Der Streamer Incognito v2.0 hat 1 Error, bitte um Hilfe.

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  • Der Error ist:


    "streamer-plugin-2.7.5.1\pawno\include\streamer.inc(171) : error 017: undefined symbol "OBJECT_MATERIAL_SIZE_256x128"


    Der PWN der include.


    /* * Copyright (C) 2015 Incognito * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */
    #include <a_samp>
    // Definitions
    #define STREAMER_TYPE_OBJECT (0)#define STREAMER_TYPE_PICKUP (1)#define STREAMER_TYPE_CP (2)#define STREAMER_TYPE_RACE_CP (3)#define STREAMER_TYPE_MAP_ICON (4)#define STREAMER_TYPE_3D_TEXT_LABEL (5)#define STREAMER_TYPE_AREA (6)
    #define STREAMER_AREA_TYPE_CIRCLE (0)#define STREAMER_AREA_TYPE_CYLINDER (1)#define STREAMER_AREA_TYPE_SPHERE (2)#define STREAMER_AREA_TYPE_RECTANGLE (3)#define STREAMER_AREA_TYPE_CUBOID (4)#define STREAMER_AREA_TYPE_POLYGON (5)
    #define STREAMER_OBJECT_TYPE_GLOBAL (0)#define STREAMER_OBJECT_TYPE_PLAYER (1)#define STREAMER_OBJECT_TYPE_DYNAMIC (2)
    #if !defined FLOAT_INFINITY #define FLOAT_INFINITY (Float:0x7F800000)#endif
    // Include File Version
    public Streamer_IncludeFileVersion = 0x275101;
    #pragma unused Streamer_IncludeFileVersion
    // Enumerator
    enum{ E_STREAMER_ATTACHED_OBJECT, E_STREAMER_ATTACHED_PLAYER, E_STREAMER_ATTACHED_VEHICLE, E_STREAMER_ATTACH_OFFSET_X, E_STREAMER_ATTACH_OFFSET_Y, E_STREAMER_ATTACH_OFFSET_Z, E_STREAMER_ATTACH_R_X, E_STREAMER_ATTACH_R_Y, E_STREAMER_ATTACH_R_Z, E_STREAMER_ATTACH_X, E_STREAMER_ATTACH_Y, E_STREAMER_ATTACH_Z, E_STREAMER_COLOR, E_STREAMER_DRAW_DISTANCE, E_STREAMER_EXTRA_ID, E_STREAMER_INTERIOR_ID, E_STREAMER_MAX_X, E_STREAMER_MAX_Y, E_STREAMER_MAX_Z, E_STREAMER_MIN_X, E_STREAMER_MIN_Y, E_STREAMER_MIN_Z, E_STREAMER_MODEL_ID, E_STREAMER_MOVE_R_X, E_STREAMER_MOVE_R_Y, E_STREAMER_MOVE_R_Z, E_STREAMER_MOVE_SPEED, E_STREAMER_MOVE_X, E_STREAMER_MOVE_Y, E_STREAMER_MOVE_Z, E_STREAMER_NEXT_X, E_STREAMER_NEXT_Y, E_STREAMER_NEXT_Z, E_STREAMER_PLAYER_ID, E_STREAMER_R_X, E_STREAMER_R_Y, E_STREAMER_R_Z, E_STREAMER_SIZE, E_STREAMER_STREAM_DISTANCE, E_STREAMER_STYLE, E_STREAMER_TEST_LOS, E_STREAMER_TYPE, E_STREAMER_WORLD_ID, E_STREAMER_X, E_STREAMER_Y, E_STREAMER_Z}
    // Natives (Settings)
    native Streamer_GetTickRate();native Streamer_SetTickRate(rate);native Streamer_GetMaxItems(type);native Streamer_SetMaxItems(type, items);native Streamer_GetVisibleItems(type, playerid = -1);native Streamer_SetVisibleItems(type, items, playerid = -1);native Streamer_GetRadiusMultiplier(type, &Float:multiplier, playerid = -1);native Streamer_SetRadiusMultiplier(type, Float:multiplier, playerid = -1);native Streamer_GetCellDistance(&Float:distance);native Streamer_SetCellDistance(Float:distance);native Streamer_GetCellSize(&Float:size);native Streamer_SetCellSize(Float:size);
    // Natives (Updates)
    native Streamer_ProcessActiveItems();native Streamer_ToggleIdleUpdate(playerid, toggle);native Streamer_IsToggleIdleUpdate(playerid);native Streamer_ToggleItemUpdate(playerid, type, toggle);native Streamer_IsToggleItemUpdate(playerid, type);native Streamer_Update(playerid, type = -1);native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1);
    // Natives (Data Manipulation)
    native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result);native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value);native Streamer_GetIntData(type, {Text3D,_}:id, data);native Streamer_SetIntData(type, {Text3D,_}:id, data, value);native Streamer_GetArrayData(type, {Text3D,_}:id, data, dest[], maxdest = sizeof dest);native Streamer_SetArrayData(type, {Text3D,_}:id, data, const src[], maxsrc = sizeof src);native Streamer_IsInArrayData(type, {Text3D,_}:id, data, value);native Streamer_AppendArrayData(type, {Text3D,_}:id, data, value);native Streamer_RemoveArrayData(type, {Text3D,_}:id, data, value);native Streamer_GetUpperBound(type);
    // Natives (Miscellaneous)
    native Streamer_GetDistanceToItem(Float:x, Float:y, Float:z, type, {Text3D,_}:id, &Float:distance, dimensions = 3);native Streamer_GetItemInternalID(playerid, type, {Text3D,_}:streamerid);native Streamer_GetItemStreamerID(playerid, type, {Text3D,_}:internalid);native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id);native Streamer_DestroyAllVisibleItems(playerid, type, serverwide = 1);native Streamer_CountVisibleItems(playerid, type, serverwide = 1);native Streamer_DestroyAllItems(type, serverwide = 1);native Streamer_CountItems(type, serverwide = 1);
    // Natives (Objects)
    native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0);native DestroyDynamicObject(objectid);native IsValidDynamicObject(objectid);native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z);native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz);native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed, Float:rx = -1000.0, Float:ry = -1000.0, Float:rz = -1000.0);native StopDynamicObject(objectid);native IsDynamicObjectMoving(objectid);native AttachCameraToDynamicObject(playerid, objectid);native AttachDynamicObjectToObject(objectid, attachtoid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz, syncrotation = 1);native AttachDynamicObjectToPlayer(objectid, playerid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz);native AttachDynamicObjectToVehicle(objectid, vehicleid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz);native EditDynamicObject(playerid, objectid);native GetDynamicObjectMaterial(objectid, materialindex, &modelid, txdname[], texturename[], &materialcolor, maxtxdname = sizeof txdname, maxtexturename = sizeof texturename);native SetDynamicObjectMaterial(objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor = 0);native GetDynamicObjectMaterialText(objectid, materialindex, text[], &materialsize, fontface[], &fontsize, &bold, &fontcolor, &backcolor, &textalignment, maxtext = sizeof text, maxfontface = sizeof fontface);native SetDynamicObjectMaterialText(objectid, materialindex, const text[], materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
    // Natives (Pickups)
    native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);native DestroyDynamicPickup(pickupid);native IsValidDynamicPickup(pickupid);
    // Natives (Checkpoints)
    native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);native DestroyDynamicCP(checkpointid);native IsValidDynamicCP(checkpointid);native TogglePlayerDynamicCP(playerid, checkpointid, toggle);native TogglePlayerAllDynamicCPs(playerid, toggle);native IsPlayerInDynamicCP(playerid, checkpointid);native GetPlayerVisibleDynamicCP(playerid);
    // Natives (Race Checkpoints)
    native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);native DestroyDynamicRaceCP(checkpointid);native IsValidDynamicRaceCP(checkpointid);native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);native TogglePlayerAllDynamicRaceCPs(playerid, toggle);native IsPlayerInDynamicRaceCP(playerid, checkpointid);native GetPlayerVisibleDynamicRaceCP(playerid);
    // Natives (Map Icons)
    native CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0, style = MAPICON_LOCAL);native DestroyDynamicMapIcon(iconid);native IsValidDynamicMapIcon(iconid);
    // Natives (3D Text Labels)
    native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);native DestroyDynamic3DTextLabel(Text3D:id);native IsValidDynamic3DTextLabel(Text3D:id);native GetDynamic3DTextLabelText(Text3D:id, text[], maxtext = sizeof text);native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]);
    // Natives (Areas)
    native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicCylinder(Float:x, Float:y, Float:minz, Float:maxz, Float:size, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicCuboid(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicPolygon(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1);native DestroyDynamicArea(areaid);native IsValidDynamicArea(areaid);native GetDynamicPolygonPoints(areaid, Float:points[], maxpoints = sizeof points);native GetDynamicPolygonNumberPoints(areaid);native TogglePlayerDynamicArea(playerid, areaid, toggle);native TogglePlayerAllDynamicAreas(playerid, toggle);native IsPlayerInDynamicArea(playerid, areaid, recheck = 0);native IsPlayerInAnyDynamicArea(playerid, recheck = 0);native IsAnyPlayerInDynamicArea(areaid, recheck = 0);native IsAnyPlayerInAnyDynamicArea(recheck = 0);native GetPlayerDynamicAreas(playerid, areas[], maxareas = sizeof areas);native GetPlayerNumberDynamicAreas(playerid);native IsPointInDynamicArea(areaid, Float:x, Float:y, Float:z);native IsPointInAnyDynamicArea(Float:x, Float:y, Float:z);native AttachDynamicAreaToObject(areaid, objectid, type = STREAMER_OBJECT_TYPE_DYNAMIC, playerid = INVALID_PLAYER_ID);native AttachDynamicAreaToPlayer(areaid, playerid);native AttachDynamicAreaToVehicle(areaid, vehicleid);
    // Natives (Extended)
    native CreateDynamicObjectEx(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Float:drawdistance = 0.0, Float:streamdistance = 200.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicCPEx(Float:x, Float:y, Float:z, Float:size, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicRaceCPEx(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicMapIconEx(Float:x, Float:y, Float:z, type, color, style = MAPICON_LOCAL, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native Text3D:CreateDynamic3DTextLabelEx(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicCircleEx(Float:x, Float:y, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicCylinderEx(Float:x, Float:y, Float:minz, Float:maxz, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicSphereEx(Float:x, Float:y, Float:z, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicRectangleEx(Float:minx, Float:miny, Float:maxx, Float:maxy, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicCuboidEx(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicCubeEx(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);native CreateDynamicPolygonEx(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
    // Natives (Deprecated)
    native Streamer_TickRate(rate);native Streamer_MaxItems(type, items);native Streamer_VisibleItems(type, items, playerid = -1);native Streamer_CellDistance(Float:distance);native Streamer_CellSize(Float:size);native Streamer_CallbackHook(callback, {Float,_}:...);
    native DestroyAllDynamicObjects();native CountDynamicObjects();native DestroyAllDynamicPickups();native CountDynamicPickups();native DestroyAllDynamicCPs();native CountDynamicCPs();native DestroyAllDynamicRaceCPs();native CountDynamicRaceCPs();native DestroyAllDynamicMapIcons();native CountDynamicMapIcons();native DestroyAllDynamic3DTextLabels();native CountDynamic3DTextLabels();native DestroyAllDynamicAreas();native CountDynamicAreas();
    // Callbacks
    forward OnDynamicObjectMoved(objectid);forward OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);forward OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);forward OnPlayerShootDynamicObject(playerid, weaponid, objectid, Float:x, Float:y, Float:z);forward OnPlayerPickUpDynamicPickup(playerid, pickupid);forward OnPlayerEnterDynamicCP(playerid, checkpointid);forward OnPlayerLeaveDynamicCP(playerid, checkpointid);forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid);forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid);forward OnPlayerEnterDynamicArea(playerid, areaid);forward OnPlayerLeaveDynamicArea(playerid, areaid);




    MFG
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