Hallo Leute,
ich hab eben einen Mod auf meinem PC gefunden, der dafür sorgt das 8-10 Limosinen mich verfolgen,
President Schutz heißt dieser,
ich will aber statt Limo's Huntley's haben,
ich habe die Stretch ID[409] gesucht aber nix gefunden x.x xD
wie mache ich das auf Huntley's um?
ID: 409 -> 579
{$CLEO .cs}
//-------------MAIN---------------
thread 'CLEBER'
wait 0
:CLEBER_15
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @CLEBER_15
if and
0AB0: key_pressed 76
0AB0: key_pressed 73
else_jump @CLEBER_15
Model.Load(#BMYBOUN)
Model.Load(#STRETCH)
:CLEBER_64
wait 0
if and
Model.Available(#BMYBOUN)
Model.Available(#STRETCH)
Actor.Driving($PLAYER_ACTOR)
84A7: not actor $PLAYER_ACTOR driving_boat
89AE: not actor $PLAYER_ACTOR driving_train
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
else_jump @CLEBER_64
fade 0 500
wait 1000
$CJ = Actor.CurrentCar($PLAYER_ACTOR)
$ANGLE = Actor.Angle($PLAYER_ACTOR)
04C4: store_coords_to $X $Y $Z from_actor $PLAYER_ACTOR with_offset 0.0 -11.0 0.0
04C4: store_coords_to $X2 $Y2 $Z2 from_actor $PLAYER_ACTOR with_offset 0.0 -22.0 0.0
04C4: store_coords_to $X3 $Y3 $Z3 from_actor $PLAYER_ACTOR with_offset 0.0 -33.0 0.0
04C4: store_coords_to $X4 $Y4 $Z4 from_actor $PLAYER_ACTOR with_offset 0.0 -44.0 0.0
04C4: store_coords_to $X5 $Y5 $Z5 from_actor $PLAYER_ACTOR with_offset 0.0 -55.0 0.0
04C4: store_coords_to $X6 $Y6 $Z6 from_actor $PLAYER_ACTOR with_offset 0.0 -66.0 0.0
04C4: store_coords_to $X7 $Y7 $Z7 from_actor $PLAYER_ACTOR with_offset 0.0 -77.0 0.0
04C4: store_coords_to $X8 $Y8 $Z8 from_actor $PLAYER_ACTOR with_offset 0.0 -88.0 0.0
04C4: store_coords_to $X9 $Y9 $Z9 from_actor $PLAYER_ACTOR with_offset 0.0 -99.0 0.0
$CAR = Car.Create(#STRETCH, $X, $Y, $Z)
Car.SetImmunities($CAR, 1, 1, 1, 1, 1)
Car.Angle($CAR) = $ANGLE
$CAR2 = Car.Create(#STRETCH, $X2, $Y2, $Z2)
Car.SetImmunities($CAR2, 1, 1, 1, 1, 1)
Car.Angle($CAR2) = $ANGLE
$CAR3 = Car.Create(#STRETCH, $X3, $Y3, $Z3)
Car.SetImmunities($CAR3, 1, 1, 1, 1, 1)
Car.Angle($CAR3) = $ANGLE
$CAR4 = Car.Create(#STRETCH, $X4, $Y4, $Z4)
Car.SetImmunities($CAR4, 1, 1, 1, 1, 1)
Car.Angle($CAR4) = $ANGLE
$CAR5 = Car.Create(#STRETCH, $X5, $Y5, $Z5)
Car.SetImmunities($CAR5, 1, 1, 1, 1, 1)
Car.Angle($CAR5) = $ANGLE
$CAR6 = Car.Create(#STRETCH, $X6, $Y6, $Z6)
Car.SetImmunities($CAR6, 1, 1, 1, 1, 1)
Car.Angle($CAR6) = $ANGLE
$CAR7 = Car.Create(#STRETCH, $X7, $Y7, $Z7)
Car.SetImmunities($CAR7, 1, 1, 1, 1, 1)
Car.Angle($CAR7) = $ANGLE
$CAR8 = Car.Create(#STRETCH, $X8, $Y8, $Z8)
Car.SetImmunities($CAR8, 1, 1, 1, 1, 1)
Car.Angle($CAR8) = $ANGLE
$CAR9 = Car.Create(#STRETCH, $X9, $Y9, $Z9)
Car.SetImmunities($CAR9, 1, 1, 1, 1, 1)
Car.Angle($CAR9) = $ANGLE
$P1 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR)
$P2 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR2)
$P3 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR3)
$P4 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR4)
$P5 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR5)
$P6 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR6)
$P7 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR7)
$P8 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR8)
$P9 = Actor.CreateAsDriver(Mission1, #BMYBOUN, $CAR9)
07F8: car $CAR follow_car $CJ radius 8.0
07F8: car $CAR2 follow_car $CAR radius 8.0
07F8: car $CAR3 follow_car $CAR2 radius 8.0
07F8: car $CAR4 follow_car $CAR3 radius 8.0
07F8: car $CAR5 follow_car $CAR4 radius 8.0
07F8: car $CAR6 follow_car $CAR5 radius 8.0
07F8: car $CAR7 follow_car $CAR6 radius 8.0
07F8: car $CAR8 follow_car $CAR7 radius 8.0
07F8: car $CAR9 follow_car $CAR8 radius 8.0
Car.SetMaxSpeed($CAR, 1000.0)
Car.SetMaxSpeed($CAR2, 1000.0)
Car.SetMaxSpeed($CAR3, 1000.0)
Car.SetMaxSpeed($CAR4, 1000.0)
Car.SetMaxSpeed($CAR5, 1000.0)
Car.SetMaxSpeed($CAR6, 1000.0)
Car.SetMaxSpeed($CAR7, 1000.0)
Car.SetMaxSpeed($CAR8, 1000.0)
Car.SetMaxSpeed($CAR9, 1000.0)
wait 2000
fade 1 250
wait 10000
Model.Destroy(#BMYBOUN)
Model.Destroy(#RHINO)
:CLEBER_1109
wait 0
if and
0AB0: key_pressed 76
0AB0: key_pressed 73
else_jump @CLEBER_1109
fade 0 500
wait 1000
Actor.DestroyInstantly($P1)
Actor.DestroyInstantly($P2)
Actor.DestroyInstantly($P3)
Actor.DestroyInstantly($P4)
Actor.DestroyInstantly($P5)
Actor.DestroyInstantly($P6)
Actor.DestroyInstantly($P7)
Actor.DestroyInstantly($P8)
Actor.DestroyInstantly($P9)
Car.Destroy($CAR)
Car.Destroy($CAR2)
Car.Destroy($CAR3)
Car.Destroy($CAR4)
Car.Destroy($CAR5)
Car.Destroy($CAR6)
Car.Destroy($CAR7)
Car.Destroy($CAR8)
Car.Destroy($CAR9)
wait 1000
fade 1 500
jump @CLEBER_15