Hallo ich habe ein Command das heisst /cars, irgend von nem Tut, aber das spawnt bei jeder auswahlt ein neues fahrzeug und ich will das das alte immer gelöscht wird.
Pawn Code:
	if(!strcmp(cmdtext, "/autos", true) || !strcmp(cmdtext, "/cars", true))
	{
	ShowMenuForPlayer(autospawn, playerid);
	TogglePlayerControllable(playerid, false);
	return 1;
	}
 	autospawn = CreateMenu("~r~Auto Auswahl", 2, 400.0, 100.0, 150.0, 150.0);
	AddMenuItem(autospawn, 0, "Infernus");
	AddMenuItem(autospawn, 0, "Bullet");
	AddMenuItem(autospawn, 0, "Sultan");
	AddMenuItem(autospawn, 0, "Elegy");
	AddMenuItem(autospawn, 0, "Turismo");
    new Float:X,Float:Y,Float:Z,Float:Angle, carid;
   GetPlayerPos(playerid,X,Y,Z);
   GetPlayerFacingAngle(playerid,Angle);
   carid = GetPlayerVehicleID(playerid);
   carid = CreateVehicle(411,X,Y,Z,Angle,-1,-1,600);
   PutPlayerInVehicle(playerid,carid,0);
   TogglePlayerControllable(playerid, true);
   return SendClientMessage(playerid, 0xFFFFFFAA, "Auto [Infernus] wurde erfolgreich gespawnt!");
   }
   }
   case 1:
   {
   if(IsPlayerInAnyVehicle(playerid))
   {
   HideMenuForPlayer(autospawn, playerid);
   SendClientMessage(playerid,0xFFFFFFAA, "Du musst das Auto verlassen, wenn du ein Auto spawnen willst!");
   TogglePlayerControllable(playerid, true);
   }
   else
   {
   new Float:X,Float:Y,Float:Z,Float:Angle, carid;
   GetPlayerPos(playerid,X,Y,Z);
   GetPlayerFacingAngle(playerid,Angle);
   carid = GetPlayerVehicleID(playerid);
   carid = CreateVehicle(541,X,Y,Z,Angle,-1,-1,600);
   PutPlayerInVehicle(playerid,carid,0);
   TogglePlayerControllable(playerid, true);
   return SendClientMessage(playerid, 0xFFFFFFAA, "Auto [Bullet] wurde erfolgreich gespawnt!");
   }
   }
   case 2:
   {
   if(IsPlayerInAnyVehicle(playerid))
   {
   HideMenuForPlayer(autospawn, playerid);
   SendClientMessage(playerid,0xFFFFFFAA, "Du musst das Auto verlassen, wenn du ein Auto spawnen willst!");
   TogglePlayerControllable(playerid, true);
    }
   else
   {
    new Float:X,Float:Y,Float:Z,Float:Angle, carid;
   GetPlayerPos(playerid,X,Y,Z);
   GetPlayerFacingAngle(playerid,Angle);
   carid = GetPlayerVehicleID(playerid);
   carid = CreateVehicle(560,X,Y,Z,Angle,-1,-1,600);
   PutPlayerInVehicle(playerid,carid,0);
   TogglePlayerControllable(playerid, true);
   return SendClientMessage(playerid, 0xFFFFFFAA, "Auto [Sultan] wurde erfolgreich gespawnt!");
   }
   }
   case 3:
   {
   if(IsPlayerInAnyVehicle(playerid))
   {
   HideMenuForPlayer(autospawn, playerid);
   SendClientMessage(playerid,0xFFFFFFAA, "Du musst das Auto verlassen, wenn du ein Auto spawnen willst!");
   TogglePlayerControllable(playerid, true);
    }
   else
   {
    new Float:X,Float:Y,Float:Z,Float:Angle, carid;
   GetPlayerPos(playerid,X,Y,Z);
   GetPlayerFacingAngle(playerid,Angle);
   carid = GetPlayerVehicleID(playerid);
   carid = CreateVehicle(562,X,Y,Z,Angle,-1,-1,600);
   PutPlayerInVehicle(playerid,carid,0);
   TogglePlayerControllable(playerid, true);
   return SendClientMessage(playerid, 0xFFFFFFAA, "Auto [Elegy] wurde erfolgreich gespawnt!");
   }
   }
   case 4:
   {
   if(IsPlayerInAnyVehicle(playerid))
   {
   HideMenuForPlayer(autospawn, playerid);
   SendClientMessage(playerid,0xFFFFFFAA, "Du musst das Auto verlassen, wenn du ein Auto spawnen willst!");
   TogglePlayerControllable(playerid, true);
    }
   else
   {
    new Float:X,Float:Y,Float:Z,Float:Angle, carid;
   GetPlayerPos(playerid,X,Y,Z);
   GetPlayerFacingAngle(playerid,Angle);
   carid = GetPlayerVehicleID(playerid);
   carid = CreateVehicle(451,X,Y,Z,Angle,-1,-1,600);
   PutPlayerInVehicle(playerid,carid,0);
   TogglePlayerControllable(playerid, true);
   return SendClientMessage(playerid, 0xFFFFFFAA, "Auto [Turismo] wurde erfolgreich gespawnt!");
   }
   }
   }
   }
	return 1;
}
Das ist alles ![]()