/uav

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  • hi,
    weis einer von euch wie ich ein /uav befehl hinkrige


    wenn ein cop /uav [id] eingibt wird die Person dessen id angegeben wurde für 1 min auf der Karte rot angezeigt
    dann wenn das uav wirder weg is muss man 2 min warten bis man es wieder machen kann.


    MFG JoJu_RED

  • Wenn Du Godfather Nutzt
    Schau dir doch mal /find an :D


    if(strcmp(cmd, "/find", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pJob] != 1)
    {
    SendClientMessage(playerid, COLOR_GREY, " You are not a Detective !");
    return 1;
    }
    if(PlayerOnMission[playerid] > 0)
    {
    SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command !");
    return 1;
    }
    if(UsedFind[playerid] != 0 && PlayerInfo[playerid][pDetSkill] < 401)
    {
    SendClientMessage(playerid, COLOR_GREY, " You've already searched for someone, wait 2 minutes !");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /find [playerid/PartOfName]");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Find yourself!"); return 1; }
    new points;
    new level = PlayerInfo[playerid][pDetSkill];
    if(level >= 0 && level <= 50)
    { points = 4; }
    else if(level >= 51 && level <= 100)
    { points = 6; }
    else if(level >= 101 && level <= 200)
    { points = 8; }
    else if(level >= 201 && level <= 400)
    { points = 10; }
    else if(level >= 401)
    { points = 12; }
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(giveplayerid, X,Y,Z);
    SetPlayerCheckpoint(playerid, X,Y,Z, 6);
    FindTime[playerid] = 1;
    FindTimePoints[playerid] = points;
    PlayerInfo[playerid][pDetSkill] ++;
    UsedFind[playerid] = 1;
    if(PlayerInfo[playerid][pDetSkill] == 50)
    { SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 2, soon you are able to find Faction Members."); }
    else if(PlayerInfo[playerid][pDetSkill] == 100)
    { SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 3, soon you are able to find Faction Members."); }
    else if(PlayerInfo[playerid][pDetSkill] == 200)
    { SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 4, you are now able to find Faction Members."); }
    else if(PlayerInfo[playerid][pDetSkill] == 400)
    { SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 5, you are now able to find Faction Members."); }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Invalid Name/ID !");
    }
    }
    return 1;
    }


    Wenn Dus Für Cop Machst einfach...


    if(strcmp(cmd, "/uav", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pMember] != 1)
    {
    SendClientMessage(playerid, COLOR_GREY, " You are not a Detective !");
    return 1;
    }
    if(PlayerOnMission[playerid] > 0)
    {
    SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command !");
    return 1;
    }
    if(UsedFind[playerid] != 0 && PlayerInfo[playerid][pDetSkill] < 401)
    {
    SendClientMessage(playerid, COLOR_GREY, " You've already searched for someone, wait 2 minutes !");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /find [playerid/PartOfName]");
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Find yourself!"); return 1; }
    new points;
    new level = PlayerInfo[playerid][pDetSkill];
    if(level >= 0 && level <= 50)
    { points = 4; }
    else if(level >= 51 && level <= 100)
    { points = 6; }
    else if(level >= 101 && level <= 200)
    { points = 8; }
    else if(level >= 201 && level <= 400)
    { points = 10; }
    else if(level >= 401)
    { points = 12; }
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(giveplayerid, X,Y,Z);
    SetPlayerCheckpoint(playerid, X,Y,Z, 6);
    FindTime[playerid] = 1;
    FindTimePoints[playerid] = points;
    PlayerInfo[playerid][pDetSkill] ++;
    UsedFind[playerid] = 1;
    if(PlayerInfo[playerid][pDetSkill] == 50)
    { SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 2, soon you are able to find Faction Members."); }
    else if(PlayerInfo[playerid][pDetSkill] == 100)
    { SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 3, soon you are able to find Faction Members."); }
    else if(PlayerInfo[playerid][pDetSkill] == 200)
    { SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 4, you are now able to find Faction Members."); }
    else if(PlayerInfo[playerid][pDetSkill] == 400)
    { SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 5, you are now able to find Faction Members."); }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Invalid Name/ID !");
    }
    }
    return 1;
    }




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