Erstmal mein Code:
Code
new Text:Skinauwahl_Background;
new Text:Skinauswahl_Uberschrift;
new Text:Skinauswahl_Right;
new Text:Skinauswahl_Left;
new Text:Skinauswahl_Right_Background;
new Text:Skinauswahl_Left_Background;
new PlayerText:Skinauswahl_Box1[MAX_PLAYERS];
new PlayerText:Skinauswahl_Box2[MAX_PLAYERS];
new PlayerText:Skinauswahl_Box3[MAX_PLAYERS];
new PlayerText:Skinauswahl_Box4[MAX_PLAYERS];
in OnGameModeInit:
Code
Skinauwahl_Background = TextDrawCreate(554.000305, 279.750061, "usebox");
TextDrawLetterSize(Skinauwahl_Background, 0.000000, 12.192590);
TextDrawTextSize(Skinauwahl_Background, 128.823532, 0.000000);
TextDrawAlignment(Skinauwahl_Background, 1);
TextDrawColor(Skinauwahl_Background, 0);
TextDrawUseBox(Skinauwahl_Background, true);
TextDrawBoxColor(Skinauwahl_Background, 102);
TextDrawSetShadow(Skinauwahl_Background, 0);
TextDrawSetOutline(Skinauwahl_Background, 0);
TextDrawFont(Skinauwahl_Background, 0);
Skinauswahl_Right_Background = TextDrawCreate(554.000000, 396.416717, "usebox");
TextDrawLetterSize(Skinauswahl_Right_Background, 0.000000, 1.562958);
TextDrawTextSize(Skinauswahl_Right_Background, 498.705993, 0.000000);
TextDrawAlignment(Skinauswahl_Right_Background, 1);
TextDrawColor(Skinauswahl_Right_Background, 0);
TextDrawUseBox(Skinauswahl_Right_Background, true);
TextDrawBoxColor(Skinauswahl_Right_Background, 102);
TextDrawSetShadow(Skinauswahl_Right_Background, 0);
TextDrawSetOutline(Skinauswahl_Right_Background, 0);
TextDrawFont(Skinauswahl_Right_Background, 0);
Skinauswahl_Left_Background = TextDrawCreate(500.823730, 415.083312, "usebox");
TextDrawLetterSize(Skinauswahl_Left_Background, 0.000000, -2.585180);
TextDrawTextSize(Skinauswahl_Left_Background, 445.529663, 0.000000);
TextDrawAlignment(Skinauswahl_Left_Background, 1);
TextDrawColor(Skinauswahl_Left_Background, 0);
TextDrawUseBox(Skinauswahl_Left_Background, true);
TextDrawBoxColor(Skinauswahl_Left_Background, 102);
TextDrawSetShadow(Skinauswahl_Left_Background, 0);
TextDrawSetOutline(Skinauswahl_Left_Background, 0);
TextDrawFont(Skinauswahl_Left_Background, 0);
Skinauswahl_Uberschrift = TextDrawCreate(136.470581, 266.000000, "Skinauwahl");
TextDrawLetterSize(Skinauswahl_Uberschrift, 0.668823, 2.136667);
TextDrawAlignment(Skinauswahl_Uberschrift, 1);
TextDrawColor(Skinauswahl_Uberschrift, -1);
TextDrawSetShadow(Skinauswahl_Uberschrift, 0);
TextDrawSetOutline(Skinauswahl_Uberschrift, 1);
TextDrawBackgroundColor(Skinauswahl_Uberschrift, 51);
TextDrawFont(Skinauswahl_Uberschrift, 1);
TextDrawSetProportional(Skinauswahl_Uberschrift, 1);
Skinauswahl_Right = TextDrawCreate(527.058593, 395.500030, ">>>");
TextDrawLetterSize(Skinauswahl_Right, 0.449999, 1.600000);
TextDrawAlignment(Skinauswahl_Right, 2);
TextDrawColor(Skinauswahl_Right, -1);
TextDrawSetShadow(Skinauswahl_Right, 0);
TextDrawSetOutline(Skinauswahl_Right, 1);
TextDrawBackgroundColor(Skinauswahl_Right, 51);
TextDrawFont(Skinauswahl_Right, 1);
TextDrawSetProportional(Skinauswahl_Right, 1);
TextDrawSetSelectable(Skinauswahl_Right, true);
Skinauswahl_Left = TextDrawCreate(472.941253, 395.500000, "<<<");
TextDrawLetterSize(Skinauswahl_Left, 0.449999, 1.600000);
TextDrawAlignment(Skinauswahl_Left, 2);
TextDrawColor(Skinauswahl_Left, -1);
TextDrawSetShadow(Skinauswahl_Left, 0);
TextDrawSetOutline(Skinauswahl_Left, 1);
TextDrawBackgroundColor(Skinauswahl_Left, 51);
TextDrawFont(Skinauswahl_Left, 1);
TextDrawSetProportional(Skinauswahl_Left, 1);
TextDrawSetSelectable(Skinauswahl_Left, true);
Alles anzeigen
der Command
und die Methode selber: skinauswahl(playerid, frakid)
Code
skinauswahl(playerid, frakid)
{
if(frakid == 1)
{
Skinauswahl_Box1[playerid] = CreatePlayerTextDraw(playerid, 228.587768, 294.333557, "");
PlayerTextDrawLetterSize(playerid, Skinauswahl_Box1[playerid], 0.000000, 8.917206);
PlayerTextDrawTextSize(playerid, Skinauswahl_Box1[playerid], 147.293975, 0.000000);
PlayerTextDrawAlignment(playerid, Skinauswahl_Box1[playerid], 1);
PlayerTextDrawColor(playerid, Skinauswahl_Box1[playerid], 0);
PlayerTextDrawUseBox(playerid, Skinauswahl_Box1[playerid], true);
PlayerTextDrawBoxColor(playerid, Skinauswahl_Box1[playerid], 102);
PlayerTextDrawSetShadow(playerid, Skinauswahl_Box1[playerid], 0);
PlayerTextDrawSetOutline(playerid, Skinauswahl_Box1[playerid], 0);
PlayerTextDrawFont(playerid, Skinauswahl_Box1[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetSelectable(playerid, Skinauswahl_Box1[playerid], true);
PlayerTextDrawSetPreviewModel(playerid, Skinauswahl_Box1[playerid], 32);
PlayerTextDrawSetPreviewRot(playerid,Skinauswahl_Box1[playerid], -16.0, 0.0, 0.0);
Skinauswahl_Box2[playerid] = CreatePlayerTextDraw(playerid, 329.999542, 294.333465, "");
PlayerTextDrawLetterSize(playerid, Skinauswahl_Box2[playerid], 0.000000, 8.922659);
PlayerTextDrawTextSize(playerid, Skinauswahl_Box2[playerid], 247.999679, 0.000000);
PlayerTextDrawAlignment(playerid, Skinauswahl_Box2[playerid], 1);
PlayerTextDrawColor(playerid, Skinauswahl_Box2[playerid], 0);
PlayerTextDrawUseBox(playerid, Skinauswahl_Box2[playerid], true);
PlayerTextDrawBoxColor(playerid, Skinauswahl_Box2[playerid], 102);
PlayerTextDrawSetShadow(playerid, Skinauswahl_Box2[playerid], 0);
PlayerTextDrawSetOutline(playerid, Skinauswahl_Box2[playerid], 0);
PlayerTextDrawFont(playerid, Skinauswahl_Box2[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetSelectable(playerid, Skinauswahl_Box2[playerid], true);
PlayerTextDrawSetPreviewModel(playerid, Skinauswahl_Box2[playerid], 33);
PlayerTextDrawSetPreviewRot(playerid,Skinauswahl_Box2[playerid], -16.0, 0.0, 0.0);
Skinauswahl_Box3[playerid] = CreatePlayerTextDraw(playerid, 431.645965, 294.333404, "");
PlayerTextDrawLetterSize(playerid, Skinauswahl_Box3[playerid], 0.000000, 8.874617);
PlayerTextDrawTextSize(playerid, Skinauswahl_Box3[playerid], 349.528320, 0.000000);
PlayerTextDrawAlignment(playerid, Skinauswahl_Box3[playerid], 1);
PlayerTextDrawColor(playerid, Skinauswahl_Box3[playerid], 0);
PlayerTextDrawUseBox(playerid, Skinauswahl_Box3[playerid], true);
PlayerTextDrawBoxColor(playerid, Skinauswahl_Box3[playerid], 102);
PlayerTextDrawSetShadow(playerid, Skinauswahl_Box3[playerid], 0);
PlayerTextDrawSetOutline(playerid, Skinauswahl_Box3[playerid], 0);
PlayerTextDrawFont(playerid, Skinauswahl_Box3[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetSelectable(playerid, Skinauswahl_Box3[playerid], true);
PlayerTextDrawSetPreviewModel(playerid, Skinauswahl_Box3[playerid], 34);
PlayerTextDrawSetPreviewRot(playerid,Skinauswahl_Box3[playerid], -16.0, 0.0, 0.0);
Skinauswahl_Box4[playerid] = CreatePlayerTextDraw(playerid, 534.705322, 294.333221, "");
PlayerTextDrawLetterSize(playerid, Skinauswahl_Box4[playerid], 0.000000, 8.862201);
PlayerTextDrawTextSize(playerid, Skinauswahl_Box4[playerid], 453.058319, 0.000000);
PlayerTextDrawAlignment(playerid, Skinauswahl_Box4[playerid], 1);
PlayerTextDrawColor(playerid, Skinauswahl_Box4[playerid], 0);
PlayerTextDrawUseBox(playerid, Skinauswahl_Box4[playerid], true);
PlayerTextDrawBoxColor(playerid, Skinauswahl_Box4[playerid], 102);
PlayerTextDrawSetShadow(playerid, Skinauswahl_Box4[playerid], 0);
PlayerTextDrawSetOutline(playerid, Skinauswahl_Box4[playerid], 0);
PlayerTextDrawFont(playerid, Skinauswahl_Box4[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetSelectable(playerid, Skinauswahl_Box4[playerid], true);
PlayerTextDrawSetPreviewModel(playerid, Skinauswahl_Box4[playerid], 35);
PlayerTextDrawSetPreviewRot(playerid,Skinauswahl_Box4[playerid], -16.0, 0.0, 0.0);
PlayerTextDrawShow(playerid,Skinauswahl_Box1[playerid]);
PlayerTextDrawShow(playerid,Skinauswahl_Box2[playerid]);
PlayerTextDrawShow(playerid,Skinauswahl_Box3[playerid]);
PlayerTextDrawShow(playerid,Skinauswahl_Box4[playerid]);
TextDrawShowForPlayer(playerid,Skinauwahl_Background);
TextDrawShowForPlayer(playerid,Skinauswahl_Uberschrift);
TextDrawShowForPlayer(playerid,Skinauswahl_Right);
TextDrawShowForPlayer(playerid,Skinauswahl_Left);
TextDrawShowForPlayer(playerid,Skinauswahl_Right_Background);
TextDrawShowForPlayer(playerid,Skinauswahl_Left_Background);
SelectTextDraw(playerid, 0xdb7d03ff);
}
}
Alles anzeigen
Zum Problem:
irgendwie wird
new PlayerText:Skinauswahl_Box1[MAX_PLAYERS];
new PlayerText:Skinauswahl_Box2[MAX_PLAYERS];
new PlayerText:Skinauswahl_Box3[MAX_PLAYERS];
new PlayerText:Skinauswahl_Box4[MAX_PLAYERS];
das nicht gezeigt.
Woran kann das liegen?
So soll es aussehen:
So sieht es aus: