LoH Häuser

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hallo Sa-mp.de


    ich wollte mal fragen ob es in LoH 0.4 noch mehr Häuser gibt als diese paar oder muss ich da alles neu machen, wenn ja wie?


    Und was ist das hier?



    //b_GameModeInit();
    /*CreateObject(14706, 6271.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 34
    CreateObject(14706, 6371.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 35
    CreateObject(14706, 6471.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 36
    CreateObject(14706, 6571.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 37
    CreateObject(14706, 6671.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 38
    CreateObject(14706, 6771.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 39
    CreateObject(14706, 6871.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 40
    CreateObject(14706, 6971.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 41
    CreateObject(14706, 7071.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 42
    CreateObject(14706, 7171.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 43
    CreateObject(14706, 1367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 44
    CreateObject(14706, 3367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 45
    CreateObject(14706, 5367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 46
    CreateObject(14706, 7367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 47
    CreateObject(14706, 9367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 48
    CreateObject(14706, 11367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 49
    CreateObject(14706, 13367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 50
    CreateObject(14706, 15367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 51
    CreateObject(14706, 17367.866211, -1684.433350, 2384.064697, 0.0000, 0.0000, 0.0000);//House 52
    CreateObject(14706, 1471.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 53
    CreateObject(14706, 1571.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 54
    CreateObject(14706, 1671.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 55
    CreateObject(14706, 1771.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 56
    CreateObject(14706, 1871.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 57
    CreateObject(14706, 1971.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 58
    CreateObject(14706, 2071.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 59
    CreateObject(14706, 2171.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 60
    CreateObject(14706, 2271.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 61
    CreateObject(14706, 2371.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 62
    CreateObject(14706, 2471.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 63
    CreateObject(14706, 2571.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 64
    CreateObject(14706, 2671.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 65
    CreateObject(14706, 2771.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 66
    CreateObject(14706, 2871.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 67
    CreateObject(14706, 2971.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 68
    CreateObject(14706, 3071.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 69
    CreateObject(14706, 3171.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 70
    CreateObject(14706, 3271.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 71
    CreateObject(14706, 3371.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 72
    CreateObject(14706, 3471.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 73
    CreateObject(14706, 3571.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 74
    CreateObject(14706, 3671.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 75
    CreateObject(14706, 3771.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 76
    CreateObject(14706, 3871.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 77
    CreateObject(14706, 3971.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 78
    CreateObject(14706, 4071.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 79
    CreateObject(14706, 4171.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 80
    CreateObject(14706, 4271.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 81
    CreateObject(14706, 4371.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 82
    CreateObject(14706, 4471.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 83
    CreateObject(14706, 4571.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 84
    CreateObject(14706, 4671.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 85
    CreateObject(14706, 4771.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 86
    CreateObject(14706, 4871.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 87
    CreateObject(14706, 4971.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 88
    CreateObject(14706, 5071.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 89
    CreateObject(14706, 5171.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 90
    CreateObject(14706, 5271.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 91
    CreateObject(14706, 5371.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 92
    CreateObject(14706, 5471.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 93
    CreateObject(14706, 5571.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 94
    CreateObject(14706, 5671.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 95
    CreateObject(14706, 5771.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 96
    CreateObject(14706, 5871.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 97
    CreateObject(14706, 5971.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 98
    CreateObject(14706, 6071.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);//House 99
    CreateObject(14706, 6171.015503, -1655.937378, 2387.091309, 0.0000, 0.0000, 0.0000);*///House 100
    Würde mich über antwort freuen


    Luka Diesel

  • Es ist LoH 0.4
    Weil ich möchte gerne noch mehr Häuser machen aber weiß nicht wie, kann mir da vielleicht einer sagen wie? Oder ob es ein Haussystem hier zum Download gibt wo man dann auch im Haus spawnt?


    Und wo stehen diese Gemappten Objekte?


    Gruß


    Luka Diesel