new Float:Pos[3];
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
for(new player=0, maxplayers=GetMaxPlayers(); player<maxplayers; player++){
if(!IsPlayerConnected(player) !IsPlayerInRangeOfPoint(player, 35, Pos[0], Pos[1], Pos[2])) continue;
PlayAudioStreamForPlayer(player,"URL");
}
das in eine public rein mittels timer aufrufen udn gut ist