Hi,
ich habe mal eine frage undzwar kriegt er so wanteds wenn er jemanden killt. Denn ich bin mir unsicher
hier mal die 2 selbstgemachten public public WantedUpdate(playerid)
{
	new Wntd = GetPlayerWantedLevel(playerid);
	new string[56];
	format(string,56,"Wanteds: %d",Wntd);
	TextDrawHideForPlayer(playerid,Wanteds);
	TextDrawSetString(Wanteds,string);
	return TextDrawShowForPlayer(playerid,Wanteds);
}
public WantedSternUpdate(playerid)
{
		new Wntd = GetPlayerWantedLevel(playerid);
		new string[56];
		switch(Wntd)
		{
			case 0:
			{
		    	format(string,56,"~n~ Keine Wanteds ~n~");
			}
			case 1:
			{
		    	format(string,56,"~n~ ~w~] ~n~");
			}
			case 2:
			{
		    	format(string,56,"~n~ ~w~]] ~n~");
			}
			case 3:
			{
		    	format(string,56,"~n~ ~w~]]] ~n~");
			}
			case 4:
			{
		    	format(string,56,"~n~ ]]]] ~n~");
			}
			case 5:
			{
		    	format(string,56,"~n~ ]]]]] ~n~");
			}
			case 6:
			{
		    	format(string,56,"~n~ ~r~]]]]]] ~n~");
			}
		}
		TextDrawHideForPlayer(playerid,Wanteds);
		TextDrawSetString(Wanteds,string);
		return TextDrawShowForPlayer(playerid,Wanteds);
}
public OnPlayerSpawn(playerid)
{
	TextDrawShowForPlayer(playerid,Wanteds);
	WantedUpdate(playerid);
	SetTimerEx("WantedUpdate",30000,1,"i",playerid);
	return 1;
}
 
		 
		
		
	 (Performance!)
 (Performance!)