Hey,
sobald ich eine(n?) Multi-Dimensionalen-Array in meinem Dialog erstelle, kommen plötzlich 26 Errors, wenn ich das "new" rausnehme, kommen keine Fehler mehr..
C
		
					
			new Float:Pos[3], string[128];
			if(response)
			{
				if(strlen(inputtext) && IsNumeric(inputtext))
	            {
					new vehicleid = GetPlayerNearestCarID(playerid,5);
					for(new slot = 0;slot<MAX_PLAYER_VEHICLES;slot++)
					{
						if(IsValidVehicle(PrivateVehicle[playerid][slot][vehID]))
						{
							if(vehicleid == PrivateVehicle[playerid][slot][vehID])
							{
								if(GetVehiclePos(PrivateVehicle[playerid][slot][vehID], Pos[0], Pos[1], Pos[2]) && IsPlayerInRangeOfPoint(playerid, 5.0, Pos[0], Pos[1], Pos[2]))
								{
									new countx = 0;
									if(!IsPlayerBehindVehicle(playerid,PrivateVehicle[playerid][slot][vehID]))return SendClientMessage(playerid, COLOR_GREY, "Du befindest dich nicht am Kofferraum des Fahrzeuges.");
									new weaponsx[13][2];
									/*for(new x=0;x<=12;x++){
										GetPlayerWeaponData(playerid, x, weaponsx[x][0], weaponsx[x][1]);
									}*/
									/*
									new countx = 0;
									if(!IsPlayerBehindVehicle(playerid,PrivateVehicle[playerid][slot][vehID]))return SendClientMessage(playerid, COLOR_GREY, "Du befindest dich nicht am Kofferraum des Fahrzeuges.");
									new weapons[13][2];
									for(new i=0;i<=12;i++){
										GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
									}
									for(new i=0;i<=12;i++){
										if(weapons[i][0] == 30 && weapons[i][1] >= strval(inputtext))
										{
											countx ++;
											SetPlayerAmmo(playerid, weapons[i][0], 0);
										}
									}
									if(countx == 0){
										return OnDialogResponse(playerid, DIALOG_TRUNKWAFFEEINL, 1, 0, "");
									}
									PrivateVehicle[playerid][slot][vehAKRounds] += strval(inputtext);
									format(string, sizeof(string), "Du hast %d Schüsse AK-47 in dein Fahrzeug gelegt.", strval(inputtext));
									SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
									OnDialogResponse(playerid, DIALOG_TRUNK, 1, 3, "");
									break;
									*/
								}
							}
						}
					}
Bei "new weaponsx[13][2];"
Ich hoffe es kann jemand helfen! 
 
		 
		
		
	 
			
									
		