new TestRace[MAX_PLAYERS];
new RaceCheckpoint[MAX_PLAYERS];
public OnPlayerEnterRaceCheckpoint(playerid)
{
	switch(TestRace[playerid])// Zeile 31 im Script
	{
		case 1:
		{
			DisablePlayerRaceCheckpoint(playerid);
			SetPlayerRaceCheckpoint(playerid,0,X1,Y1,Z1,X2,Y2,Z2,10.00);
			RaceCheckpoint[playerid] = 1;
		}
		case 2:
		{
			DisablePlayerRaceCheckpoint(playerid);
			SetPlayerRaceCheckpoint(playerid,0,X2,Y2,Z2,X3,Y3,Z3,10.00);
			RaceCheckpoint[playerid] = 2;
		}
		case 3:
		{
			DisablePlayerRaceCheckpoint(playerid);
			SetPlayerRaceCheckpoint(playerid,0,X3,Y3,Z3,X4,Y4,Z4,10.00);
			RaceCheckpoint[playerid] = 3;
		}
		case 4:
		{
			DisablePlayerRaceCheckpoint(playerid);
			SetPlayerRaceCheckpoint(playerid,0,X4,Y4,Z4,X5,Y5,Z5,10.00);
			RaceCheckpoint[playerid] = 4;
		}
		case 5:
		{
			DisablePlayerRaceCheckpoint(playerid);
			SetPlayerRaceCheckpoint(playerid,0,X5,Y5,Z5,X6,Y6,Z6,10.00);
			RaceCheckpoint[playerid] = 5;
		}
		case 6:
		{
			DisablePlayerRaceCheckpoint(playerid);
			SetPlayerRaceCheckpoint(playerid;0,X6,Y6,Z6,X7,Y7,Z7,10.00);
			RaceCheckpoint[playerid] = 6;
		}
		case 7:
		{
			DisablePlayerRaceCheckpoint(playerid);
			SetPlayerRaceCheckpoint(playerid,0,X7,Y7,Z7,X8,Y8,Z8,10.00);
			RaceCheckpoint[playerid] = 7;
		}
		case 8:
		{
			DisablePlayerRaceCheckpoint(playerid);
			SetPlayerRaceCheckpoint(playerid,0,X8,Y8,Z8,X9,Y9,Z9,10.00);
			RaceCheckpoint[playerid] = 8;
		}
		case 9:
		{
			DisablePlayerRaceCheckpoint(playerid);
			SetPlayerRaceCheckpoint(playerid,0,X9,Y9,Z9,X10,Y10,Z10,10.00);
			RaceCheckpoint[playerid] = 9;
		}
		case 10:
		{
			DisablePlayerRaceCheckpoint(playerid);
			SetPlayerRaceCheckpoint(playerid,0,X10,Y10,Z10,X11,Y11,Z11,10.00);
			RaceCheckpoint[playerid] = 10;
		}
		case 11:
		{
			DisablePlayerRaceCheckpoint(playerid);
			SetPlayerRaceCheckpoint(playerid,1,X11,Y11,Z11,-1.0,-1.0,-1.0,10.00);
			RaceCheckpoint[playerid] = 11;
		}
	}
	return 1;
}
so ist es jetzt richtig 
 
		 
		
		
	
