Hallo alles Zusammen,
Ich habe mir eben em Englishen Forum ein Anti Weapon Cheat runter geladen.
Es klappt eigendlich alles wie es soll ich werde gebannt sobald ich mir ne Waffe Cheate doch in den Dm Zonen wo man mit zb. RPG, MG gespawnt wird sieht er es auch als Cheat an was kann ich machen??
Hier mal der Script vom Anti Cheat.
#include <a_samp>
forward CheckForAll();
forward CheckForMeele();
forward CheckForHeavy();
forward CheckForAssault();
forward CheckForLight();
forward CheckForShotgun();
forward CheckForRifle();
forward CheckForRPG();
forward CheckForMinigun();
forward CheckForGrenade();
forward CheckForMolotov();
forward CheckForStatchel();
forward CheckForVision();
public CheckForAll()
{
SetTimer("AllCheck", 1000, true);
}
public CheckForMeele()
{
SetTimer("MeeleCheck", 1000, true);
}
public CheckForHeavy()
{
SetTimer("HeavyCheck", 1000, true);
}
public CheckForAssault()
{
SetTimer("AssaultCheck", 1000, true);
}
public CheckForLight()
{
SetTimer("LightCheck", 1000, true);
}
public CheckForShotgun()
{
SetTimer("ShotgunCheck", 1000, true);
}
public CheckForRifle()
{
SetTimer("RifleCheck", 1000, true);
}
public CheckForRPG()
{
SetTimer("RPGCheck", 1000, true);
}
public CheckForMinigun()
{
SetTimer("MinigunCheck", 1000, true);
}
public CheckForGrenade()
{
SetTimer("GrenadeCheck", 1000, true);
}
public CheckForMolotov()
{
SetTimer("MolotovCheck", 1000, true);
}
public CheckForStatchel()
{
SetTimer("StatchelCheck", 1000, true);
}
public CheckForVision()
{
SetTimer("VisionCheck", 1000, true);
}
forward AllCheck(playerid);
public AllCheck(playerid)
{
if(GetPlayerWeapon(playerid) == 1) Ban(playerid);
if(GetPlayerWeapon(playerid) == 2) Ban(playerid);
if(GetPlayerWeapon(playerid) == 3) Ban(playerid);
if(GetPlayerWeapon(playerid) == 4) Ban(playerid);
if(GetPlayerWeapon(playerid) == 5) Ban(playerid);
if(GetPlayerWeapon(playerid) == 6) Ban(playerid);
if(GetPlayerWeapon(playerid) == 7) Ban(playerid);
if(GetPlayerWeapon(playerid) == 8) Ban(playerid);
if(GetPlayerWeapon(playerid) == 9) Ban(playerid);
if(GetPlayerWeapon(playerid) == 10) Ban(playerid);
if(GetPlayerWeapon(playerid) == 11) Ban(playerid);
if(GetPlayerWeapon(playerid) == 12) Ban(playerid);
if(GetPlayerWeapon(playerid) == 13) Ban(playerid);
if(GetPlayerWeapon(playerid) == 14) Ban(playerid);
if(GetPlayerWeapon(playerid) == 15) Ban(playerid);
if(GetPlayerWeapon(playerid) == 16) Ban(playerid);
if(GetPlayerWeapon(playerid) == 17) Ban(playerid);
if(GetPlayerWeapon(playerid) == 18) Ban(playerid);
if(GetPlayerWeapon(playerid) == 22) Ban(playerid);
if(GetPlayerWeapon(playerid) == 23) Ban(playerid);
if(GetPlayerWeapon(playerid) == 24) Ban(playerid);
if(GetPlayerWeapon(playerid) == 25) Ban(playerid);
if(GetPlayerWeapon(playerid) == 26) Ban(playerid);
if(GetPlayerWeapon(playerid) == 27) Ban(playerid);
if(GetPlayerWeapon(playerid) == 28) Ban(playerid);
if(GetPlayerWeapon(playerid) == 29) Ban(playerid);
if(GetPlayerWeapon(playerid) == 31) Ban(playerid);
if(GetPlayerWeapon(playerid) == 32) Ban(playerid);
if(GetPlayerWeapon(playerid) == 33) Ban(playerid);
if(GetPlayerWeapon(playerid) == 34) Ban(playerid);
if(GetPlayerWeapon(playerid) == 35) Ban(playerid);
if(GetPlayerWeapon(playerid) == 36) Ban(playerid);
if(GetPlayerWeapon(playerid) == 37) Ban(playerid);
if(GetPlayerWeapon(playerid) == 38) Ban(playerid);
if(GetPlayerWeapon(playerid) == 39) Ban(playerid);
if(GetPlayerWeapon(playerid) == 40) Ban(playerid);
if(GetPlayerWeapon(playerid) == 41) Ban(playerid);
if(GetPlayerWeapon(playerid) == 42) Ban(playerid);
if(GetPlayerWeapon(playerid) == 43) Ban(playerid);
if(GetPlayerWeapon(playerid) == 45) Ban(playerid);
if(GetPlayerWeapon(playerid) == 46) Ban(playerid);
if(GetPlayerWeapon(playerid) == 47) Ban(playerid);
}
forward MeeleCheck(playerid);
public MeeleCheck(playerid)
{
if(GetPlayerWeapon(playerid) == 1) Ban(playerid);
if(GetPlayerWeapon(playerid) == 2) Ban(playerid);
if(GetPlayerWeapon(playerid) == 3) Ban(playerid);
if(GetPlayerWeapon(playerid) == 4) Ban(playerid);
if(GetPlayerWeapon(playerid) == 5) Ban(playerid);
if(GetPlayerWeapon(playerid) == 6) Ban(playerid);
if(GetPlayerWeapon(playerid) == 7) Ban(playerid);
if(GetPlayerWeapon(playerid) == 8) Ban(playerid);
if(GetPlayerWeapon(playerid) == 9) Ban(playerid);
if(GetPlayerWeapon(playerid) == 10) Ban(playerid);
if(GetPlayerWeapon(playerid) == 11) Ban(playerid);
if(GetPlayerWeapon(playerid) == 12) Ban(playerid);
if(GetPlayerWeapon(playerid) == 13) Ban(playerid);
if(GetPlayerWeapon(playerid) == 14) Ban(playerid);
if(GetPlayerWeapon(playerid) == 15) Ban(playerid);
if(GetPlayerWeapon(playerid) == 41) Ban(playerid);
}
forward HeavyCheck(playerid);
public HeavyCheck(playerid)
{
if(GetPlayerWeapon(playerid) == 9) Ban(playerid);
if(GetPlayerWeapon(playerid) == 34) Ban(playerid);
if(GetPlayerWeapon(playerid) == 35) Ban(playerid);
if(GetPlayerWeapon(playerid) == 36) Ban(playerid);
if(GetPlayerWeapon(playerid) == 37) Ban(playerid);
if(GetPlayerWeapon(playerid) == 38) Ban(playerid);
if(GetPlayerWeapon(playerid) == 39) Ban(playerid);
if(GetPlayerWeapon(playerid) == 40) Ban(playerid);
}
forward AssaultCheck(playerid);
public AssaultCheck(playerid)
{
if(GetPlayerWeapon(playerid) == 30) Ban(playerid);
if(GetPlayerWeapon(playerid) == 31) Ban(playerid);
}
forward LightCheck(playerid);
public LightCheck(playerid)
{
if(GetPlayerWeapon(playerid) == 22) Ban(playerid);
if(GetPlayerWeapon(playerid) == 23) Ban(playerid);
if(GetPlayerWeapon(playerid) == 24) Ban(playerid);
if(GetPlayerWeapon(playerid) == 26) Ban(playerid);
if(GetPlayerWeapon(playerid) == 28) Ban(playerid);
if(GetPlayerWeapon(playerid) == 29) Ban(playerid);
if(GetPlayerWeapon(playerid) == 32) Ban(playerid);
}
forward ShotgunCheck(playerid);
public ShotgunCheck(playerid)
{
if(GetPlayerWeapon(playerid) == 25) Ban(playerid);
if(GetPlayerWeapon(playerid) == 26) Ban(playerid);
if(GetPlayerWeapon(playerid) == 27) Ban(playerid);
}
forward RifleCheck(playerid);
public RifleCheck(playerid)
{
if(GetPlayerWeapon(playerid) == 33) Ban(playerid);
if(GetPlayerWeapon(playerid) == 34) Ban(playerid);
}
forward RPGCheck(playerid);
public RPGCheck(playerid)
{
if(GetPlayerWeapon(playerid) == 35) Ban(playerid);
if(GetPlayerWeapon(playerid) == 36) Ban(playerid);
}
forward StatchelCheck(playerid);
public StatchelCheck(playerid)
{
if(GetPlayerWeapon(playerid) == 39) Ban(playerid);
if(GetPlayerWeapon(playerid) == 40) Ban(playerid);
}
forward VisionCheck(playerid);
public VisionCheck(playerid)
{
if(GetPlayerWeapon(playerid) == 44) Ban(playerid);
if(GetPlayerWeapon(playerid) == 45) Ban(playerid);
}
Hoffe jemand kann mir Helfen