Hey!
Wo sind die Fehler?
C
#pragma once
using namespace std;
#include <iostream>
#include <string>
#include <Windows.h>
#include <conio.h>
public ref class MessageBox
namespace AC {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
/// <summary>
/// Zusammenfassung für Form1
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO: Konstruktorcode hier hinzufügen.
//
}
protected:
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Button^ button1;
protected:
private:
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
System::ComponentModel::Container ^components;
#pragma region Windows Form Designer generated code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
void InitializeComponent(void)
{
this->button1 = (gcnew System::Windows::Forms::Button());
this->SuspendLayout();
//
// button1
//
this->button1->Location = System::Drawing::Point(144, 99);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(77, 27);
this->button1->TabIndex = 0;
this->button1->Text = L"Klick mich";
this->button1->UseVisualStyleBackColor = true;
this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(384, 308);
this->Controls->Add(this->button1);
this->Name = L"Form1";
this->Text = L"[XPR]AC v0.0.1";
this->ResumeLayout(false);
}
#pragma endregion
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
MessageBoxA(0, "g","df",0);
}
};
}
Alles anzeigen
mfg