Hallo Liebe Community ich habe ein Problem mit dem /buygun Befehl und dem /rep Befehl
Das Problem liegt darin ich gehe in den Ammunation und will mir eine Waffe kaufen es erscheint ein Kästchen wo die Waffen drin stehen mit Preis und Muntion wenn ich dann eine anklicke wird mir aber keine Waffe in die Hand gegeben
und auch kein Geld abgezogen wie bekomme ich das richtig ?
Hier der Befehel: if(strcmp(cmd, "/buygun", true) == 0)
{
if(PlayerInfo[playerid][pGunLic] == 0)
{
SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein!");
return 1;
}
if(IsPlayerConnected(playerid) && IsPlayerInRangeOfPoint(playerid,15.0,294.7483,-80.4023,1001.5156) || IsPlayerInRangeOfPoint(playerid,15.0,293.2292,-106.7353,1001.5156))
{
ShowPlayerDialog(playerid,DIALOG_AMMUNATION,DIALOG_STYLE_LIST,"{0066FF}Waffenshop Menü","{FFFFFF}Deagle - 120 Schuss - $2.500\n{FFFFFF}MP5 - 299 Schuss - $3.000\n{FFFFFF}M4 - 299 Schuss - $3.444\n{FFFFFF}Shotgun - 100 Schuss - $1.899\n{FFFFFF}AK-47 - 299 Schuss - $3.444\n{FFFFFF}Baseball Schläger - $250\n{FFFFFF}Schlagring - $100\n{FFFFFF}Billiardstock - $100\n{FFFFFF}Katana - $100\n{FFFFFF}Silenced 9mm - 99 Schuss - $2545\n{FFFFFF}Rifle - 99 Schuss - $3504 ","Kaufen","Beenden");
}
else
{
SendClientMessage(playerid, COLOR_WHITE,"Du bist nicht im Ammunation LS.");
return 1;
}
return 1;
}
if (strcmp(cmd, "/buygun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerMoney(playerid) < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Du hast nicht genug Geld !");
return 1;
}
if(PlayerInfo[playerid][pGunLic] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Du hast kein Waffenschein !");
return 1;
}
/*
Ahhhhh meine Lieblingsstelle! xD Hier ist definiert das man ohne schein keine waffen kaufen kann
<=0 bedeuted wenn du kein schein hast
*/
new gun;
new modsss = 100;
new gunid[16];
new gunstring1[256];
new gunstring2[256];
new gunstring3[256];
new gunstring4[256];
new gunstring5[256];
new infostring[256];
new guncharge;
new ammocharge;
new location = PlayerInfo[playerid][pLocal];
if(location == 99 || location == 100 || location == 102)
{
if(BizzInfo[location-99][bProducts] <= 0)
{
GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
format(gunstring2, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
format(gunstring3, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Rifle ($%d)",
GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !"); return 1; }
if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*modsss;
ammocharge = 0;
}
else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15; guncharge = GunPrice[12][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*modsss; ammocharge = GunPrice[27][0]*ammo;
PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*modsss; ammocharge = GunPrice[26][0]*ammo;
PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*modsss; ammocharge = GunPrice[29][0]*ammo;
PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, " Du hast nicht $%d !",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
SendClientMessage(playerid, COLOR_GREY, " Geht nicht !");
return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(location == 102 && IsACop(playerid)) { }
else
{
SendClientMessage(playerid, COLOR_WHITE,"Für Mitglieder einer Staatlichen Fraktion sind die Waffen Kostenlos.");
GivePlayerMoney(playerid, - payout);
}
BizzInfo[location-99][bTill] += payout;
ExtortionBiz(location-99, payout);
BizzInfo[location-99][bProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s hat Waffen für $%d eingekauft Am BIZ: %d", sendername, payout, location-99);
printf("%s", string);
PayLog(string);
}
else
{
SendClientMessage(playerid, COLOR_WHITE,"Du bist nicht in einen Laden.");
return 1;
}
}
return 1;
}
Und nun zum /rep Befehl
Wenn ich als Medic bei mir /rep eingeben an dem Punkt steht du bist an keinem /rep Punkt
Hier der /rep Befhel: if(strcmp(cmd,"/rep",true) == 0)
{
if(IsACop(playerid) || IsPlayerInFrac(playerid,4) || IsPlayerInFrac(playerid,7))
{
if(IsAtRep(playerid))
{
new veh = GetPlayerVehicleID(playerid);
if(IsAnAmbulance(veh) || IsACopCar(veh) ||IsAArmyCar(veh) || IsAPraesiCar(veh) || IsAFbiCar(veh))
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new Float:vehX, Float:vehY, Float:vehZ, Float:vehA;
GetVehiclePos(veh,vehX,vehY,vehZ);
GetVehicleZAngle(veh,vehA);
RemovePlayerFromVehicle(playerid);
FreezePlayer(playerid);
SetVehicleToRespawn(veh);
SetTimerEx("Rep",5000,0,"iiffff",playerid,veh,vehX,vehY,vehZ,vehA);
GameTextForPlayer(playerid,"~g~Fahrzeugreperatur~n~~y~Bitte warten...",4500,3);
}
else SendClientMessage(playerid,COLOR_RED," Du bist nicht der Fahrer!");
}
else SendClientMessage(playerid,COLOR_RED," Du bist in keinem Staatsfahrzeug!");
}
else SendClientMessage(playerid,COLOR_RED," Du bist an keinem /rep-Punkt!");
}
else SendClientMessage(playerid,COLOR_RED," Du bist nicht berechtigt, dein Fahrzeug auf Kosten des Staats zu reparieren!");
return 1;
}
Ich hoffe ihr könnt mir weiterhelfen =) !