Stadthallen Boden will nicht-.-

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hallo Community,


    ich sitze seit 20 Minuten an diesem dämlichen Problem,


    nur leider will es nicht... Wenn ich nur den ersten Boden einfüge geht die Texttur wunderbar, sobald ich den zweiten reinmache bekommt der erste boden die gleiche Texttur
    wie der zweite...


    Komisch


    Bodendersh[0] = CreateObject(18981, 1407.62561, -1777.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Bodendersh[1] = CreateObject(18981, 1407.62561, -1802.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Bodendersh[2] = CreateObject(18981, 1407.62561, -1827.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Bodendersh[3] = CreateObject(18981, 1407.62561, -1852.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Bodendersh[4] = CreateObject(18981, 1407.62561, -1752.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Bodendersh[5] = CreateObject(18981, 1432.62561, -1752.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Bodendersh[6] = CreateObject(18981, 1432.62561, -1777.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Bodendersh[7] = CreateObject(18981, 1432.62561, -1802.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Bodendersh[8] = CreateObject(18981, 1432.62561, -1827.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Bodendersh[9] = CreateObject(18981, 1432.62561, -1852.78796, 12.03000, 0.00000, 90.00000, 0.00000);


    for(new i; i<(sizeof(Bodendersh)); i++)
    {
    SetObjectMaterial(i,0, 5168, "lashops6_las2", "brickred", 0xFFFFFFFF);
    }
    Stadthalleboden2[0] = CreateObject(18981, 1475.40881, -1752.83521, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[1] = CreateObject(18981, 1475.40881, -1777.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[2] = CreateObject(18981, 1475.40881, -1802.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[3] = CreateObject(18981, 1475.40881, -1827.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[4] = CreateObject(18981, 1475.40881, -1852.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[5] = CreateObject(18981, 1500.40881, -1752.83521, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[6] = CreateObject(18981, 1525.40796, -1752.81519, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[7] = CreateObject(18981, 1550.40881, -1752.83521, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[8] = CreateObject(18981, 1500.40881, -1777.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[9] = CreateObject(18981, 1500.40881, -1802.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[10] = CreateObject(18981, 1500.40881, -1827.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[11] = CreateObject(18981, 1525.40881, -1777.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[12] = CreateObject(18981, 1525.40881, -1802.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[13] = CreateObject(18981, 1500.40881, -1852.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[14] = CreateObject(18981, 1525.40881, -1827.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[15] = CreateObject(18981, 1525.40881, -1852.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[16] = CreateObject(18981, 1550.40881, -1777.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[17] = CreateObject(18981, 1550.40881, -1802.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[18] = CreateObject(18981, 1550.40881, -1827.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[19] = CreateObject(18981, 1550.40881, -1852.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[20] = CreateObject(18762, 1448.46130, -1862.77600, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[21] = CreateObject(18762, 1453.46130, -1862.77600, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[22] = CreateObject(18762, 1463.46130, -1862.77600, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[23] = CreateObject(18762, 1457.55237, -1741.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[24] = CreateObject(18762, 1452.55237, -1741.78796, 12.03000, 0.00000, 90.00000, 0.00000);
    Stadthalleboden2[25] = CreateObject(18766, 1460.41003, -1746.28003, 12.03000, 90.00000, 0.00000, 90.00000);
    Stadthalleboden2[26] = CreateObject(18766, 1460.41003, -1756.28003, 12.03000, 90.00000, 0.00000, 90.00000);
    Stadthalleboden2[27] = CreateObject(18766, 1460.41003, -1766.28003, 12.03000, 90.00000, 0.00000, 90.00000);
    Stadthalleboden2[28] = CreateObject(18766, 1460.41003, -1776.28003, 12.03000, 90.00000, 0.00000, 90.00000);
    Stadthalleboden2[29] = CreateObject(18766, 1460.41003, -1786.28003, 12.03000, 90.00000, 0.00000, 90.00000);
    Stadthalleboden2[30] = CreateObject(18766, 1460.41003, -1796.28003, 12.03000, 90.00000, 0.00000, 90.00000);
    Stadthalleboden2[31] = CreateObject(18766, 1460.41003, -1806.28003, 12.03000, 90.00000, 0.00000, 90.00000);
    Stadthalleboden2[32] = CreateObject(18766, 1460.41003, -1816.28003, 12.03000, 90.00000, 0.00000, 90.00000);
    Stadthalleboden2[33] = CreateObject(18766, 1460.41003, -1826.28003, 12.03000, 90.00000, 0.00000, 90.00000);
    Stadthalleboden2[34] = CreateObject(18766, 1460.41003, -1836.28003, 12.03000, 90.00000, 0.00000, 90.00000);
    Stadthalleboden2[35] = CreateObject(18766, 1460.41003, -1846.28003, 12.03000, 90.00000, 0.00000, 90.00000);
    Stadthalleboden2[36] = CreateObject(18766, 1460.41003, -1856.28003, 12.03000, 90.00000, 0.00000, 90.00000);
    Stadthalleboden2[37] = CreateObject(18762, 1460.41003, -1861.77600, 12.03000, 0.00000, 90.00000, 0.00000);


    for(new i = 0; i < sizeof(Stadthalleboden2); i++)
    {
    SetObjectMaterial(i,0,4600,"theatrelan2","gm_labuld2_b",0xFFFFFFFF);
    }


    LG Bitte um hilfe


    //e hab was falsch gemacht ;) geht nun