Hi
wenn ich alleine spiele komme ich in die gebäude rein wenn jemand connectet auf mein server(samp-server) komme ich in die gebäude nicht rein alle anderen schon woran kann das liegen
public Ports(playerid)
{
if (PlayerToPoint(1, playerid, -1550.2698,1171.9686,7.1875)) // PD Eingang // if (PlayerToPoint(Radius, playerid, Float:X, Float:Y, Float:Z)) // Wo der Spieler Stehen soll
{
SetPlayerInterior(playerid, 15);
SetPlayerPos(playerid, 2215.454833,-1147.475585,1025.796875); // Wo der Spieler hin kommen soll
SetPlayerFacingAngle(playerid, 0.0);
}
else if (PlayerToPoint(1, playerid, 2214.6890,-1150.6292,1025.7969)) // PD Ausgang
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1550.2698,1171.9686,7.1875);
SetPlayerFacingAngle(playerid, 90.0);
}
else if (PlayerToPoint(1, playerid, 1216.4534,-1812.2626,16.5938)) // SH EINGANG 1
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 384.808624,173.804992,1008.382812);
SetPlayerFacingAngle(playerid, 0.0);
}
else if (PlayerToPoint(1, playerid, 1219.0143,-1812.4454,16.5938)) // SH EINGANG 2
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 384.808624,173.804992,1008.382812);
SetPlayerFacingAngle(playerid, 0.0);
}
else if (PlayerToPoint(1, playerid, 1221.9073,-1812.2217,16.5938)) // SH EINGANG 3
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 384.808624,173.804992,1008.382812);
SetPlayerFacingAngle(playerid, 0.0);
}
else if (PlayerToPoint(1, playerid, 389.9756,175.2468,1008.3828)) // SH EINGANG 3
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1216.4534,-1812.2626,16.5938);
SetPlayerFacingAngle(playerid, 0.0);
}
else if (PlayerToPoint(1, playerid, 390.2650,173.7695,1008.3828)) // SH EINGANG 3
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1219.0143,-1812.4454,16.5938);
SetPlayerFacingAngle(playerid, 0.0);
}
else if (PlayerToPoint(1, playerid, 390.0074,172.3341,1008.3828)) // SH EINGANG 3
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1221.9073,-1812.2217,16.5938);
SetPlayerFacingAngle(playerid, 0.0);
}
else if (PlayerToPoint(1, playerid, 1470.5621,-1177.1328,23.9256)) // Gewandgeschäft eingang
{
SetPlayerInterior(playerid, 14);
SetPlayerPos(playerid, 204.332992,-166.694992,1000.523437);
SetPlayerFacingAngle(playerid, 0.0);
}
else if (PlayerToPoint(1, playerid, 204.1953,-168.1230,1000.5234)) // Gewandgeschäft eingang rausgang
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1469.6553,-1175.6893,23.9424);
SetPlayerFacingAngle(playerid, 0.0);
}
else if (PlayerToPoint(1, playerid, 1554.5033,-1675.5642,16.1953)) // Polizei eingang
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 288.745971,169.350997,1007.171875);
SetPlayerFacingAngle(playerid, 0.0);
}
else if (PlayerToPoint(1, playerid, 288.6872,167.5991,1007.1719)) // Polizei Ausgang
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1553.2699,-1674.8439,16.1953);
SetPlayerFacingAngle(playerid, 0.0);
}
else if (PlayerToPoint(1, playerid, 1568.6813,-1690.3995,5.8906)) // Polizei Garaga eingang
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 238.6441,139.3220,1003.0234);
SetPlayerFacingAngle(playerid, 0.0);
}
else if (PlayerToPoint(1, playerid, 238.6441,139.3220,1003.0234)) // Polizei Garaga ausgang
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1568.4736,-1691.6630,5.8906);
SetPlayerFacingAngle(playerid, 0.0);
}
return 1;
}
woran kann das liegen ??