also ich habe jetzt schon alles gescriptet für meinen Call of Duty server aver jetzt werden alle player auf der position 000000000 gespawnt
was kann ich dagegen machen?
also ich habe jetzt schon alles gescriptet für meinen Call of Duty server aver jetzt werden alle player auf der position 000000000 gespawnt
was kann ich dagegen machen?
Wenn du AddPlayerClass drinnen hast und mit Figuren die an bestimmen anderen Koordinaten gespawnt werden,
dann liegts höchst wahrscheinlich daran das der Code an einer Stelle hängen geblieben ist, eventuell durch Falsche Zugriffe
oder nicht vorhandene Funktionen.
das ganze seiht so aus AddPlayerClass(...,..........,.........,........,......,.,.,.,.,.,.);
und immer wieder das gleiche nur mit zahlen
och, poste doch das ganze auch mit den Zahlen *facepalm*
so kann man dir a nicht helfen, weil:
Wenn du das ganze mit "." auffülst, kann man nicht sehene, ob du die besagte 0 Koordinate da drinne hast...
Also pls das ganze mal mit zahlen, weil so siehts überall aus.
Grüße
Ok hier ist der ganze code alle positionen:
public OnGameModeInit()
{
SetGameModeText("CallOfDuty World at War Server German");
//USArmy
AddPlayerClass(285,213.9569,1875.7292,13.1470,359.4709,30,250,28,110,26,50);
AddPlayerClass(287,213.9569,1875.7292,13.1470,359.4709,30,250,28,110,26,50);
//Europa
AddPlayerClass(250,-237.3446,2651.1040,62.7620,178.8208,30,250,28,110,26,50);
AddPlayerClass(240,-237.3446,2651.1040,62.7620,178.8208,30,250,28,110,26,50);
//Asien
AddPlayerClass(187,-321.6421,1530.2406,75.3594,170.5057,30,250,28,110,26,50);
AddPlayerClass(141,-321.6421,1530.2406,75.3594,170.5057,30,250,28,110,26,50);
//Australien
AddPlayerClass(221,-149.6476,1075.7261,23.8112,358.8209,30,250,28,110,26,50);
AddPlayerClass(190,-149.6476,1075.7261,23.8112,358.8209,30,250,28,110,26,50);
//Russen
AddPlayerClass(113,-772.0916,1485.9434,24.3289,350.8191,30,250,28,110,26,50);
AddPlayerClass(126,-772.0916,1485.9434,24.3289,350.8191,30,250,28,110,26,50);
//Frei
AddPlayerClass(73,-1503.9951,2676.9521,55.8359,252.5999,30,250,28,110,26,50);
AddPlayerClass(128,-1503.9951,2676.9521,55.8359,252.5999,30,250,28,110,26,50);
//autos und hellis
AddStaticVehicle(425, 181.2902,1905.4910,17.9325,31.6978, 1, 1);
AddStaticVehicle(425, 231.0762,1908.0002,17.6406,110.0085, 1, 1);
AddStaticVehicle(520,370.9719,1985.6885,17.6406,91.1849,1,1);
AddStaticVehicle(520,368.8398,1961.6763,17.6406,86.1715,1,1);
AddStaticVehicle(520,369.0508,1943.6128,17.6406,82.0982,1,1);
AddStaticVehicle(520,369.2958,1919.2872,17.6406,88.3649,1,1);
AddStaticVehicle(520,350.1810,1946.8143,17.6406,88.0515,1,1);
AddStaticVehicle(470,283.0789,1948.6738,17.6406,282.3200,1,1);
AddStaticVehicle(470,283.0432,1952.0114,17.6406,277.6199,1,1);
AddStaticVehicle(470,282.8685,1955.8419,17.6406,277.6199,1,1);
AddStaticVehicle(470,282.7386,1960.3550,17.6406,277.6199,1,1);
AddStaticVehicle(470,273.6846,1962.4127,17.6406,263.5198,1,1);
AddStaticVehicle(470,272.1033,1958.2010,17.6406,263.5198,1,1);
AddStaticVehicle(470,273.1209,1954.4709,17.6406,263.5198,1,1);
AddStaticVehicle(470,273.9034,1949.5862,17.6406,263.5198,1,1);
AddStaticVehicle(470,-241.0343,2595.8665,62.6929,0.4825,43,0); //
AddStaticVehicle(470,-237.9226,2595.8928,62.6930,0.4825,43,0); //
AddStaticVehicle(470,-235.0722,2595.9167,62.6931,0.4825,43,0); //
AddStaticVehicle(470,-232.0206,2595.9426,62.6932,0.4825,43,0); //
AddStaticVehicle(470,-228.7989,2595.9700,62.6933,0.4825,43,0); //
AddStaticVehicle(470,-239.3468,2654.3191,62.6565,180.6177,43,0); //
AddStaticVehicle(470,-235.3921,2654.4048,62.6584,179.6644,43,0); //
AddStaticVehicle(470,-270.5116,2675.7747,62.6474,271.1205,43,0); //
AddStaticVehicle(470,-272.5862,2744.0969,62.4397,267.6396,43,0); //
AddStaticVehicle(470,-219.7471,2728.2715,62.6799,267.6722,43,0); //
AddStaticVehicle(470,-181.4875,2701.6121,62.6031,181.0153,43,0); //
AddStaticVehicle(470,-181.4340,2697.2769,62.6022,180.7486,43,0); //
AddStaticVehicle(470,-181.3607,2682.6289,62.6023,180.2390,43,0); //
AddStaticVehicle(470,-181.3576,2664.0276,62.6514,179.9756,43,0); //
AddStaticVehicle(470,-234.1602,2626.0337,62.7859,89.5643,43,0); //
AddStaticVehicle(470,-248.0073,2625.0557,62.7833,94.8473,43,0); //
AddStaticVehicle(470,-266.2784,2623.5090,62.8385,94.7365,43,0); //
AddStaticVehicle(470,-285.3817,2622.5208,63.1154,91.3164,43,0); //
AddStaticVehicle(470,-158.4598,1080.8192,19.7363,180.5121,43,0); //
AddStaticVehicle(470,-154.9335,1081.0830,19.7357,179.2746,43,0); //
AddStaticVehicle(470,-150.7744,1080.7723,19.7407,182.4208,43,0); //
AddStaticVehicle(470,-151.1406,1087.9061,19.7337,180.0235,43,0); //
AddStaticVehicle(470,-153.5615,1087.9050,19.7334,180.0241,43,0); //
AddStaticVehicle(470,-158.0533,1087.9032,19.7335,180.0241,43,0); //
AddStaticVehicle(470,-154.3400,1116.7458,19.7324,181.5447,43,0); //
AddStaticVehicle(470,-201.9299,1079.0345,19.6931,195.4202,43,0); //
AddStaticVehicle(470,-218.7842,1006.0339,19.7054,173.3271,43,0); //
AddStaticVehicle(470,-277.6314,1082.5609,19.5801,5.6309,43,0); //
AddStaticVehicle(470,-279.8489,1129.0382,19.6312,20.8937,43,0); //
AddStaticVehicle(470,-281.3783,1170.8319,19.6610,0.1793,43,0); //
AddStaticVehicle(470,-263.5544,1221.2793,19.7285,5.2666,43,0); //
AddStaticVehicle(470,-246.4448,1223.5334,19.7354,273.8768,43,0); //
AddStaticVehicle(470,-237.4106,1224.1484,19.7336,273.8792,43,0); //
AddStaticVehicle(470,-229.7966,1224.1512,19.7312,268.7539,43,0); //
AddStaticVehicle(470,-216.8153,1223.8602,19.7317,268.7152,43,0); //
AddStaticVehicle(470,-343.2669,1537.4182,75.5519,359.7257,43,0); //
AddStaticVehicle(470,-343.2318,1514.8524,75.3575,3.0307,43,0); //
AddStaticVehicle(470,-339.5824,1515.0457,75.3576,3.0307,43,0); //
AddStaticVehicle(470,-336.4914,1515.2094,75.3577,3.0307,43,0); //
AddStaticVehicle(470,-333.7795,1515.3529,75.3577,3.0307,43,0); //
AddStaticVehicle(470,-330.4771,1515.5278,75.3578,3.0307,43,0); //
AddStaticVehicle(470,-327.3200,1515.6951,75.3579,3.0307,43,0); //
AddStaticVehicle(470,-324.3892,1515.8525,75.3604,3.1651,43,0); //
AddStaticVehicle(429,-311.7219,1534.8156,75.1356,270.3458,13,13); //
AddStaticVehicle(429,-305.1923,1534.8346,75.1355,270.3336,13,13); //
AddStaticVehicle(429,-295.6062,1534.8357,75.1355,270.2865,13,13); //
AddStaticVehicle(470,-1399.1843,2660.0989,55.6555,88.9616,43,0); //
AddStaticVehicle(470,-1399.2549,2656.2014,55.6553,88.9616,43,0); //
AddStaticVehicle(470,-1399.3171,2652.7622,55.6552,88.9616,43,0); //
AddStaticVehicle(470,-1399.3693,2649.8774,55.6551,88.9616,43,0); //
AddStaticVehicle(470,-1399.4329,2646.3672,55.6550,88.9616,43,0); //
AddStaticVehicle(470,-1399.5077,2642.2383,55.6548,88.9616,43,0); //
AddStaticVehicle(470,-1470.5283,2666.2905,55.7510,90.7218,43,0); //
AddStaticVehicle(470,-1481.9063,2666.2043,55.7510,90.4185,43,0); //
AddStaticVehicle(470,-1515.5546,2666.0823,55.7531,90.2329,43,0); //
AddStaticVehicle(470,-1524.9528,2666.0481,55.7512,90.3597,43,0); //
AddStaticVehicle(470,-1535.3840,2665.9695,55.7511,90.5310,43,0); //
AddStaticVehicle(470,-1564.8082,2665.6836,55.7529,90.5971,43,0); //
AddStaticVehicle(470,-1578.0682,2665.5461,55.7170,90.7710,43,0); //
AddStaticVehicle(470,-1590.3285,2665.3542,55.4043,91.1338,43,0); //
return 1;
}
na spaß gehabt beim lesen^^
autos sind drausen und geht immer noch nicht
hallo kann mir das jemand helfen oder was?