Gunshop

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Wozu sollte er "ocmd & sscanf" benutzen, wenn das auch mit strcmp geht? :wacko:

  • Mach den Befehl mal so:

    Spoiler anzeigen
    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
    IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
    {
    if(PlayerInfo[playerid][pLevel] <= 4)return SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
    if(GetPlayerMoney(playerid) < 1)return SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
    if(PlayerInfo[playerid][pGunLic] == 0)return SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
    new gun,gunid[16],gunstring[256],guncharge,ammocharge;
    new local = PlayerInfo[playerid][pLocal];
    if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
    {
    new modsss = 200;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
    GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
    GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
    GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    return SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))return format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999)return SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !");
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46,guncharge = GunPrice[0][0]/100*modsss,ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2, guncharge = GunPrice[1][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 2, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3, guncharge = GunPrice[2][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 3, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5, guncharge = GunPrice[4][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 5, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6, guncharge = GunPrice[5][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 6, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7, guncharge = GunPrice[6][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 7,PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
    {
    gun = 10, guncharge = GunPrice[7][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 10, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 11, guncharge = GunPrice[8][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 11, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12, guncharge = GunPrice[9][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 12, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13, guncharge = GunPrice[10][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 13, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14, guncharge = GunPrice[11][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 14, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15, guncharge = GunPrice[12][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 15, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23, guncharge = GunPrice[13][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 23, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
    {
    gun = 24, guncharge = GunPrice[15][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 24, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29, guncharge = GunPrice[18][0]/100*modsss, ammocharge = GunPrice[27][0]*ammo,PlayerInfo[playerid][pGun3] = 29,PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25, guncharge = GunPrice[19][0]/100*modsss, ammocharge = GunPrice[26][0]*ammo,PlayerInfo[playerid][pGun3] = 25, PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30, guncharge = GunPrice[22][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 30, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31, guncharge = GunPrice[23][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 31, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 34, guncharge = GunPrice[24][0]/100*modsss, ammocharge = GunPrice[29][0]*ammo,PlayerInfo[playerid][pGun4] = 34,PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else return SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
    return SendClientMessage(playerid, COLOR_GRAD3, infostring);
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))return SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    GivePlayerMoney(playerid, -payout);
    /*BizzInfo[local-99][bTill] += payout/3;
    ExtortionBiz(local-99, payout);
    BizzInfo[local-99][bProducts]--;*/
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
    printf("%s", string);
    return PayLog(string);
    }
    else return SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
    }
    }
    }
    return 1;

    Vielleicht liegts an dem Bizzeugs..

    Mit freundlichen Grüßen
    ErikSon



    Scripte kleine Systeme auf Anfrage umsonst!
    Per PN könnt ihr mir gerne Scriptingfragen stellen.

    Einmal editiert, zuletzt von ErikSon ()

  • C:\Users\Marvin\Desktop\SAMP 0,3z\gamemodes\ChicagoReallife.pwn(19067) : error 017: undefined symbol "infostring"
    C:\Users\Marvin\Desktop\SAMP 0,3z\gamemodes\ChicagoReallife.pwn(19068) : error 017: undefined symbol "infostring"
    C:\Users\Marvin\Desktop\SAMP 0,3z\gamemodes\ChicagoReallife.pwn(19072) : error 017: undefined symbol "infostring"
    C:\Users\Marvin\Desktop\SAMP 0,3z\gamemodes\ChicagoReallife.pwn(19073) : error 017: undefined symbol "infostring"
    C:\Users\Marvin\Desktop\SAMP 0,3z\gamemodes\ChicagoReallife.pwn(19083) : warning 209: function "PayLog" should return a value
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.



    //Edit

    Zitat

    am Ende fehlt doch ne klammer ^^


    Bei seinem oder bei meinem ?


    Jeder hat hier nen geilen Text stehen außer mir ._. <3


  • Sorry, machs so

    Spoiler anzeigen
    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
    IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
    {
    if(PlayerInfo[playerid][pLevel] <= 4)return SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
    if(GetPlayerMoney(playerid) < 1)return SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
    if(PlayerInfo[playerid][pGunLic] == 0)return SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
    new gun,gunid[16],gunstring[256],guncharge,ammocharge,infostring[256];
    new local = PlayerInfo[playerid][pLocal];
    if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
    {
    new modsss = 200;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
    GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
    GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
    GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    return SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))return format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999)return SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !");
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46,guncharge = GunPrice[0][0]/100*modsss,ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2, guncharge = GunPrice[1][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 2, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3, guncharge = GunPrice[2][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 3, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5, guncharge = GunPrice[4][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 5, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6, guncharge = GunPrice[5][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 6, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7, guncharge = GunPrice[6][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 7,PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
    {
    gun = 10, guncharge = GunPrice[7][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 10, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 11, guncharge = GunPrice[8][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 11, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12, guncharge = GunPrice[9][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 12, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13, guncharge = GunPrice[10][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 13, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14, guncharge = GunPrice[11][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 14, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15, guncharge = GunPrice[12][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 15, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23, guncharge = GunPrice[13][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 23, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
    {
    gun = 24, guncharge = GunPrice[15][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 24, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29, guncharge = GunPrice[18][0]/100*modsss, ammocharge = GunPrice[27][0]*ammo,PlayerInfo[playerid][pGun3] = 29,PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25, guncharge = GunPrice[19][0]/100*modsss, ammocharge = GunPrice[26][0]*ammo,PlayerInfo[playerid][pGun3] = 25, PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30, guncharge = GunPrice[22][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 30, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31, guncharge = GunPrice[23][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 31, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 34, guncharge = GunPrice[24][0]/100*modsss, ammocharge = GunPrice[29][0]*ammo,PlayerInfo[playerid][pGun4] = 34,PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else return SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
    return SendClientMessage(playerid, COLOR_GRAD3, infostring);
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))return SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    GivePlayerMoney(playerid, -payout);
    /*BizzInfo[local-99][bTill] += payout/3;
    ExtortionBiz(local-99, payout);
    BizzInfo[local-99][bProducts]--;*/
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
    printf("%s", string);
    PayLog(string);
    return 1;
    }
    else return SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
    }
    }
    }
    return 1;

  • Jetzt Crasht mein Compiler wegen der zusätzlichen Klammer :/


    am Ende fehlt doch ne klammer ^^



    Jeder hat hier nen geilen Text stehen außer mir ._. <3

  • Bisl verwirrt ;)
    Muss mal bisl mehr scripten


    Funzt das?:

    Spoiler anzeigen
    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
    IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
    {
    if(PlayerInfo[playerid][pLevel] <= 4)return SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
    if(GetPlayerMoney(playerid) < 1)return SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
    if(PlayerInfo[playerid][pGunLic] == 0)return SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
    new gun,gunid[16],gunstring[256],guncharge,ammocharge,infostring[256];
    new local = PlayerInfo[playerid][pLocal];
    if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
    {
    new modsss = 200;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
    GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
    GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
    GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    return SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))return format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999)return SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !");
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46,guncharge = GunPrice[0][0]/100*modsss,ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2, guncharge = GunPrice[1][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 2, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3, guncharge = GunPrice[2][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 3, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5, guncharge = GunPrice[4][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 5, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6, guncharge = GunPrice[5][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 6, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7, guncharge = GunPrice[6][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 7,PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
    {
    gun = 10, guncharge = GunPrice[7][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 10, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 11, guncharge = GunPrice[8][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 11, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12, guncharge = GunPrice[9][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 12, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13, guncharge = GunPrice[10][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 13, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14, guncharge = GunPrice[11][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 14, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15, guncharge = GunPrice[12][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 15, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23, guncharge = GunPrice[13][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 23, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
    {
    gun = 24, guncharge = GunPrice[15][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 24, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29, guncharge = GunPrice[18][0]/100*modsss, ammocharge = GunPrice[27][0]*ammo,PlayerInfo[playerid][pGun3] = 29,PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25, guncharge = GunPrice[19][0]/100*modsss, ammocharge = GunPrice[26][0]*ammo,PlayerInfo[playerid][pGun3] = 25, PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30, guncharge = GunPrice[22][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 30, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31, guncharge = GunPrice[23][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 31, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 34, guncharge = GunPrice[24][0]/100*modsss, ammocharge = GunPrice[29][0]*ammo,PlayerInfo[playerid][pGun4] = 34,PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else return SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
    return SendClientMessage(playerid, COLOR_GRAD3, infostring);
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))return SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    GivePlayerMoney(playerid, -payout);
    /*BizzInfo[local-99][bTill] += payout/3;
    ExtortionBiz(local-99, payout);
    BizzInfo[local-99][bProducts]--;*/
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
    printf("%s", string);
    PayLog(string);
    return 1;
    }
    else return SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
    }
    }
    return 1;
    }


    @Goldfire: So hab ichs doch :o?

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • probier mal so:


    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
    IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
    {
    if(PlayerInfo[playerid][pLevel] <= 4)return SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
    if(GetPlayerMoney(playerid) < 1)return SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
    if(PlayerInfo[playerid][pGunLic] == 0)return SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
    new gun,gunid[16],gunstring[256],guncharge,ammocharge,infostring[256];
    new local = PlayerInfo[playerid][pLocal];
    if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
    {
    new modsss = 200;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
    GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
    GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
    GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    return SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))return format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999)return SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !");
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46,guncharge = GunPrice[0][0]/100*modsss,ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2, guncharge = GunPrice[1][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 2, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3, guncharge = GunPrice[2][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 3, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5, guncharge = GunPrice[4][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 5, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6, guncharge = GunPrice[5][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 6, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7, guncharge = GunPrice[6][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 7,PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
    {
    gun = 10, guncharge = GunPrice[7][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 10, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 11, guncharge = GunPrice[8][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 11, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12, guncharge = GunPrice[9][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 12, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13, guncharge = GunPrice[10][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 13, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14, guncharge = GunPrice[11][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 14, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15, guncharge = GunPrice[12][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 15, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23, guncharge = GunPrice[13][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 23, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
    {
    gun = 24, guncharge = GunPrice[15][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 24, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29, guncharge = GunPrice[18][0]/100*modsss, ammocharge = GunPrice[27][0]*ammo,PlayerInfo[playerid][pGun3] = 29,PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25, guncharge = GunPrice[19][0]/100*modsss, ammocharge = GunPrice[26][0]*ammo,PlayerInfo[playerid][pGun3] = 25, PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30, guncharge = GunPrice[22][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 30, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31, guncharge = GunPrice[23][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 31, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 34, guncharge = GunPrice[24][0]/100*modsss, ammocharge = GunPrice[29][0]*ammo,PlayerInfo[playerid][pGun4] = 34,PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else return SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
    return SendClientMessage(playerid, COLOR_GRAD3, infostring);
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))return SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    GivePlayerMoney(playerid, -payout);
    /*BizzInfo[local-99][bTill] += payout/3;
    ExtortionBiz(local-99, payout);
    BizzInfo[local-99][bProducts]--;*/
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
    printf("%s", string);
    PayLog(string);
    return 1;
    }
    else return SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
    }
    }
    return 1;
    }

  • Ich weiß bissel raus gekommen lange her :CC


    Und Compiler Crasht schon wieder X(




    Jeder hat hier nen geilen Text stehen außer mir ._. <3