ... bei jedem else if
{
SendClientMessage(playerid,WEIß,"Und weiter gehts zum nächsten Bushaltestelle.");
SetPlayerCheckpoint(playerid,-291.1050,797.2225,15.4176,10);
DisablePlayerCheckpoint(playerid);
JobCheckpoint[playerid] = 3;
}
else if(JobCheckpoint[playerid] = 3)
{
SendClientMessage(playerid,WEIß,"Und weiter gehts zum nächsten Bushaltestelle.");
SetPlayerCheckpoint(playerid,58.1425,881.0087,24.3871,10);
DisablePlayerCheckpoint(playerid);
JobCheckpoint[playerid] = 4;
}
else if(JobCheckpoint[playerid] = 4)
{
SendClientMessage(playerid,WEIß,"Und weiter gehts zum nächsten Bushaltestelle.");
SetPlayerCheckpoint(playerid,168.2673,1157.7006,14.8444,10);
DisablePlayerCheckpoint(playerid);
JobCheckpoint[playerid] = 5;
}
else if(JobCheckpoint[playerid] = 5)
{
SendClientMessage(playerid,WEIß,"Und weiter gehts zum nächsten Bushaltestelle.");
SetPlayerCheckpoint(playerid,-59.9248,1363.5712,10.5512,10);
DisablePlayerCheckpoint(playerid);
JobCheckpoint[playerid] = 6;
}
else if(JobCheckpoint[playerid] = 6)
{
SendClientMessage(playerid,WEIß,"Und weiter gehts zum nächsten Bushaltestelle.");
SetPlayerCheckpoint(playerid,3.2259,1531.1216,13.0947,10);
DisablePlayerCheckpoint(playerid);
JobCheckpoint[playerid] = 7;
}
else if(JobCheckpoint[playerid] = 7)
{
SendClientMessage(playerid,WEIß,"Und weiter gehts zum nächsten Bushaltestelle.");
SetPlayerCheckpoint(playerid,-141.7594,1202.8723,19.9878,10);
DisablePlayerCheckpoint(playerid);
JobCheckpoint[playerid] = 8;
}
else if(JobCheckpoint[playerid] = 8)
{
SendClientMessage(playerid,WEIß,"Und weiter gehts zum nächsten Bushaltestelle.");
SetPlayerCheckpoint(playerid,-235.8174,1203.0262,20.0111,10);
DisablePlayerCheckpoint(playerid);
JobCheckpoint[playerid] = 9;
}
else if(JobCheckpoint[playerid] = 9)
{
SendClientMessage(playerid,WEIß,"Du hast deinen Job erledigt komme nach Payday wieder");
DisablePlayerCheckpoint(playerid);
}
return 1;
}