Error Problem bei /arrest

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5042) : warning 202: number of arguments does not match definition
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5042) : warning 202: number of arguments does not match definition
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5042) : warning 202: number of arguments does not match definition
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5327) : warning 219: local variable "killer" shadows a variable at a preceding level
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5348) : warning 219: local variable "pxX" shadows a variable at a preceding level
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5348) : warning 219: local variable "pyY" shadows a variable at a preceding level
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5348) : warning 219: local variable "pzZ" shadows a variable at a preceding level
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5354) : warning 202: number of arguments does not match definition
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5354) : warning 202: number of arguments does not match definition
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5354) : warning 202: number of arguments does not match definition
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5390) : warning 219: local variable "killer" shadows a variable at a preceding level
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5391) : warning 219: local variable "dier" shadows a variable at a preceding level
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5397) : error 035: argument type mismatch (argument 1)
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5423) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5427) : error 021: symbol already defined: "GetPlayerPos"
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5433) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5435) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5438) : error 054: unmatched closing brace ("}")
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5439) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5441) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5445) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5450) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5452) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5456) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5462) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5464) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5466) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5470) : error 021: symbol already defined: "GetPlayerName"
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5476) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5477) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5478) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5479) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5480) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5487) : error 010: invalid function or declaration
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5883) : error 025: function heading differs from prototype
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(5883) : error 025: function heading differs from prototype
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(10605) : warning 202: number of arguments does not match definition
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(10605) : warning 202: number of arguments does not match definition
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(10605) : warning 202: number of arguments does not match definition
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(16089) : error 025: function heading differs from prototype
    C:\Windows\Vss\First Person\German Reallife\German Reallife\gamemodes\Nol.pwn(16089) : error 025: function heading differs from prototype


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.



    /*if(PlayerPaintballing[playerid] == 0 || PlayerPaintballing[killerid] == 0)//Hier 5423
    {
    PlayerInfo[playerid][pTot] = 1;
    new Float:pxX,Float:pyY,Float:pzZ;
    GetPlayerPos(playerid, pxX, pyY, pzZ); //Hier 5427
    TotenKopf[playerid] = CreatePickup(1254,1, pX, pY, pZ);
    PlayerInfo[playerid][pTx] = pxX;
    PlayerInfo[playerid][pTy] = pyY;
    PlayerInfo[playerid][pTz] = pzZ;
    SendFamilyMessage(4,COLOR_BLUE,"Es ist eine Person gestorben ! (/tote)");
    PlayerInfo[killerid][pKills] += 1; //Hier 5433
    PlayerInfo[playerid][pDeaths] += 1;
    if(IsACop(killerid) || IsPlayerInFrac(killerid,4) || IsPlayerInFrac(killerid,9) || IsPlayerInFrac(killerid,24)) //Hier 5435
    {


    } //Hier 5438
    else if(IsPlayerInFrac(killerid,8)) //Hier 5439
    {
    if(WantedLevel[killerid] >= 15) //Hier 5441
    {
    WantedLevel[killerid] = 14;
    }
    else
    {
    WantedLevel[killerid] += 1;
    }
    }
    else
    {
    if(WantedLevel[killerid] >= 15)
    {
    WantedLevel[killerid] = 14;
    }
    else
    {
    WantedLevel[killerid] += 2;
    }
    }
    }
    if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
    {
    if(IsPlayerConnected(killerid))
    {
    if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
    {
    new killer[MAX_PLAYER_NAME];
    new dier[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dier, sizeof(dier));
    GetPlayerName(killerid, killer, sizeof(killer));
    format(string, sizeof(string), "* %s hat deinen Charakter gesperrt, du kannst nun mit diesem Charakter nicht mehr Spielen.",killer);
    SendClientMessage(playerid, COLOR_LIGHTRED, string);
    format(string, sizeof(string), "** %s hat den Spieler %s erledigt**",killer,dier);
    CKLog(string);
    PlayerInfo[playerid][pCK] = 1;
    if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
    else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
    if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
    else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
    KickPlayer[playerid] = 1;
    }
    }
    }
    killerid = INVALID_PLAYER_ID;
    SetPlayerColor(playerid,COLOR_GRAD2);
    return 1;
    }*/


    Der Ganze COde verursacht die ganzen warnings klammere ich den aus kommt:



    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

  • Das sieht erneut nach einem Klammerfehler aus, zumindest geht eine Klammer mehr zu. Ist dieser Teil in dem ganzen Gamemode den du mir geschickt hast auch drin und auch ausgeklammert?
    Wenn nicht, schicke mir bitte nochmal den Code, und klammere es nicht aus.

  • Function OnPlayerDeath(playerid, killerid, reason)
    {
    if(IsPlayerInFrac(killerid,8))
    {
    if(PlayerInfo[playerid][pContract] >= 1)
    {
    new stringa[200];
    GameTextForPlayer(killerid, "~r~Auftrag erledigt !", 4000, 4);
    GivePlayerMoney(killerid,PlayerInfo[playerid][pContract]);
    GameTextForPlayer(playerid, "~r~Auftrags-Kill !", 4000, 4);
    format(stringa, sizeof(stringa), "||>>|| Hitman %s hat %s gekillt. Und bekam die %d$ ||<<||",SpielerName(killerid),SpielerName(playerid),PlayerInfo[playerid][pContract]);
    PlayerInfo[playerid][pContract] = 0;
    SendFamilyMessage(8,COLOR_YELLOW,stringa);
    }
    }
    if(GetPVarInt(playerid,"modcheck") == 1)
    {
    SetPlayerPos(playerid,-672.1529,962.2229,12.1328);
    SpawnPlayer(playerid);
    }
    if(IsACop(killerid))
    {
    if(WantedLevel[playerid] >= 1)
    {
    GivePlayerMoney(playerid,-WantedLevel[playerid]*1000);
    PlayerInfo[killerid][pGehalt] += WantedLevel[playerid]*500;
    ResetPlayerWeapons(playerid);
    new string[200];
    if(PlayerInfo[killerid][pMember]==1||PlayerInfo[killerid][pLeader]==1)
    {
    format(string, sizeof(string), "< < < Officer %s hat den Verbrecher %s getötet > > >", SpielerName(killerid), SpielerName(playerid));
    OOCNews(COLOR_RED, string);
    }
    else if(PlayerInfo[killerid][pMember]==2||PlayerInfo[killerid][pLeader]==2)
    {
    format(string, sizeof(string), "< < < Agent %s hat den Verbrecher %s getötet > > >", SpielerName(killerid), SpielerName(playerid));
    OOCNews(COLOR_RED, string);
    }
    else if(PlayerInfo[killerid][pMember]==3||PlayerInfo[killerid][pLeader]==3)
    {
    format(string, sizeof(string), "< < < Soldat %s hat den Verbrecher %s getötet > > >", SpielerName(killerid), SpielerName(playerid));
    OOCNews(COLOR_RED, string);
    }
    else if(PlayerInfo[killerid][pMember]==22||PlayerInfo[killerid][pLeader]==22)
    {
    format(string, sizeof(string), "< < < SWAT Agent %s hat den Verbrecher %s getötet > > >", SpielerName(killerid), SpielerName(playerid));
    OOCNews(COLOR_RED, string);
    }
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,227.3844,111.5490,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,223.5090,111.4179,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,219.5361,111.3571,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 3)//Zelle4
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,215.5814,111.1412,999);
    LSPDZellen += 1;
    }
    if(PlayerInfo[playerid][pMember] == 2)
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,227.3844,111.5490,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,223.5090,111.4179,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,219.5361,111.3571,999);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 3)//Zelle4
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,215.5814,111.1412,999);
    LSPDZellen += 1;
    }
    }
    else
    {
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.8299,86.5835,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,264.4675,82.0742,1001.0391);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerInterior(playerid, 0);
    UnFreezePlayer(playerid);
    PlayerCuffed[playerid] = 0;
    SetPlayerPos(playerid,265.2794,77.6027,1001.0391);
    LSPDZellen += 1;
    }
    }
    PlayerInfo[playerid][pJailTime] = WantedLevel[playerid] * 240;
    new spr[100];
    format(spr,sizeof(spr),"Du wurdest für %d Minuten und einer Geldstrafe von %d$ eingesperrt",WantedLevel[playerid] * 4,WantedLevel[playerid] * 1000);
    SendClientMessage(playerid,COLOR_LIGHTBLUE,spr);
    PlayerInfo[playerid][pJailed] = 1;
    PlayerInfo[playerid][pArrested] += 1;
    SetPlayerInterior(playerid, 6);
    SetPlayerFree(playerid,playerid, "Verhaftet");
    WantedPoints[playerid] = 0;
    WantedLevel[playerid] = 0;
    SetPlayerWantedLevel(playerid,0);
    }
    }
    new name[MAX_PLAYER_NAME];
    new string[256];
    PlayerInfo[playerid][pInvWeapon] = 0;
    PlayerInfo[playerid][pInvAmmo] = 0;
    PlayerInfo[playerid][pInvWeapon2] = 0;
    PlayerInfo[playerid][pInvAmmo2] = 0;
    FrakMatsHolding[playerid] = 0;
    /*new playercash;
    new victimteam;
    new killerteam;*/
    if(PlayerInfo[playerid][pLevel] > 2 && KHSperre[playerid] == 0 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    PlayerInfo[playerid][pTot] = 1;
    }
    if (!IsACop(killerid) && reason == 49)
    {
    SetPlayerCriminal(killerid,255, "Fahrerflucht");
    }
    if(gPlayerUsingLoopingAnim[playerid])
    {
    gPlayerUsingLoopingAnim[playerid] = 0;
    TextDrawHideForPlayer(playerid,txtAnimHelper);
    }
    if(BlindFold[playerid] == 1)
    {
    BlindFold[playerid] = 0;
    }
    if(PlayerInfo[playerid][pMauled] == 1)
    {
    PlayerInfo[playerid][pMauled] = 0;
    }
    InCargo[playerid] = 0; InLevi[playerid] = 0; InEnfo[playerid] = 0;
    if(FirstSpawn[playerid] == 1)
    {
    FirstSpawn[playerid] = 0;
    }
    if(IsBlacklist[playerid]==1)
    {
    ClearBlack(playerid);
    IsBlacklist[playerid]=0;
    }
    if(GetPVarInt(playerid,"Flugp") == 1)
    {
    new car = GetPlayerVehicleID(playerid);
    DestroyVehicle(car);
    SendClientMessage(playerid,COLOR_RED,"Da du gestorben bist hast du die Prüfung nicht bestanden !");
    SetPVarInt(playerid,"Flugp",0);
    DisablePlayerRaceCheckpoint(playerid);
    PlayerInfo[playerid][pFlyLic] = 0;
    }
    if(GetPVarInt(playerid,"Linie") == 1)
    {
    new car = GetPlayerVehicleID(playerid);
    SetVehicleToRespawn(car);
    SendClientMessage(playerid,COLOR_RED,"Da du gestorben bist, ist dein Job nun beendet");
    DisablePlayerCheckpoint(playerid);
    DeletePVar(playerid,"Linie");
    Linieende(playerid);
    Delete3DTextLabel(linie1text[playerid]);
    }
    if(GetPVarInt(playerid,"Leerfahrts") == 1)
    {
    new car = GetPlayerVehicleID(playerid);
    SetVehicleToRespawn(car);
    SendClientMessage(playerid,COLOR_RED,"Da du gestorben bist, ist dein Job nun beendet");
    DisablePlayerCheckpoint(playerid);
    Linieende(playerid);
    DeletePVar(playerid,"Leerfahrts");
    Delete3DTextLabel(linie1text[playerid]);
    }
    if(GetPVarInt(playerid,"MullStatus") == 1)
    {
    new car = GetPlayerVehicleID(playerid);
    SetVehicleToRespawn(car);
    SendClientMessage(playerid,COLOR_RED,"Da du ausgestiegen bist, ist dein Job nun beendet");
    DisablePlayerCheckpoint(playerid);
    DeletePVar(playerid,"MullStatus");
    }
    if(GetPVarInt(playerid,"TaxiStatus") == 1)
    {
    Linieende(playerid);
    }
    if(GetPVarInt(playerid,"Motp") == 1)
    {
    new car = GetPlayerVehicleID(playerid);
    PlayerInfo[playerid][pMotoLic] = 0;
    DestroyVehicle(car);
    SendClientMessage(playerid,COLOR_RED,"Da du gestorben bist hast du die Prüfung nicht bestanden !");
    SetPVarInt(playerid,"Motp",0);
    DisablePlayerRaceCheckpoint(playerid);
    }
    if(GetPVarInt(playerid,"FlugStatus") == 1)
    {
    new car = GetPlayerVehicleID(playerid);
    SetVehicleToRespawn(car);
    SendClientMessage(playerid,COLOR_RED,"Da du gestorben bist hast den Flug automatisch abgebrochen !");
    SetPVarInt(playerid,"FlugStatus",0);
    DisablePlayerCheckpoint(playerid);
    }
    //=======================
    //victimteam = gTeam[playerid];
    //killerteam = gTeam[killerid];
    gPlayerSpawned[playerid] = 0;
    GetPlayerName(playerid, name, sizeof(name));
    PlayerInfo[playerid][pLocal] = 255;
    if(killerid != 255)
    if(reason == 38)
    {
    new kstring[128];
    new kickname[MAX_PLAYER_NAME];
    if(IsPlayerConnected(killerid))
    {
    GetPlayerName(killerid, kickname, sizeof(kickname));
    format(string, 256, "Warnung: [%d]%s hat einen Spieler mit einer Minigun gekillt. ACHTUNG [CheatVerdacht].",killerid,kickname);
    ABroadCast(COLOR_YELLOW,string,1);
    printf("%s", kstring);
    }
    }
    if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
    {
    DisablePlayerCheckpoint(playerid);
    gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
    }
    new caller = Mobile[playerid];
    if(caller != 255)
    {
    if(caller < 255)
    {
    SendClientMessage(caller, COLOR_GRAD2, " Die Verbindung wurde unterbrochen....");
    CellTime[caller] = 0;
    CellTime[playerid] = 0;
    Mobile[caller] = 255;
    }
    Mobile[playerid] = 255;
    CellTime[playerid] = 0;
    }
    ClearCrime(playerid);
    if(PlayerPaintballing[playerid] != 0)
    {
    PlayerPaintballKills[killerid] ++;
    if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
    {
    new killer[MAX_PLAYER_NAME];
    PaintballWinner = killerid;
    PaintballWinnerKills = PlayerPaintballKills[killerid];
    GetPlayerName(killerid, killer, sizeof(killer));
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerPaintballing[i] != 0)
    {
    format(string, sizeof(string), "* %s ist mit %d Kills in Führung.",killer,PaintballWinnerKills);
    SendClientMessage(i, COLOR_WHITE, string);
    }
    }
    }
    }
    return 1;
    }
    if(PlayerPaintballing[playerid] == 0 || PlayerPaintballing[killerid] == 0)
    {
    PlayerInfo[playerid][pTot] = 1;
    new Float:pxX,Float:pyY,Float:pzZ;
    GetPlayerPos(playerid, pxX, pyY, pzZ);
    TotenKopf[playerid] = CreatePickup(1254,1, pX, pY, pZ);
    PlayerInfo[playerid][pTx] = pxX;
    PlayerInfo[playerid][pTy] = pyY;
    PlayerInfo[playerid][pTz] = pzZ;
    SendFamilyMessage(4,COLOR_BLUE,"Es ist eine Person gestorben ! (/tote)");
    PlayerInfo[killerid][pKills] += 1;
    PlayerInfo[playerid][pDeaths] += 1;
    if(IsACop(killerid) || IsPlayerInFrac(killerid,4) || IsPlayerInFrac(killerid,9) || IsPlayerInFrac(killerid,24))
    {


    }
    else if(IsPlayerInFrac(killerid,8))
    {
    if(WantedLevel[killerid] >= 15)
    {
    WantedLevel[killerid] = 14;
    }
    else
    {
    WantedLevel[killerid] += 1;
    }
    }
    else
    {
    if(WantedLevel[killerid] >= 15)
    {
    WantedLevel[killerid] = 14;
    }
    else
    {
    WantedLevel[killerid] += 2;
    }
    }
    }
    if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
    {
    if(IsPlayerConnected(killerid))
    {
    if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
    {
    new killer[MAX_PLAYER_NAME];
    new dier[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dier, sizeof(dier));
    GetPlayerName(killerid, killer, sizeof(killer));
    format(string, sizeof(string), "* %s hat deinen Charakter gesperrt, du kannst nun mit diesem Charakter nicht mehr Spielen.",killer);
    SendClientMessage(playerid, COLOR_LIGHTRED, string);
    format(string, sizeof(string), "** %s hat den Spieler %s erledigt**",killer,dier);
    CKLog(string);
    PlayerInfo[playerid][pCK] = 1;
    if(GettingCK[playerid] < 999)
    {
    GettingCK[playerid] = 999;
    }
    else if(OnCK[playerid] < 999)
    {
    OnCK[playerid] = 999;
    }
    if(GettingCK[killerid] < 999)
    {
    GettingCK[killerid] = 999;
    }
    else if(OnCK[killerid] < 999)
    {
    OnCK[killerid] = 999;
    }
    KickPlayer[playerid] = 1;
    }
    }
    }
    killerid = INVALID_PLAYER_ID;
    SetPlayerColor(playerid,COLOR_GRAD2);
    return 1;
    }
    /*if(PlayerPaintballing[playerid] == 0 || PlayerPaintballing[killerid] == 0)//Hier der Ursacher
    {
    PlayerInfo[playerid][pTot] = 1;
    new Float:pxX,Float:pyY,Float:pzZ;
    GetPlayerPos(playerid, pxX, pyY, pzZ); //Hier 5427
    TotenKopf[playerid] = CreatePickup(1254,1, pX, pY, pZ);
    PlayerInfo[playerid][pTx] = pxX;
    PlayerInfo[playerid][pTy] = pyY;
    PlayerInfo[playerid][pTz] = pzZ;
    SendFamilyMessage(4,COLOR_BLUE,"Es ist eine Person gestorben ! (/tote)");
    PlayerInfo[killerid][pKills] += 1; //Hier 5433
    PlayerInfo[playerid][pDeaths] += 1;
    if(IsACop(killerid) || IsPlayerInFrac(killerid,4) || IsPlayerInFrac(killerid,9) || IsPlayerInFrac(killerid,24)) //Hier 5435
    {


    } //Hier 5438
    else if(IsPlayerInFrac(killerid,8)) //Hier 5439
    {
    if(WantedLevel[killerid] >= 15) //Hier 5441
    {
    WantedLevel[killerid] = 14;
    }
    else
    {
    WantedLevel[killerid] += 1;
    }
    }
    else
    {
    if(WantedLevel[killerid] >= 15)
    {
    WantedLevel[killerid] = 14;
    }
    else
    {
    WantedLevel[killerid] += 2;
    }
    }
    }
    if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
    {
    if(IsPlayerConnected(killerid))
    {
    if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
    {
    new killer[MAX_PLAYER_NAME];
    new dier[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dier, sizeof(dier));
    GetPlayerName(killerid, killer, sizeof(killer));
    format(string, sizeof(string), "* %s hat deinen Charakter gesperrt, du kannst nun mit diesem Charakter nicht mehr Spielen.",killer);
    SendClientMessage(playerid, COLOR_LIGHTRED, string);
    format(string, sizeof(string), "** %s hat den Spieler %s erledigt**",killer,dier);
    CKLog(string);
    PlayerInfo[playerid][pCK] = 1;
    if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
    else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
    if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
    else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
    KickPlayer[playerid] = 1;
    }
    }
    }
    killerid = INVALID_PLAYER_ID;
    SetPlayerColor(playerid,COLOR_GRAD2);
    return 1;
    }*/



    //E:


    Habe es rausgenommen hat sich erledigt!

    Einmal editiert, zuletzt von DerFamer ()