Mod ändern?

  • Hallo Leute,
    ich hab eben einen Mod auf meinem PC gefunden, der dafür sorgt das 8-10 Limosinen mich verfolgen,
    President Schutz heißt dieser,
    ich will aber statt Limo's Huntley's haben,
    ich habe die Stretch ID[409] gesucht aber nix gefunden x.x xD
    wie mache ich das auf Huntley's um?
    ID: 409 -> 579
    {$CLEO .cs}


    //-------------MAIN---------------
    thread 'CLEBER'
    wait 0


    :CLEBER_15
    wait 0
    if
    Player.Defined($PLAYER_CHAR)
    else_jump @CLEBER_15
    if and
    0AB0: key_pressed 76
    0AB0: key_pressed 73
    else_jump @CLEBER_15
    Model.Load(#BMYBOUN)
    Model.Load(#STRETCH)


    :CLEBER_64
    wait 0
    if and
    Model.Available(#BMYBOUN)
    Model.Available(#STRETCH)
    Actor.Driving($PLAYER_ACTOR)
    84A7: not actor $PLAYER_ACTOR driving_boat
    89AE: not actor $PLAYER_ACTOR driving_train
    84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
    else_jump @CLEBER_64
    fade 0 500
    wait 1000
    $CJ = Actor.CurrentCar($PLAYER_ACTOR)
    $ANGLE = Actor.Angle($PLAYER_ACTOR)
    04C4: store_coords_to $X $Y $Z from_actor $PLAYER_ACTOR with_offset 0.0 -11.0 0.0
    04C4: store_coords_to $X2 $Y2 $Z2 from_actor $PLAYER_ACTOR with_offset 0.0 -22.0 0.0
    04C4: store_coords_to $X3 $Y3 $Z3 from_actor $PLAYER_ACTOR with_offset 0.0 -33.0 0.0
    04C4: store_coords_to $X4 $Y4 $Z4 from_actor $PLAYER_ACTOR with_offset 0.0 -44.0 0.0
    04C4: store_coords_to $X5 $Y5 $Z5 from_actor $PLAYER_ACTOR with_offset 0.0 -55.0 0.0
    04C4: store_coords_to $X6 $Y6 $Z6 from_actor $PLAYER_ACTOR with_offset 0.0 -66.0 0.0
    04C4: store_coords_to $X7 $Y7 $Z7 from_actor $PLAYER_ACTOR with_offset 0.0 -77.0 0.0
    04C4: store_coords_to $X8 $Y8 $Z8 from_actor $PLAYER_ACTOR with_offset 0.0 -88.0 0.0
    04C4: store_coords_to $X9 $Y9 $Z9 from_actor $PLAYER_ACTOR with_offset 0.0 -99.0 0.0
    $CAR = Car.Create(#STRETCH, $X, $Y, $Z)
    Car.SetImmunities($CAR, 1, 1, 1, 1, 1)
    Car.Angle($CAR) = $ANGLE
    $CAR2 = Car.Create(#STRETCH, $X2, $Y2, $Z2)
    Car.SetImmunities($CAR2, 1, 1, 1, 1, 1)
    Car.Angle($CAR2) = $ANGLE
    $CAR3 = Car.Create(#STRETCH, $X3, $Y3, $Z3)
    Car.SetImmunities($CAR3, 1, 1, 1, 1, 1)
    Car.Angle($CAR3) = $ANGLE
    $CAR4 = Car.Create(#STRETCH, $X4, $Y4, $Z4)
    Car.SetImmunities($CAR4, 1, 1, 1, 1, 1)
    Car.Angle($CAR4) = $ANGLE
    $CAR5 = Car.Create(#STRETCH, $X5, $Y5, $Z5)
    Car.SetImmunities($CAR5, 1, 1, 1, 1, 1)
    Car.Angle($CAR5) = $ANGLE
    $CAR6 = Car.Create(#STRETCH, $X6, $Y6, $Z6)
    Car.SetImmunities($CAR6, 1, 1, 1, 1, 1)
    Car.Angle($CAR6) = $ANGLE
    $CAR7 = Car.Create(#STRETCH, $X7, $Y7, $Z7)
    Car.SetImmunities($CAR7, 1, 1, 1, 1, 1)
    Car.Angle($CAR7) = $ANGLE
    $CAR8 = Car.Create(#STRETCH, $X8, $Y8, $Z8)
    Car.SetImmunities($CAR8, 1, 1, 1, 1, 1)
    Car.Angle($CAR8) = $ANGLE
    $CAR9 = Car.Create(#STRETCH, $X9, $Y9, $Z9)
    Car.SetImmunities($CAR9, 1, 1, 1, 1, 1)
    Car.Angle($CAR9) = $ANGLE
    $P1 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR)
    $P2 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR2)
    $P3 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR3)
    $P4 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR4)
    $P5 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR5)
    $P6 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR6)
    $P7 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR7)
    $P8 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR8)
    $P9 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR9)
    07F8: car $CAR follow_car $CJ radius 8.0
    07F8: car $CAR2 follow_car $CAR radius 8.0
    07F8: car $CAR3 follow_car $CAR2 radius 8.0
    07F8: car $CAR4 follow_car $CAR3 radius 8.0
    07F8: car $CAR5 follow_car $CAR4 radius 8.0
    07F8: car $CAR6 follow_car $CAR5 radius 8.0
    07F8: car $CAR7 follow_car $CAR6 radius 8.0
    07F8: car $CAR8 follow_car $CAR7 radius 8.0
    07F8: car $CAR9 follow_car $CAR8 radius 8.0
    Car.SetMaxSpeed($CAR, 1000.0)
    Car.SetMaxSpeed($CAR2, 1000.0)
    Car.SetMaxSpeed($CAR3, 1000.0)
    Car.SetMaxSpeed($CAR4, 1000.0)
    Car.SetMaxSpeed($CAR5, 1000.0)
    Car.SetMaxSpeed($CAR6, 1000.0)
    Car.SetMaxSpeed($CAR7, 1000.0)
    Car.SetMaxSpeed($CAR8, 1000.0)
    Car.SetMaxSpeed($CAR9, 1000.0)
    wait 2000
    fade 1 250
    wait 10000
    Model.Destroy(#BMYBOUN)
    Model.Destroy(#RHINO)


    :CLEBER_1109
    wait 0
    if and
    0AB0: key_pressed 76
    0AB0: key_pressed 73
    else_jump @CLEBER_1109
    fade 0 500
    wait 1000
    Actor.DestroyInstantly($P1)
    Actor.DestroyInstantly($P2)
    Actor.DestroyInstantly($P3)
    Actor.DestroyInstantly($P4)
    Actor.DestroyInstantly($P5)
    Actor.DestroyInstantly($P6)
    Actor.DestroyInstantly($P7)
    Actor.DestroyInstantly($P8)
    Actor.DestroyInstantly($P9)
    Car.Destroy($CAR)
    Car.Destroy($CAR2)
    Car.Destroy($CAR3)
    Car.Destroy($CAR4)
    Car.Destroy($CAR5)
    Car.Destroy($CAR6)
    Car.Destroy($CAR7)
    Car.Destroy($CAR8)
    Car.Destroy($CAR9)
    wait 1000
    fade 1 500
    jump @CLEBER_15

  • Wie wärs mal mit nach "STRETCH" zu suchen?


    MFG

    Mit freundlichen Grüßen
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  • Hiermit createt er die Fahrezeuge ( vermute ich mal :D )

  • Ja toll ihr Halunken x.x



    Nirgens wird die STRETCH ID definiert,


    hatte gedacht der mod bezieht die Auto's aus den Namen,
    als ich STRETCH durch HUNTLEY änderte, kamen immernoch Limo's raus x.x




    so schlau bin ich auch noch xD

  • Evtl wird STRECH irgendwo im Cleo Ordner definiert


    hab nur die .cs datei sonst nix .. =P


    @Aiden
    Model.Load(#BMYBOUN)
    Model.Load(#STRETCH


    Hab da das stretch mal durch HUNTLEY oder die Huntley ID ersetzt, passierte nix


    &//BMYBOUN ist die Skin ID von den Bodyguard...



    ->


    <- die als Huntley halt