Guten Tag,
woran liegt es das der Samp-Server.exe sobald ich einen doppelklick drauf mache Crasht?
Im GM 6 Warnings..
Was fehlt dem?
Guten Tag,
woran liegt es das der Samp-Server.exe sobald ich einen doppelklick drauf mache Crasht?
Im GM 6 Warnings..
Was fehlt dem?
Warnings + Zeilen posten....
C:\DOKUME~1\Besitzer\Desktop\SERVER~1.3\LRPGAM~1\LRP\gamemode\GFF.pwn(8507) : warning 217: loose indentation
C:\DOKUME~1\Besitzer\Desktop\SERVER~1.3\LRPGAM~1\LRP\gamemode\GFF.pwn(8533) : warning 202: number of arguments does not match definition
C:\DOKUME~1\Besitzer\Desktop\SERVER~1.3\LRPGAM~1\LRP\gamemode\GFF.pwn(8538) : warning 217: loose indentation
C:\DOKUME~1\Besitzer\Desktop\SERVER~1.3\LRPGAM~1\LRP\gamemode\GFF.pwn(8808) : warning 217: loose indentation
C:\DOKUME~1\Besitzer\Desktop\SERVER~1.3\LRPGAM~1\LRP\gamemode\GFF.pwn(8890) : warning 217: loose indentation
C:\DOKUME~1\Besitzer\Desktop\SERVER~1.3\LRPGAM~1\LRP\gamemode\GFF.pwn(26682) : warning 235: public function lacks forward declaration (symbol "OnPlayerPrivmsg")
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Warnings.
Und nun poste uns doch pls die Zeilen wo die Fehler sind.
// Clearchat v2.49 by mR_FatJoe <3
SendClientMessageToAll(0, "\n");
SendClientMessageToAll(0, "\n");
SendClientMessageToAll(0, "\n");
SendClientMessageToAll(0, "\n");
SendClientMessageToAll(0, "\n");
GameTextForAll("Chat cleared!",6000,1);
}
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pay [playerid/PartOfName] [amount]");
return 1;
}
//giveplayerid = strval(tmp);
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pay [playerid/PartOfName] [amount]");
return 1;
}
//giveplayerid = strval(tmp);
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /pay [playerid/PartOfName] [amount]");
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
MoveObject(lspdtor,1593.464722, -1638.005371, 12.585760, 3.5);
SetTimer("lspdtor1", 9000, 0);
}
//giveplayerid = strval(tmp);
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
new Float:plocx,Float:plocy,Float:plocz;
GetPlayerPos(playerid, plocx, plocy, plocz);
SetPlayerPos(playerid, -1863.15, -21.6598, 1060.15); // Warp the player
SetPlayerInterior(playerid,14);
}
Immer ein wenig mehr gepostet!!
Moin,
liegt nicht an den Warnings du hast irgendwas unter OnGameModeInt falsch und deswegen crasht der immer
MfG: Apoolecu
Was genau^^?
Hier:
//------------------------------------------------------------------------------------------------------
public OnGameModeInit()
{
new string[MAX_PLAYER_NAME];
new string1[MAX_PLAYER_NAME];
for(new c=0;c<CAR_AMOUNT;c++)
{
Gas[code=c] = GasMax;
}
LoadProperty();
LoadBizz();
LoadSBizz();
LoadBoxer();
LoadStuff();
LoadIRC();
LoadFamilies();
LoadCK();
LoadTurfs();
LoadPapers();
IRCInfo[0][iPlayers] = 0; IRCInfo[1][iPlayers] = 0; IRCInfo[2][iPlayers] = 0;
IRCInfo[3][iPlayers] = 0; IRCInfo[4][iPlayers] = 0; IRCInfo[5][iPlayers] = 0;
IRCInfo[6][iPlayers] = 0; IRCInfo[7][iPlayers] = 0; IRCInfo[8][iPlayers] = 0;
IRCInfo[9][iPlayers] = 0;
News[hTaken1] = 0; News[hTaken2] = 0; News[hTaken3] = 0; News[hTaken4] = 0; News[hTaken5] = 0;
format(string, sizeof(string), "Nothing");
strmid(News[hAdd1], string, 0, strlen(string), 255);
strmid(News[hAdd2], string, 0, strlen(string), 255);
strmid(News[hAdd3], string, 0, strlen(string), 255);
strmid(News[hAdd4], string, 0, strlen(string), 255);
strmid(News[hAdd5], string, 0, strlen(string), 255);
format(string1, sizeof(string1), "No-one");
strmid(News[hContact1], string1, 0, strlen(string1), 255);
strmid(News[hContact2], string1, 0, strlen(string1), 255);
strmid(News[hContact3], string1, 0, strlen(string1), 255);
strmid(News[hContact4], string1, 0, strlen(string1), 255);
strmid(News[hContact5], string1, 0, strlen(string1), 255);
PlayerHaul[78][pCapasity] = 100;
PlayerHaul[79][pCapasity] = 100;
PlayerHaul[80][pCapasity] = 50;
PlayerHaul[81][pCapasity] = 50;
SetGameModeText("Los Santos RL - by GRG");
format(objstore, sizeof(objstore), "MOLE: I got nothing, check back with me later.");
format(cbjstore, sizeof(cbjstore), "HQ: There is nothing in your Vicinity, Out.");
format(motd, sizeof(motd), "Willkommen in Los Santos");
gettime(ghour, gminute, gsecond);
FixHour(ghour);
ghour = shifthour;
if(!realtime)
{
SetWorldTime(wtime);
}
SetPDistance(10);
EnableTirePopping(1);
EnableZoneNames(1);
AllowInteriorWeapons(1);
AllowAdminTeleport(1);
UsePlayerPedAnims();
Hi,
also ich sehe gerade nix herraus, deshalb könnte es auch sein das es an den Funktionen liegt z.B. an LoadStuff usw.
MfG: Apoolecu
public LoadStuff()
{
new arrCoords[4][64];
new strFromFile2[256];
new File: file = fopen("stuff.ini", io_read);
if (file)
{
fread(file, strFromFile2);
split(strFromFile2, arrCoords, ',');
Jackpot = strval(arrCoords[0]);
Tax = strval(arrCoords[1]);
TaxValue = strval(arrCoords[2]);
Security = strval(arrCoords[3]);
fclose(file);
if(Security == 0 || Security == 1)
{
}
else
{
GameModeExit();
}
}
else
{
GameModeExit();
}
return 1;
}
Hi,
ne du so machen wir des nicht :D, mach des mal so das du alle Loads unter GameModeInt deaktivierst sei es mit /* */ oder mit // das
bleibt dir überlassen. Wenn du das gemacht hast startest du mal den Server neu.
MfG: Apoolecu
C:\DOKUME~1\Besitzer\Desktop\SERVER~1.3\GAMEMO~1\GFF.pwn(1136) : error 001: expected token: "}", but found ";"
C:\DOKUME~1\Besitzer\Desktop\SERVER~1.3\GAMEMO~1\GFF.pwn(1154) : error 001: expected token: "}", but found "new"
Bei den Skins??!
EDIT!!!!!!!!!!!!!!!!!!!!:
8 Warnings!!
0 Errors!!
Loads deaktiviert!!
IMMERNOCH NICHT :((
zeig ma die Zeile Zeilen.....
MfG: Apoolecu
:O ich meinte von denen 2 Errors, das hat sich ja aber erledigt. Joa was du nun machen könntest ist, das du mal alles da durch Testes, sprich du deaktivierst n paar teile und guckst wo sich denn der Fehler befindet.
Oder siehe mal in dem Server Log nach wie weit der Server den lädt bis er crasht und poste es mal hier drinnen.
MfG: Apoolecu
SA-MP Dedicated Server
----------------------
v0.3a R4, (C)2005-2009 SA-MP Team
[10:58:04]
[10:58:04] Server Plugins
[10:58:04] --------------
[10:58:04] Loaded 0 plugins.
[10:58:04]
[10:58:04] Filter Scripts
[10:58:04] ---------------
[10:58:04] Loading filter script 'base.amx'...
[10:58:04]
--Base FS loaded.
[10:58:04] Loading filter script 'gl_actions.amx'...
[10:58:04] Loading filter script 'gl_property.amx'...
[10:58:04]
-----------------------------------
[10:58:04] Grand Larceny Property Filterscript
[10:58:04] -----------------------------------
[10:58:04] Loading filter script 'gl_realtime.amx'...
[10:58:04] Loading filter script 'V-Admin.amx'...
----------
Loaded log file: "server_log.txt".
----------
SA-MP Dedicated Server
----------------------
v0.3a R4, (C)2005-2009 SA-MP Team
[11:04:28]
[11:04:28] Server Plugins
[11:04:28] --------------
[11:04:28] Loaded 0 plugins.
[11:04:28]
[11:04:28] Filter Scripts
[11:04:28] ---------------
[11:04:28] Loading filter script 'base.amx'...
[11:04:28]
--Base FS loaded.
[11:04:28] Loading filter script 'gl_actions.amx'...
[11:04:28] Loading filter script 'gl_property.amx'...
[11:04:28]
-----------------------------------
[11:04:28] Grand Larceny Property Filterscript
[11:04:28] -----------------------------------
[11:04:28] Loading filter script 'gl_realtime.amx'...
[11:04:28] Loading filter script 'V-Admin.amx'...
laut dem Log läuft doch alles :D, ne du das ist der Falsche Log ist doch n ganz anderer GM :O
ôO.
Ich hab gerade mal Suchtis GM raufgepackt.
2 Warnings.
0 Errors.
Funzt auch nicht.
Samp Server stürzt ab!!
Ja. denn Server Log bitte...
EDIT!!:
Ohne FS's geht alles!