C:\Users\***\Desktop\Ordner\gamemodes\*****.pwn(24805) : warning 204: symbol is assigned a value that is never used: "cmd"
C:\Users\***\DesktopOrdner\gamemodes\*****.pwn(24859) : warning 209: function "cmd_rentvehdel" should return a value
C:\Users\***\Desktop\Ordner\gamemodes\*****.pwn(36378) : warning 219: local variable "GetPlayerVehicleID" shadows a variable at a preceding level
C:\Users\***\Desktop\Ordner\gamemodes\*****.pwn(36378) : error 001: expected token: ";", but found "("
C:\Users\***\Desktop\Ordner\gamemodes\*****.pwn(36378) : warning 215: expression has no effect
C:\Users\***\Desktop\Ordner\gamemodes\*****.pwn(36378) : error 017: undefined symbol "string"
C:\Users\***\Desktop\Ordner\gamemodes\*****.pwn(36378) : warning 215: expression has no effect
C:\Users\***\Desktop\Ordner\gamemodes\*****.pwn(36378) : error 001: expected token: ";", but found "]"
C:\Users\***\Desktop\Ordner\gamemodes\*****.pwn(36378) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
COMMAND:motor(playerid,params[])
   	{
		new GetPlayerVehicleID(playerid),string[128],Float:x,Float:y,Float:z,Vehicleid; //Hier ist der fehler.
	   	if(Spieler[playerid][pHealTime] != 0)return SendClientMessage(playerid,GRAU,"Du kannst während des Geschlechtsverkehr den Motor des Fahrzeuges nicht starten.");
	   	if(RepairAVehicle[vehicleid] == 1)return SendClientMessage(playerid,GRAU,"Dein Fahrzeug wird gerade repariert!");
		if(RefillVehicle[vehicleid] == 1)return SendClientMessage(playerid,GRAU,"Du tankst gerade!");
		if(vFahrzeug[vehicleid][Handbremse] == 1)return SendClientMessage(playerid,GRAU,"Bitte löse zu erst die Handbremse!");
		if(GetVehicleModel(vehicleid) == 509 || GetVehicleModel(vehicleid) == 481 || GetVehicleModel(vehicleid) == 510)return SendClientMessage(playerid,GRAU,"Das Fahrzeug hat keinen Motor.");
		if(MotorDown[vehicleid] != 0)return SendClientMessage(playerid,WEISS,"Das Fahrzeug ist kaputt. Rufe einen Abschlepper oder einen Kraftfahrzeugmechaniker.");
	 	if(vFahrzeug[vehicleid][Tank] <= 0.0)return SendClientMessage(playerid,GRAU,"Tank leer.");
	  	else if(Motor[vehicleid] == false)
		{
		    if(vFahrzeug[vehicleid][Carbomb] != 1)
		    {
			Motor[vehicleid] = true;
			KillTimer(vFahrzeug[vehicleid][VehicleEngineTimer]);
			vFahrzeug[vehicleid][VehicleEngineTimer] = SetTimerEx("VehicleEngine",VehicleInfo[GetVehicleModel(vehicleid)-400][vEngineStartInSek]*1000,0,"ii",playerid,vehicleid);
			GameTextForPlayer(playerid,"~w~Motor~g~ wird gestartet",VehicleInfo[GetVehicleModel(vehicleid)-400][vEngineStartInSek]*1000,6);
			}
			else
			{
			RemovePlayerFromVehicle(playerid);
			SetPlayerHealth(playerid, 0);
			vFahrzeug[vehicleid][Carbomb] = 0;
            new randompos = random(20),randexploderadius = random(40)+10;
            new Float:vehx, Float:vehy, Float:vehz;
            GetVehiclePos(vehicleid,vehx,vehy,vehz);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),true);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			ForEachPlayer(i)
			{
				if(IsPlayerConnected(i) && !IsPlayerNPC(i))
				{
					if(isPlayerInFrakt(i,8))
					{
						format(string,sizeof(string),"Detonation: Eine in einem/r %s verbaute Autobombe ist detoniert.",VehicleDefinations[GetVehicleModel(vehicleid)-400]);
						SendClientMessage(i,GELB,string);
					}
				}
			}
			return 1;
			}
		}
		else if(Motor[vehicleid] == true)
		{
		    if(vFahrzeug[vehicleid][Carbomb] != 1)
		    {
			KillTimer(vFahrzeug[vehicleid][VehicleEngineTimer]);
			GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
			SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
			Motor[vehicleid] = false;
			GameTextForPlayer(playerid,"~w~Motor ~r~ausgeschaltet",2000,6);
			}
			else
			{
			RemovePlayerFromVehicle(playerid);
			SetPlayerHealth(playerid, 0);
			vFahrzeug[vehicleid][Carbomb] = 0;
            new randompos = random(20),randexploderadius = random(40)+10;
            new Float:vehx, Float:vehy, Float:vehz;
            GetVehiclePos(vehicleid,vehx,vehy,vehz);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),true);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			CreateExplosion(vehx+randompos,vehy+randompos,vehz+randompos,7,randexploderadius);
			AddFire(vehx+randompos,vehy+randompos,vehz+randompos,GetPlayerVirtualWorld(playerid),false);
			randexploderadius = random(30)+10;
			randompos = random(10);
			ForEachPlayer(i)
			{
				if(IsPlayerConnected(i) && !IsPlayerNPC(i))
				{
					if(isPlayerInFrakt(i,8))
					{
						format(string,sizeof(string),"Detonation: Eine in einem/r %s verbaute Autobombe ist detoniert.",VehicleDefinations[GetVehicleModel(vehicleid)-400]);
						SendClientMessage(i,GELB,string);
					}
				}
			}
			return 1;
			}
		}
	   	return 1;
   	}
Bitte um Hilfe.
 
		 
		
		
	