wenn ich den Befehl ingame eingebe kommt
SERVER: Unknown command.
wo ist der fehler?
Code
		
					
			if(strcmp(cmd, "/drink", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(IsPlayerInRangeOfPoint(playerid,3.0,499.9694,-20.5940,1000.6797))
            {
                new local = PlayerInfo[playerid][pLocal];
                if(PlayerDrunk[playerid] < 10)
                {
                    new Float:health;
                    new x_nr[256];
                    x_nr = strtok(cmdtext, idx);
                    if(!strlen(x_nr)) {
                        SendClientMessage(playerid, COLOR_WHITE, "|__________________ Bar __________________|");
                        SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /drink [Drink]");
                          SendClientMessage(playerid, COLOR_GREY, "Verfügbare Drinks: Bier ($60), Vodka ($100), V+Energy ($100), Wasser ($20), Soda($10)");
                          SendClientMessage(playerid, COLOR_GREY, "Verfügbare Drinks: Mixery (20$), Grapefruit (20$), Cola (10$), Fanta (10$)");
                        SendClientMessage(playerid, COLOR_WHITE, "|________________________________________________|");
                        return 1;
                    }
                    if(strcmp(x_nr,"Bier",true) == 0)
                    {
                        GivePlayerMoney(playerid, - 60);
                        BizzInfo[local-99][bProducts] -= 1;
                        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
                        PlayerDrunk[playerid] += 1;
                        if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
                        BizzInfo[local-99][bTill] += 60; }
                        SetPlayerTime(playerid,22,10);
                        SetPlayerDrunkLevel(playerid,50000);
                        SetPlayerWeather(playerid,-66);
                        PlayerStoned[playerid] += 1;
                        if(GetPlayerHealth(playerid, health) < 100)
                        {
                            if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 15; SetPlayerHealth(playerid, health + hp); }
                            else { SetPlayerHealth(playerid, health + 15.0); }
                        }
                    }
                    else if(strcmp(x_nr,"Mixery", true) == 0)
                    {
                        GivePlayerMoney(playerid, -10);
                        BizzInfo[local-99][bProducts] -= 1;
                        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
                        PlayerDrunk[playerid] += 2;
                        if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
                        BizzInfo[local-99][bTill] += 10; }
                        SetPlayerTime(playerid,22,10);
                        SetPlayerDrunkLevel(playerid,50000);
                        SetPlayerWeather(playerid,-66);
                        PlayerStoned[playerid] += 1;
                        if(GetPlayerHealth(playerid, health) < 100)
                        {
                            if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
                            else { SetPlayerHealth(playerid, health + 25.0); }
                        }
                    }
                    else if(strcmp(x_nr,"Grapefruit", true) == 0)
                    {
                        GivePlayerMoney(playerid, -20);
                        BizzInfo[local-99][bProducts] -= 1;
                        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
                        PlayerDrunk[playerid] += 2;
                        if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
                        BizzInfo[local-99][bTill] += 20; }
                        if(GetPlayerHealth(playerid, health) < 100)
                        {
                            if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
                            else { SetPlayerHealth(playerid, health + 25.0); }
                        }
                    }
                    else if(strcmp(x_nr,"Cola", true) == 0)
                    {
                        GivePlayerMoney(playerid, -10);
                        BizzInfo[local-99][bProducts] -= 1;
                        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
                        PlayerDrunk[playerid] += 2;
                        BizzInfo[local-99][bTill] += 10;
                        if(GetPlayerHealth(playerid, health) < 100)
                        {
                            if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
                            else { SetPlayerHealth(playerid, health + 25.0); }
                        }
                    }
                    else if(strcmp(x_nr,"Fanta", true) == 0)
                    {
                        GivePlayerMoney(playerid, -20);
                        BizzInfo[local-99][bProducts] -= 1;
                        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
                        PlayerDrunk[playerid] += 2;
                        BizzInfo[local-99][bTill] += 20;
                        if(GetPlayerHealth(playerid, health) < 100)
                        {
                            if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
                            else { SetPlayerHealth(playerid, health + 25.0); }
                        }
                    }
                    else if(strcmp(x_nr,"Vodka",true) == 0)
                    {
                        GivePlayerMoney(playerid, - 10);
                        BizzInfo[local-99][bProducts] -= 1;
                        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
                        PlayerDrunk[playerid] += 2;
                        if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
                        BizzInfo[local-99][bTill] += 100; }
                        SetPlayerTime(playerid,22,10);
                        SetPlayerDrunkLevel(playerid,50000);
                        SetPlayerWeather(playerid,-66);
                        PlayerStoned[playerid] += 1;
                        if(GetPlayerHealth(playerid, health) < 100)
                        {
                            if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
                            else { SetPlayerHealth(playerid, health + 25.0); }
                        }
                    }
                    else if(strcmp(x_nr,"V+Energy",true) == 0)
                    {
                        GivePlayerMoney(playerid, - 100);
                        BizzInfo[local-99][bProducts] -= 1;
                        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRINK_BEER);
                        PlayerDrunk[playerid] += 3;
                        if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~Du bist~n~~p~betrunken", 3500, 1);
                        BizzInfo[local-99][bTill] += 100; }
                        SetPlayerTime(playerid,22,10);
                        SetPlayerDrunkLevel(playerid,50000);
                        SetPlayerWeather(playerid,-66);
                        PlayerStoned[playerid] += 1;
                        if(GetPlayerHealth(playerid, health) < 100)
                        {
                            if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 27; SetPlayerHealth(playerid, health + hp); }
                            else { SetPlayerHealth(playerid, health + 27.0); }
                        }
                    }
                    else if(strcmp(x_nr,"Wasser",true) == 0)
                    {
                        GivePlayerMoney(playerid, - 20);
                        BizzInfo[local-99][bTill] += 20;
                        BizzInfo[local-99][bProducts] -= 1;
                        if(GetPlayerHealth(playerid, health) < 100)
                        {
                            if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
                            else { SetPlayerHealth(playerid, health + 5.0); }
                        }
                    }
                    else if(strcmp(x_nr,"Soda",true) == 0)
                    {
                        GivePlayerMoney(playerid, - 10);
                        BizzInfo[local-99][bTill] += 10;
                        BizzInfo[local-99][bProducts] -= 1;
                        if(GetPlayerHealth(playerid, health) < 100)
                        {
                            if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
                            else { SetPlayerHealth(playerid, health + 5.0); }
                        }
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "Barkeeper: Sorry, ich kenne dieses Getränk nicht.");
                        return 1;
                    }
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    format(string, sizeof(string), "* %s trinkt %s.", sendername ,x_nr);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "Du kannst nicht mehr trinken, sonst musst du brechen !");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "Es ist kein Barkeeper in der nähe ? !");
                return 1;
            }
        }
        return 1;
    } 
		 
		
		
	 
			
									
		 
				

