Skin Wahl verändert

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hi Leute,
    Jeder denke ich kennt die Skin Wahl im Godfather was ich brauche ist nun Ein RTextdraw über verschiedenen Skins.
    Momentan sieht sie so aus AddPlayerClass(273,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(274,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(275,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(276,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(277,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(278,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(279,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(280,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(281,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(282,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(283,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(284,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(285,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(286,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(287,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(288,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(289,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(290,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(291,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(292,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(293,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(294,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(295,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(296,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(297,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //


    Usw.
    Nun Soll über verschiedenen Skins ein Textdraw zb. Zivil oder Ballas sein weiß aber nicht wie das geht währe cool wenn mir sowas jemand machen könnte.
    Hoffe es kommt jemand auf die Idee mir zuhelfen! :D

  • Unter
    public OnPlayerRequestClass(playerid, classid)


    if(classid == 0)// hier Anpassen
    {
    GameTextForPlayer(playerid,"~r~Ballas",1000,5);// hier Namen anpassen
    }
    else if(classid == 1)// hier Anpassen
    {
    GameTextForPlayer(playerid,"~b~Zivi",1000,5);// hier Namen anpassen
    }// Erweitern


    Musst du halt anpassen, welcher skin nun Zivi ist oder Ballas. Es fängt bei 0 an.
    Also


    AddPlayerClass(273,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); // --------> classid == 0
    AddPlayerClass(274,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 1
    AddPlayerClass(275,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //-------->classid == 2
    AddPlayerClass(276,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //-------->classid == 3
    AddPlayerClass(277,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //-------->classid == 4
    AddPlayerClass(278,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 5
    AddPlayerClass(279,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 6
    AddPlayerClass(280,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 7
    AddPlayerClass(281,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //-------->classid == 8
    AddPlayerClass(282,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 9
    AddPlayerClass(283,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 10
    AddPlayerClass(284,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //--------> classid == 11
    AddPlayerClass(285,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(286,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(287,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(288,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(289,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(290,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(291,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(292,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(293,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(294,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(295,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(296,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //
    AddPlayerClass(297,399.8557,2543.3262,19.6311,318.4338,0,0,0,0,0,0); //