Poblem mit Opas Object Streamer !

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Das wäre aber ratsam -.-
    ich hab dich doch noch extra gefragt ob es alles ist.
    Also pls mal die gesamte datei posten...

  • [21:21:01]Starting streamer...
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    [15:24:11]Starting streamer...
    [15:24:12]Successfully started!
    [15:24:13]Gamemode Connected!
    [15:36:14]Starting streamer...
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    [15:36:14]Gamemode Connected!
    [17:46:01]Starting streamer...
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    [17:46:01]Filterscript Connected!
    [17:48:04]Starting streamer...
    [17:48:04]Successfully started!
    [17:48:04]Filterscript Connected!
    [17:48:04]Gamemode Connected!
    [17:52:32]Starting streamer...
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    [17:52:32]Filterscript Connected!
    [17:52:32]Gamemode Connected!
    [17:58:04]Starting streamer...
    [17:58:04]Successfully started!
    [17:58:04]Filterscript Connected!
    [17:58:29]Starting streamer...
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    [17:58:29]Filterscript Connected!
    [20:06:30]Filterscript Connected!
    [20:06:30]Starting streamer...
    [20:06:30]Successfully started!
    [20:06:30]Filterscript Connected!



    so das alles

  • Ok das müsste jetzt eig. gehen, poste pls mal den Inhalt des FS.

  • // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    #include <a_samp>



    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    //PDLS
    CreateObject(987, 1539.7998046875, -1617.5568847656, 15.924467086792, 0.000000, 0.000000, 0.000000); //
    CreateObject(987, 1539.9440917969, -1605.4123535156, 15.666770935059, 0.000000, 0.000000, 270.27026367188); //
    CreateObject(987, 1539.9617919922, -1602.4068603516, 15.666770935059, 0.000000, 0.000000, 270.267578125); //
    CreateObject(987, 1551.7258300781, -1602.5721435547, 15.911283493042, 0.000000, 0.000000, 180.53369140625); //
    CreateObject(987, 1563.5560302734, -1602.5854492188, 15.911283493042, 0.000000, 0.000000, 180.53283691406); //
    CreateObject(987, 1575.6387939453, -1602.2982177734, 15.911283493042, 0.000000, 0.000000, 180.53283691406); //
    CreateObject(987, 1587.5533447266, -1602.4544677734, 15.911283493042, 0.000000, 0.000000, 180.53283691406); //
    CreateObject(987, 1599.2673339844, -1602.5870361328, 15.813757896423, 0.000000, 0.000000, 180.53283691406); //
    CreateObject(987, 1608.1010742188, -1602.4298095703, 15.911283493042, 0.000000, 0.000000, 180.53283691406); //
    CreateObject(987, 1608.1065673828, -1614.3388671875, 15.921879768372, 0.000000, 0.000000, 90.802886962891); //
    CreateObject(987, 1608.1274414063, -1626.2708740234, 15.886253356934, 0.000000, 0.000000, 90.802001953125); //
    CreateObject(987, 1607.7841796875, -1637.9473876953, 15.921879768372, 0.000000, 0.000000, 88.817016601563); //
    CreateObject(987, 1595.841796875, -1637.9846191406, 15.921879768372, 0.000000, 0.000000, 1.0684814453125); //
    //objecte
    CreateObject(974, 2257.362305, -1739.269897, -79.939484, 91.1003, 0.0000, 0.8594);//admin base boden
    CreateObject(974, -92.274940, 6273.819336, 9.180277, 90.2409, 0.0000, 270.0000);//army interior boden
    CreateObject(4638, 1938.445313, 2142.947266, 11.516892, 0.0000, 0.0000, 90.0000);//lowriderbase torhaus
    CreateObject(987, 674.391418, -1213.871460, 14.833572, 0.0000, 0.0000, 213.7499);//carlos base zaun
    CreateObject(18553, -1112.288696, -1674.566772, 75.384117, 1.7189, 269.7592, 90.0000);//hitman tür
    CreateObject(1508, 1581.096802, -1678.075073, 6.453622, 0.0000, 0.0000, 0.0000);//Knast Türe in PD garage


    //BOD base
    CreateObject(974, 1045.400635, -285.834534, 73.595749, 0.0000, 0.0000, 0.0000);
    CreateObject(974, 1038.274170, -290.939087, 72.495804, 0.0000, 0.0000, 90.0000);


    //Zug Interior
    CreateObject(3983, 3109.629639, -2019.341675, 4.505384, 0.0000, 0.0000, 78.7500);
    CreateObject(14405, 3112.863770, -2023.186279, 3.242663, 0.0000, 0.0000, 90.0000);
    CreateObject(14405, 3111.047607, -2023.115479, 3.253142, 0.0000, 0.0000, 90.0000);
    CreateObject(14405, 3108.852295, -2023.156128, 3.260407, 0.0000, 0.0000, 90.0000);
    CreateObject(14405, 3107.039551, -2023.224609, 3.272244, 0.0000, 0.0000, 90.0000);
    CreateObject(1562, 3101.630127, -2026.624268, 3.356740, 0.0000, 0.0000, 270.0000);
    CreateObject(1562, 3103.455566, -2026.557617, 3.339848, 0.0000, 0.0000, 270.0000);
    CreateObject(1562, 3105.686768, -2026.437988, 3.328056, 0.0000, 0.0000, 270.0000);
    CreateObject(1562, 3107.368896, -2026.365967, 3.318470, 0.0000, 0.0000, 270.0000);
    CreateObject(1502, 3107.643311, -2024.426270, 2.580908, 0.0000, 0.0000, 270.0001);
    CreateObject(12842, 3111.558105, -2025.020874, 3.025931, 0.0000, 0.0000, 270.0000);
    CreateObject(1502, 3115.119385, -2023.954712, 2.539207, 0.0000, 0.0000, 270.0001);
    CreateObject(16151, 3119.345947, -2027.347656, 2.955072, 0.0000, 0.0000, 270.0000);
    CreateObject(2746, 3121.189941, -2022.397949, 3.079691, 0.0000, 0.0000, 270.0000);
    CreateObject(2746, 3117.794434, -2022.378296, 3.103113, 0.0000, 0.0000, 90.0000);
    CreateObject(2747, 3119.400635, -2022.009888, 2.903426, 0.0000, 0.0000, 90.0000);
    CreateObject(2748, 3115.296387, -2022.408936, 3.118325, 0.0000, 0.0000, 90.0000);
    CreateObject(2747, 3116.264160, -2022.014282, 2.922068, 0.0000, 0.0000, 90.0000);
    CreateObject(2748, 3124.007324, -2022.301636, 3.079691, 0.0000, 0.0000, 270.0000);
    CreateObject(2747, 3122.741943, -2022.037476, 2.894500, 0.0000, 0.0000, 270.0000);
    CreateObject(18095, 3106.871582, -2020.862793, 5.084706, 0.0000, 0.0000, 180.0000);
    CreateObject(18095, 3114.076904, -2028.809570, 5.385204, 0.0000, 0.0000, 0.0000);
    CreateObject(16773, 3106.661621, -2020.937012, 3.526744, 0.0000, 0.0000, 0.0000);
    CreateObject(16775, 3121.161133, -2020.929199, 3.531167, 0.0000, 0.0000, 180.0000);
    CreateObject(16775, 3128.414551, -2028.389771, 3.536241, 0.0000, 0.0000, 90.0000);
    CreateObject(16775, 3121.247314, -2028.720947, 3.525239, 0.0000, 0.0000, 0.0000);
    CreateObject(16775, 3106.585449, -2028.734741, 3.534204, 0.0000, 0.0000, 0.0000);
    CreateObject(16775, 3115.140625, -2032.819702, 2.384316, 0.0000, 0.0000, 90.0000);
    CreateObject(16775, 3115.243408, -2016.681030, 2.281161, 0.0000, 0.0000, 90.0000);
    CreateObject(16775, 3115.292969, -2025.480835, 9.059042, 0.0000, 0.0000, 90.0000);
    CreateObject(16775, 3107.885986, -2017.183350, 1.919064, 0.0000, 0.0000, 90.0000);
    CreateObject(16775, 3107.754150, -2033.243408, 2.310782, 0.0000, 0.0000, 90.0000);
    CreateObject(16775, 3107.734863, -2024.729492, 9.050252, 0.0000, 0.0000, 90.0000);
    CreateObject(16775, 3099.229736, -2024.518311, 6.646741, 0.0000, 0.0000, 270.0000);
    CreateObject(2775, 3099.329590, -2026.125977, 6.229951, 0.0000, 0.0000, 90.0000);
    CreateObject(2775, 3099.329590, -2022.894653, 6.226449, 0.0000, 0.0000, 90.0000);
    CreateObject(16775, 3103.003418, -2025.929565, 7.473158, 268.8997, 0.0000, 270.0000);
    CreateObject(16775, 3110.805420, -2025.866699, 7.332901, 268.8997, 0.0000, 270.0000);
    CreateObject(16775, 3118.661865, -2025.807007, 7.259706, 268.8997, 0.0000, 270.0000);
    CreateObject(16775, 3126.406250, -2025.770874, 7.285888, 270.6186, 0.0000, 90.0000);
    CreateObject(630, 3099.999756, -2025.256348, 3.676764, 0.0000, 0.0000, 0.0000);
    CreateObject(630, 3099.994141, -2028.194092, 3.724263, 0.0000, 0.0000, 0.0000);
    CreateObject(630, 3099.739746, -2021.442871, 3.624852, 0.0000, 0.0000, 0.0000);
    CreateObject(630, 3103.612305, -2028.318115, 3.694804, 0.0000, 0.0000, 0.0000);
    CreateObject(630, 3107.269775, -2028.212524, 3.671710, 0.0000, 0.0000, 0.0000);
    CreateObject(630, 3104.694092, -2021.359863, 3.594378, 0.0000, 0.0000, 0.0000);
    CreateObject(630, 3107.724854, -2021.406860, 3.577057, 0.0000, 0.0000, 0.0000);
    CreateObject(1723, 3126.884521, -2024.029175, 2.479994, 0.0000, 0.0000, 270.0000);
    //objektende


    //Bonzen Security
    CreateObject(4638, 2107.902832, 1869.139038, 11.522973, 0.0000, 0.0000, 0.0000);
    CreateObject(4638, 2104.829834, 1857.525024, 11.376740, 0.0000, 0.0000, 168.7499);
    CreateObject(4640, 2107.885254, 1974.948486, 11.519843, 0.0000, 0.0000, 0.0000);
    CreateObject(4640, 2108.151855, 1963.467407, 11.402783, 0.0000, 0.0000, 180.0000);
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    // Do something here
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }

  • // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    :cursing:
    vll eimal lesen und nich immer nur download download dann rein und dann die fragen
    -.-
    ich glaube sogar im thread wo opa das hochgeladen hat stehts sogar ausführlich-.-
    mach die // weg bei #define


    //edit opa war schneller aber egal xD


    und vll beim nächsten mal in nen Pawn Quellcode reinmachen -.-

    Wer ist dieser Sven