Ich bin neu beim Scirpten mit nem Freund, aber der ist grad nicht da uns ich hab keine Ahnung wie ich diesen Fehler beheben kann, kann mir wer helfen? bitte
Mfg Arthas[MSIE_newline_end ]
[HILFE] wo bekomm ich TSS Datei her ???
- Arthas
- Geschlossen
- Erledigt
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Für mich sieht dies auf als hättest du eine eigebaute include die schrot ist
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was kann ich da jetzt machen ? ?
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@etniesCore: Ebend nicht. Die Include kann nicht gefunden werden. Musst gucken, wo es die gibt, ich selber habe keine Ahnung was das sein soll, kann ja aber mal in meinem Include Ordner gucken.
//Edit: Doa: http://stuff.dcr-clan.de/tss.inc -
hab die Datei gesucht aber find nichts.
Kann mir da wer helfen.
Danke schinmal
Mfg Arthas
Lol sry kann den Link nicht öffne n -
Guck mal, habe meinen Post editiert, http://stuff.dcr-clan.de/tss.inc
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der Link funktioniert nicht ; (
kann mir keiner helfen ? -
so das is der inhalt der include musst du nur noch eine include erstellen und den richtigen namen verpassen
Zitat/*=======================================================================================
This file is simply the Initial Staging platform of all of the code libraries that the TSS system uses
-----------------------------------------------------------------------------------------
LICENCE:=-
tAxI's Streamer Systems: Main include - for SA-MP Multiplayer Modification
of Grand Theft Auto - San Andreas.Copyright (C) 2008 Chris Johnstone (tAxI/Necrioss)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.=======================================================================================*/
/*------------- Initiate System Loadup --------------*/
#include "TSS_LIB/TSS_core/TSS_core.own"
/*------------ System Natives --------------
native tAxI_OnGameModeInit()
native tAxI_OnVehicleDeath(vehicleid)
native tAxI_OnPlayerEnterVehicle(playerid,vehicleid)
native tAxI_OnPlayerExitVehicle(vehicleid)
native tAxI_OnVehicleMod(vehicleid,componentid)
native tAxI_OnVehicleRespray(vehicleid,color1,color2)
native tAxI_OnVehiclePaintjob(vehicleid,paintjobid)
native tAxI_OnVehicleSpawn(vehicleid)
native tAxI_OnPlayerKeyStateChange(playerid,newkeys)
native tAxI_OnPlayerStateChange(playerid,newstate,oldstate)
native tAxI_OnPlayerDisconnect(playerid)
native tAxI_OnPlayerConnect(playerid)
native SetActiveStreamers(bool:vehicle,bool:minimap,bool:pickup,bool:object)
native ------------------------------------------------------
native SetBikeAntiFallForPlayer(playerid,bool:toggle)
native ToggleAutoModSave(bool:toggle)
native CreateStreamVehicle(modelid,Float:x,Float:y,Float:z,Float:a,col1,col2)
native CreateStaticStreamVehicle(modelid,Float:x,Float:y,Float:z,Float:a,col1,col2,respawn_delay)
native DestroyStreamVehicle(vstreamid)
native SetStreamVehicleToRespawn(vstreamid)
native CreateTempStreamVehicle(modelid,Float:x,Float:y,Float:z,Float:a,col1,col2)
native GetPlayerVehicleStreamID(playerid)
native GetVehicleStreamID(vehicleid)
native GetVehicleStreamModel(vstreamid)
native GetStreamVehicleID(vstreamid)
native SetStreamVehiclePos(vstreamid,Float:x,Float:y,Float:z,Float:a)
native SetVehicleStreamSpawnInfo(vstreamid,vmodel,Float:x,Float:y,Float:z,Float:a,color1,color2)
native ForceStreamVehicleSpawn(vstreamid,Float:x,Float:y,Float:z,Float:a,worldid,interiorid,objective,UseSavedMods)
native ChangeStreamVehiclePaintjob(vstreamid,paintjobid)
native ChangeStreamVehicleColor(vstreamid,col1,col2)
native AddStreamVehicleMod(vstreamid,componentid)
native SetStreamVehicleParamsForPlayer(vstreamid,playerid,objective,doorslocked);
native LinkStreamVehicleToInterior(vstreamid,interiorid)
native SetStreamVehicleVirtualWorld(vstreamid,world)
native GetStreamVehicleVirtualWorld(vstreamid)
native ImportModsFromFile(const savefile[])
native ExportModsToFile(const savefile[])
native GetStreamVehiclePos(vstreamid,&Float:Xpos,&Float:Ypos,&Float:Zpos)
native GetStreamVehicleZAngle(vstreamid,&Float:Angle)
native PutPlayerInStreamVehicle(playerid,vstreamid)
native SetStreamVehicleHealth(vstreamid,Float:health)
native IsStreamVehicleStatic(vstreamid)
native -------------------------------------------------------
native CreateStreamObject(modelid,Float:x,Float:y,Float:z,Float:xrot,Float:yrot,Float:zrot,Float:spawn_dist)
native DestroyStreamObject(objectid)
native AttachStreamObjectToPlayer(objectid,playerid,Float:xoffset,Float:yoffset,Float:zoffset,Float:rotX,Float:rotY,Float:rotZ)
native DetachStreamObjectFromPlayer(playerid)
native IsAnyObjectAttachedToPlayer(playerid)
native GetPlayerAttachedObject(playerid)
native IsObjectAttachedToPlayer(objectid,playerid)
native IsObjectAttachedToAnyPlayer(objectid)
native MoveStreamObject(objectid,Float:X,Float:Y,Float:Z,Float:Speed)
native StopStreamObject(objectid)
native IsValidPlayerStreamObject(objectid,playerid)
native SetObjectInfo(objectid,modelid,Float:X,Float:Y,Float:Z,Float:rotX,Float:rotY,Float:rotZ)
native --------------------------------------------------------
native CreateMapIcon(Float:x,Float:y,Float:z,modelid,Float:spawn_dist)
native DestroyMapIcon(iconid)
native GetPlayerClosestIcon(playerid)
native IsPlayerInRangeOfIcon(playerid,iconid)
native ChangeMapIconInfo(iconid,Float:x,Float:y,Float:z,modelid,Float:spawn_dist)
native --------------------------------------------------------
native CreateStreamPickup(modelid,type,Float:x,Float:y,Float:z,custom_type)
native DestroyStreamPickup(pstreamid)
native SetStreamPickupInfo(pstreamid,modelid,type,Float:x,Float:y,Float:z,custom_type)
native GetPickupStreamID(pickupid)
native GetStreamPickupID(pstreamid)
native GetStreamPickupCustomType(pstreamid)
native --------------------------------------------------------
native IsPlayerLoggedInHouseSystem(playerid)
native IsHouseVehicle(vehicleid)
native IsVehicleLinkedToHouse(vehicleid,houseid)
native IsPlayerHouseOwner(playerid,houseid)
native IsPlayerHouseVehicleOwner(playerid,vehicleid)
native IsHouseLocked(houseid)
native IsHouseVehicleLocked(houseid)
native GetPlayerClosestHouse(playerid)
native IsPlayerInRangeOfHouse(playerid,houseid,Float:max_range)
native IsPlayerInAnyHouse(playerid)
native GetPlayerCurrentHouse(playerid)
native LogPlayerIntoHouseSystem(playerid)
native LogPlayerOutOfHouseSystem(playerid)
native SetSpawnAtHome(bool:toggle)
native PutPlayerInHouse(playerid,houseid)
native RemovePlayerFromHouse(playerid)
native SetHouseLocked(houseid,bool:toggle)
native SetHouseVehicleLocked(houseid,bool:toggle)
native SetHouseVehicleAutoModForPlayer(playerid,bool:toggle)
native LoadHouses()
native SaveHouses()
native CreateHouse(Float:enterx,Float:entery,Float:enterz,Float:intx,Float:inty,Float:intz,price,interior,intworld)
native CreateHouseVehicle(houseid,model,Float:x,Float:y,Float:z,Float:rot,color1,color2)
native SetHouseVehicleSpawnInfo(houseid,model,Float:x,Float:y,Float:z,Float:rot,color1,color2)
native GetHouseSafeValue(houseid)
native SetHouseSafeValue(houseid,value)
native GetHouseCost(houseid)
native SetHouseCost(houseid,cost)
native GetHouseOwnerID(houseid)
native GetHouseVehicleOwnerID(vehicleid)
native GetHouseVehicleHouseID(vehicleid)
native GetHouseVehicleStreamID(houseid)
native GetHouseVehicleID(houseid)
native SetHouseNotOwned(houseid)
native MakePlayerHouseOwner(playerid,houseid)
native SetHouseName(houseid,const name[])------------ File End ------------*/
So hochgeladen einfach bei pawno > include
Klick mich! -
Upps.. hättest Link groß schreiben müssen:
http://stuff.dcr-clan.de/TSS.inc -
Vielen Dan k