Stay in the World Bons Bug

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Guten Tag,
    Sobald man auf den Server connectet kommt Stay in the World Bons.
    Code von SetPlayerSpawn:
    Function SetPlayerSpawn(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pTot] == 1)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Da du Schwer Verletzt wurdest, liegst du nun Bewusstlos am Boden");
    TogglePlayerControllable(playerid, 0);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,1162.871704, -1339.109619, 14.297291);
    SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
    SetPlayerCameraLookAt(playerid, 1178.824829, -1325.804077, 13.284119);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerInterior(playerid, 0);
    return 1;
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "NeuerBot", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PlayerInfo[playerid][pChar] = 255;
    PlayerInfo[playerid][pJob] = 14;
    SetPlayerSkin(playerid, 255);
    PutPlayerInVehicle(playerid, car_BulletLS, 0);
    }
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "Busbot1", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PlayerInfo[playerid][pChar] = 255;
    PlayerInfo[playerid][pJob] = 14;
    SetPlayerSkin(playerid, 255);
    PutPlayerInVehicle(playerid, car_Busbot1, 0);
    }
    }
    if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    AtRegestration[playerid] = 1;
    RegistrationStep[playerid] = 1;
    SetPlayerCameraPos(playerid, 1434.6798, -1612.6145, 72.9015);
    SetPlayerCameraLookAt(playerid, 1435.2239, -1613.4575, 72.4415);
    TogglePlayerControllable(playerid,0);
    SendClientMessage(playerid, COLOR_YELLOW, "");
    SendClientMessage(playerid, COLOR_LIGHTRED, "Bist du Männlich oder Weiblich?");
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Männlich","Weiblich");
    SetPlayerCameraPos(playerid, 1434.6798, -1612.6145, 72.9015);
    SetPlayerCameraLookAt(playerid, 1435.2239, -1613.4575, 72.4415);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid, 0);
    }
    new rand;
    new house = PlayerInfo[playerid][pPhousekey];
    if(PlayerPaintballing[playerid] != 0)
    {
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 29, 999);
    GivePlayerWeapon(playerid, 24, 999);
    rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    return 1;
    }
    if(KnastTime[playerid] > 0)
    {
    SetPlayerToKnast(playerid,Knast[playerid]);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Flüchten bringt nichts, zurück in die Zelle!");
    SetPlayerInterior(playerid,3);
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 1)
    {
    SetPlayerInterior(playerid,10);
    SetPlayerPos(playerid,219.4217,110.5207,999.0156);
    SetCameraBehindPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
    SetPlayerVirtualWorld(playerid, 0);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Flüchten bringt nichts, zurück in die Zelle!");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 2)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du wurdest wieder ins Gefängnis gebracht!");
    SetPlayerInterior(playerid,6);
    SetCameraBehindPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
    SetPlayerPos(playerid, 263.5588,86.7332,1001.0391);
    SetPlayerVirtualWorld(playerid, 0);
    return 1;
    }
    if(PlayerInfo[playerid][pGangJailed] == 1)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid, 218.9510,-231.8540,1.7786);
    SetCameraBehindPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
    return 1;
    }
    if(house != 255)
    {
    if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
    PlayerInfo[playerid][pLocal] = house;
    PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
    SetPlayerVirtualWorld(playerid,house);
    return 1;
    }
    }//======== ALLE SPAWNS ===== //
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LS Police spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid, 227.2998,74.1214,1005.0391); // Warp the player
    SetPlayerFacingAngle(playerid,272.6156);
    SetPlayerInterior(playerid,6);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,0);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,-1718.0100000,1018.0400000,17.8000000);
    SetPlayerFacingAngle(playerid,90.0000);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerArmour(playerid, 100);


    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//lvpd spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid,2281.1982,2446.8792,3.5313);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Sanitäter spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,1178.0094,-1323.1536,14.0989);
    SetPlayerFacingAngle(playerid,273.6423);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerHealth(playerid,100);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid,2107.4829,1004.1138,11.0651);
    SetPlayerFacingAngle(playerid,1.7557);
    return 1;
    }
    if (PlayerInfo[playerid][pLeader] == 6)//Leader Yakuza
    {
    SetPlayerToTeamColor(playerid);// fraktions farbe
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid,2632.5498,1824.4310,11.0234);//spawn koordinaten
    SetPlayerFacingAngle(playerid,88.3555);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if(PlayerInfo[playerid][pMember] == 6)//Member Yakuza
    {
    SetPlayerHealth(playerid,100);
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid,2632.5498,1824.4310,11.0234);//spawn koordinaten
    SetPlayerFacingAngle(playerid,88.3555);
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] == 7)//San Andreas Präsident spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,1290.6393,-791.4279,1089.9375);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid, 4);
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if(PlayerInfo[playerid][pMember] == 7)//Bodyguard spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,1274.0594,-790.8364,1089.9316);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid, 4);
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 1956.5480,691.4636,10.8203);
    SetPlayerFacingAngle(playerid,88.2029);
    SetPlayerHealth(playerid,100);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News Reporter spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,-308.4424,1538.4647,75.5625);
    SetPlayerFacingAngle(playerid, 179.6135);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid, 1025.2363,-1358.8267,13.7266);
    SetPlayerFacingAngle(playerid,243.8503);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //Fuegos
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2642.3894,1398.7834,906.4666);
    SetPlayerFacingAngle(playerid,51.4238);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid, 0);
    PlayerInfo[playerid][pInt] = 3;
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //GROOVE STREET FAMILIY
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2529.3440,-1667.3522,15.1686);
    SetPlayerHealth(playerid,100);
    SetPlayerVirtualWorld(playerid, 0);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //Ballas GANG
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2473.5352,-1287.1400,29.8294);
    SetPlayerFacingAngle(playerid,177.0701);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Street Racer
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2032.5929,161.4476,29.046);
    SetPlayerFacingAngle(playerid,263.0450);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) //Los Santos Vagos
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerVirtualWorld(playerid,8);
    SetPlayerFacingAngle(playerid,88.9785);
    SetPlayerInterior(playerid,8);
    SetPlayerVirtualWorld(playerid, 0);
    PlayerInfo[playerid][pInt] = 8;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //Varios Los Aztecas
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,134.9023);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,9);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) //Los Santos Rifa
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2465.1494,-21.6143,28.0547);
    SetPlayerHealth(playerid,100);
    SetPlayerFacingAngle(playerid,223.2888);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) //RS SPAWN
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,234.1262,1081.6293,1084.2415);
    SetPlayerFacingAngle(playerid,179.4645);
    SetPlayerInterior(playerid,6);
    SetPlayerVirtualWorld(playerid,5);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) //Terroristen
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,179.9684);
    SetPlayerInterior(playerid,8);
    SetPlayerVirtualWorld(playerid,12);
    GivePlayerWeapons(playerid);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if(IsPlayerInFrac(playerid, 21))
    {
    SetPlayerPos(playerid, 2562.6875,-1282.1237,1065.3672);
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22) //SWAT
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,10);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,216.5056,168.7749,1003.0234);
    SetPlayerFacingAngle(playerid,273.0);
    SetPlayerInterior(playerid, 3);
    SetPlayerArmour(playerid, 100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) //Triaden spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2720.4929,-318.5245,7.8438);
    SetPlayerFacingAngle(playerid,46.0943);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid, 0);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) //Oamt spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2176.3252,2046.1682,16.3220);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid, 0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if(IsAnInstructor(playerid)) //Fahrschule spawn
    {
    if(SchoolSpawn[playerid] == 0)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2022.2632,-116.6569,1035.1719);
    SetPlayerFacingAngle(playerid,4.7173);
    SetPlayerInterior(playerid,3);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerHealth(playerid, 100);
    GivePlayerWeapons(playerid);
    }
    else if(SchoolSpawn[playerid] == 1)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2145.5706,-1803.3696,16.1406);
    SetPlayerFacingAngle(playerid,4.7173);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerHealth(playerid, 100);
    GivePlayerWeapons(playerid);
    }
    return 1;
    }
    if ((gTeam[playerid]) == 1)
    {
    SetPlayerToTeamColor(playerid);
    rand = random(sizeof(gMedPlayerSpawns));
    SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 270.0);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    if(PlayerInfo[playerid][pOrigin] == 1 || PlayerInfo[playerid][pOrigin] == 2 || PlayerInfo[playerid][pOrigin] == 3)
    {
    SetPlayerPos(playerid,1757.8586,-1895.5825,13.5561);
    SetPlayerFacingAngle(playerid,267.9927);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid, 0);
    PlayerInfo[playerid][pInt] = 0;
    PlayerInfo[playerid][pRollerLic] = 1;
    PlayerInfo[playerid][pPhoneBook] = 1;
    }
    else
    {
    rand = random(sizeof(gRandomPlayerSpawns));
    SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 180.0); //normal 270.0
    SetPlayerInterior(playerid,3); //normal 15
    PlayerInfo[playerid][pInt] = 3; //normal 15
    SetPlayerVirtualWorld(playerid, 0);
    }
    return 1;
    }
    }
    return 1;
    }


    Mfg, Corvus

  • Beitrag von Corvus ()

    Dieser Beitrag wurde gelöscht, Informationen über den Löschvorgang sind nicht verfügbar.
  • Der Bug ist kein Bug sondern ein Denkfehler von dir.
    Der Player wird wahrscheinlich außerhalb der von dir gesetzten WorldBounds gespawned bzw. das System denkt, dass er nach dem Relog da steht.


    Evtl. mal die Positionen von OnPlayerRequestClass ändern bzw. die Koordinaten bei AddPlayerClass unter OnGameModeInit ändern, sodass diese innerhalb deiner Grenzen sind.

  • Was ist den mit den Peds?
    Lässt du für den Spieler auch die AddPlayerClass laden?

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen