Tropical Island beta (0.3.7)

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Machst du da was draus?


    Nein.

    Oder verkaufst du es?


    Nein

    Oder suchst du einen Scripter dazu?


    Nein.

    Lass die Map bitte nicht auf der Festplatte vergammeln und stell das nicht für jeden zur Verfügung


    Hab ich nicht vor. ;)

    Sieht sehr gut aus, ich würd die jedoch gerne mal in Live sehen


    Kannst du bald. Sie ist schon einem Projekt versprochen. Aber bevor sie nicht zu 100% fertig ist, rücke ich die nicht raus.

    Würdest du uns auch Verraten wie die ID vom Objekt ist?


    Welche? Da sind mehrere. ^^

  • Die großes Fläche ist ein Objekt


    Nein, eben nicht. Da ich die Insel von der Größe her individuell angefertigt habe, ist das nicht nur ein Objekt. Und wenn du dir das Filterscript mal anschaust, wirst du sehen, dass es sich dort auch um mehrere Objekte handelt.

    Spoiler anzeigen
    CreateMIObjects(playerid)
    {
    // Create modular island player objects (with draw distance of 599m)
    CreatePlayerObject(playerid,19529,-3130.000000,0.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19530,-3130.000000,140.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19531,-3130.000000,280.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19532,-3130.000000,70.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19532,-3130.000000,210.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19533,-3238.750000,210.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19534,-3200.000000,210.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19532,-3200.000000,280.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19534,-3200.000000,70.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19532,-3200.000000,140.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19534,-3200.000000,70.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19532,-3200.000000,0.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19535,-3277.500000,210.000000,4.000000,0.000000,0.000000,270.000000, 999.0);
    CreatePlayerObject(playerid,19532,-3277.500000,140.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19532,-3277.500000,280.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19532,-3277.500000,0.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19535,-3277.500000,70.000000,4.000000,0.000000,0.000000,270.000000, 999.0);
    CreatePlayerObject(playerid,19533,-3238.750000,70.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19536,-3238.750000,0.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19537,-3238.750000,140.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19538,-3238.750000,280.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19542,-3052.500000,0.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19541,-3052.500000,70.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19535,-3060.000000,70.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19532,-3060.000000,0.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19532,-3060.000000,140.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19535,-3060.000000,210.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19532,-3060.000000,280.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19542,-3052.500000,140.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19541,-3052.500000,210.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19542,-3052.500000,280.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19540,-3052.500000,-62.500000,4.000000,0.000000,0.000000,270.000000, 999.0);
    CreatePlayerObject(playerid,19541,-3060.000000,-62.500000,4.000000,0.000000,0.000000,-90.000000, 999.0);
    CreatePlayerObject(playerid,19542,-3130.000000,-62.500000,4.000000,0.000000,0.000000,270.000000, 999.0);
    CreatePlayerObject(playerid,19541,-3200.000000,-62.500000,4.000000,0.000000,0.000000,-90.000000, 999.0);
    CreatePlayerObject(playerid,19539,-3238.750000,-62.500000,4.000000,0.000000,0.000000,270.000000, 999.0);
    CreatePlayerObject(playerid,19541,-3277.500000,-62.500000,4.000000,0.000000,0.000000,-90.000000, 999.0);
    CreatePlayerObject(playerid,19540,-3285.000000,-62.500000,4.000000,0.000000,0.000000,180.000000, 999.0);
    CreatePlayerObject(playerid,19542,-3410.000488,0.000000,4.000000,0.000000,0.000000,270.000000, 999.0);
    CreatePlayerObject(playerid,19541,-3285.000000,70.000000,4.000000,0.000000,0.000000,180.000000, 999.0);
    CreatePlayerObject(playerid,19543,-3316.250000,210.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19546,-3285.000000,202.500000,4.000000,0.000000,0.000000,270.000000, 999.0);
    CreatePlayerObject(playerid,19540,-3472.500000,342.500000,4.000000,0.000000,0.000000,450.000000, 999.0);
    CreatePlayerObject(playerid,19546,-3285.000000,0.000000,4.000000,0.000000,0.000000,270.000000, 999.0);
    CreatePlayerObject(playerid,19546,-3285.000000,0.000000,4.000000,0.000000,0.000000,180.000000, 999.0);
    CreatePlayerObject(playerid,19542,-3410.000000,0.000000,4.000000,0.000000,0.000000,450.000000, 999.0);
    CreatePlayerObject(playerid,19540,-3472.500000,0.000000,4.000000,0.000000,0.000000,180.000000, 999.0);
    CreatePlayerObject(playerid,19540,-3472.500000,0.000000,4.000000,0.000000,0.000000,450.000000, 999.0);
    CreatePlayerObject(playerid,19547,-3347.500000,280.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19539,-3285.000000,108.750000,4.000000,0.000000,0.000000,180.000000, 999.0);
    CreatePlayerObject(playerid,19542,-3410.000000,202.500000,4.000000,0.000000,0.000000,270.000000, 999.0);
    CreatePlayerObject(playerid,19543,-3378.750000,210.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19543,-3441.250000,210.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19536,-3441.250000,280.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19540,-3472.500000,202.500000,4.000000,0.000000,0.000000,180.000000, 999.0);
    CreatePlayerObject(playerid,19542,-3472.500000,265.000000,4.000000,0.000000,0.000000,180.000000, 999.0);
    CreatePlayerObject(playerid,19541,-3472.500000,335.000000,4.000000,0.000000,0.000000,180.000000, 999.0);
    CreatePlayerObject(playerid,19542,-3410.000000,342.500000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19535,-3277.500000,350.000000,4.000000,0.000000,0.000000,270.000000, 999.0);
    CreatePlayerObject(playerid,19535,-3200.000000,350.000000,4.000000,0.000000,0.000000,180.000000, 999.0);
    CreatePlayerObject(playerid,19535,-3060.000000,350.000000,4.000000,0.000000,0.000000,180.000000, 999.0);
    CreatePlayerObject(playerid,19532,-3130.000000,350.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19533,-3238.750000,350.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19546,-3285.000000,342.500000,4.000000,0.000000,0.000000,180.000000, 999.0);
    CreatePlayerObject(playerid,19540,-3285.000000,482.500000,4.000000,0.000000,0.000000,450.000000, 999.0);
    CreatePlayerObject(playerid,19542,-3222.500000,482.500000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19536,-3238.750000,420.000000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19541,-3285.000000,412.500000,4.000000,0.000000,0.000000,180.000000, 999.0);
    CreatePlayerObject(playerid,19541,-3052.500000,350.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19540,-3052.500000,482.500000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19539,-3052.500000,388.750000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19539,-3083.750000,482.500000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19541,-3122.500000,482.500000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19541,-3137.500000,482.500000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19541,-3152.500000,482.500000,4.000000,0.000000,0.000000,90.000000, 999.0);
    CreatePlayerObject(playerid,19529,-3130.000000,420.000000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19543,-3277.500000,388.750000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19543,-3277.500000,451.250000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19543,-3200.000000,388.750000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19543,-3200.000000,451.250000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19543,-3060.000000,388.750000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19543,-3060.000000,451.250000,4.000000,0.000000,0.000000,0.000000, 999.0);
    CreatePlayerObject(playerid,19539,-3285.000000,451.250000,4.000000,0.000000,0.000000,180.000000, 999.0);
    CreatePlayerObject(playerid,19539,-3052.500000,451.250000,4.000000,0.000000,0.000000,0.000000, 999.0);

    // Exit here
    return 1;
    }

  • Beitrag von decuS ()

    Dieser Beitrag wurde gelöscht, Informationen über den Löschvorgang sind nicht verfügbar.
  • Da mein letzter Beitrag gelöscht wurde, gebe ich dieses mal meine Kostruktive Meinung ab ;).


    Die Map sagt mir nicht zu. Es wurden einfach Objekte zusammen "gebastelt" und versucht das bestmögliche daraus zu machen, was in meine Augen hier nicht der Fall ist.
    Hoffentlich siehst du das als Konstruktive Meinung :).



    6/10 Punkten.

  • Bspw. hier



    Es wurde einfach viel zu oft das gleiche Gebäude benutzt, was die Map langweilig aussehen lässt.
    Außerdem ist die "Insel" einfach nur ein "Viereck".


    Wäre schön, wenn es etwas Form annehmen würde.



    Das ist jetzt extrem dargestellt, aber sowas in der Art meine ich mit "Form" :)

  • Beitrag von Pall. ()

    Dieser Beitrag wurde gelöscht, Informationen über den Löschvorgang sind nicht verfügbar.
  • Wäre schön, wenn es etwas Form annehmen würde.




    Das ist jetzt extrem dargestellt, aber sowas in der Art meine ich mit "Form"


    Jetzt packste aber aus!:D


    B2T


    Wie immer, kann ich nur sagen das es eine richtig gut gelungene Map ist! :thumbup: Habe absolut nichts zu bemängeln, du hast das beste aus der Sache gemacht was geht wie ich finde...Wie du bereits selbst schreibst, müssen an einigen Stellen paar Details wie Blumen etc. hin, da es hin und wieder etwas leer ausschaut.


    Über die Sauberkeit deiner Map´s brauchen wir erst gar nicht anfangen, da diese ehh immer TOP ist.


    10/10 Sternen - Zeig her deine weiteren Map´s!


    Mit freundlichen Grüßen
    Wetschi