Hallo Sa-mp.de
ich wollte mal fragen ob es in LoH 0.4 noch mehr Häuser gibt als diese paar oder muss ich da alles neu machen, wenn ja wie?
Und was ist das hier?
//b_GameModeInit();
/*CreateObject(14706, 6271.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 34
CreateObject(14706, 6371.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 35
CreateObject(14706, 6471.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 36
CreateObject(14706, 6571.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 37
CreateObject(14706, 6671.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 38
CreateObject(14706, 6771.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 39
CreateObject(14706, 6871.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 40
CreateObject(14706, 6971.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 41
CreateObject(14706, 7071.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 42
CreateObject(14706, 7171.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 43
CreateObject(14706, 1367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 44
CreateObject(14706, 3367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 45
CreateObject(14706, 5367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 46
CreateObject(14706, 7367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 47
CreateObject(14706, 9367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 48
CreateObject(14706, 11367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 49
CreateObject(14706, 13367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 50
CreateObject(14706, 15367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 51
CreateObject(14706, 17367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 52
CreateObject(14706, 1471.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 53
CreateObject(14706, 1571.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 54
CreateObject(14706, 1671.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 55
CreateObject(14706, 1771.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 56
CreateObject(14706, 1871.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 57
CreateObject(14706, 1971.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 58
CreateObject(14706, 2071.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 59
CreateObject(14706, 2171.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 60
CreateObject(14706, 2271.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 61
CreateObject(14706, 2371.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 62
CreateObject(14706, 2471.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 63
CreateObject(14706, 2571.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 64
CreateObject(14706, 2671.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 65
CreateObject(14706, 2771.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 66
CreateObject(14706, 2871.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 67
CreateObject(14706, 2971.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 68
CreateObject(14706, 3071.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 69
CreateObject(14706, 3171.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 70
CreateObject(14706, 3271.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 71
CreateObject(14706, 3371.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 72
CreateObject(14706, 3471.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 73
CreateObject(14706, 3571.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 74
CreateObject(14706, 3671.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 75
CreateObject(14706, 3771.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 76
CreateObject(14706, 3871.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 77
CreateObject(14706, 3971.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 78
CreateObject(14706, 4071.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 79
CreateObject(14706, 4171.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 80
CreateObject(14706, 4271.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 81
CreateObject(14706, 4371.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 82
CreateObject(14706, 4471.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 83
CreateObject(14706, 4571.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 84
CreateObject(14706, 4671.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 85
CreateObject(14706, 4771.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 86
CreateObject(14706, 4871.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 87
CreateObject(14706, 4971.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 88
CreateObject(14706, 5071.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 89
CreateObject(14706, 5171.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 90
CreateObject(14706, 5271.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 91
CreateObject(14706, 5371.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 92
CreateObject(14706, 5471.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 93
CreateObject(14706, 5571.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 94
CreateObject(14706, 5671.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 95
CreateObject(14706, 5771.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 96
CreateObject(14706, 5871.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 97
CreateObject(14706, 5971.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 98
CreateObject(14706, 6071.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 99
CreateObject(14706, 6171.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);*///House 100
Würde mich über antwort freuen
Luka Diesel