Spawn punkt 00000000

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • also ich habe jetzt schon alles gescriptet für meinen Call of Duty server aver jetzt werden alle player auf der position 000000000 gespawnt


    was kann ich dagegen machen?

    Yes you really need tha weed!
    Weed, Weed. I love weed.
    I la love tha weed

  • Wenn du AddPlayerClass drinnen hast und mit Figuren die an bestimmen anderen Koordinaten gespawnt werden,
    dann liegts höchst wahrscheinlich daran das der Code an einer Stelle hängen geblieben ist, eventuell durch Falsche Zugriffe
    oder nicht vorhandene Funktionen.

    Mfg. BlackFoX_UD_ alias [BFX]Explosion


  • das ganze seiht so aus AddPlayerClass(...,..........,.........,........,......,.,.,.,.,.,.);
    und immer wieder das gleiche nur mit zahlen

    Yes you really need tha weed!
    Weed, Weed. I love weed.
    I la love tha weed

  • Ok hier ist der ganze code alle positionen:


    public OnGameModeInit()
    {
    SetGameModeText("CallOfDuty World at War Server German");
    //USArmy
    AddPlayerClass(285,213.9569,1875.7292,13.1470,359.4709,30,250,28,110,26,50);
    AddPlayerClass(287,213.9569,1875.7292,13.1470,359.4709,30,250,28,110,26,50);
    //Europa
    AddPlayerClass(250,-237.3446,2651.1040,62.7620,178.8208,30,250,28,110,26,50);
    AddPlayerClass(240,-237.3446,2651.1040,62.7620,178.8208,30,250,28,110,26,50);
    //Asien
    AddPlayerClass(187,-321.6421,1530.2406,75.3594,170.5057,30,250,28,110,26,50);
    AddPlayerClass(141,-321.6421,1530.2406,75.3594,170.5057,30,250,28,110,26,50);
    //Australien
    AddPlayerClass(221,-149.6476,1075.7261,23.8112,358.8209,30,250,28,110,26,50);
    AddPlayerClass(190,-149.6476,1075.7261,23.8112,358.8209,30,250,28,110,26,50);
    //Russen
    AddPlayerClass(113,-772.0916,1485.9434,24.3289,350.8191,30,250,28,110,26,50);
    AddPlayerClass(126,-772.0916,1485.9434,24.3289,350.8191,30,250,28,110,26,50);
    //Frei
    AddPlayerClass(73,-1503.9951,2676.9521,55.8359,252.5999,30,250,28,110,26,50);
    AddPlayerClass(128,-1503.9951,2676.9521,55.8359,252.5999,30,250,28,110,26,50);
    //autos und hellis
    AddStaticVehicle(425, 181.2902,1905.4910,17.9325,31.6978, 1, 1);
    AddStaticVehicle(425, 231.0762,1908.0002,17.6406,110.0085, 1, 1);
    AddStaticVehicle(520,370.9719,1985.6885,17.6406,91.1849,1,1);
    AddStaticVehicle(520,368.8398,1961.6763,17.6406,86.1715,1,1);
    AddStaticVehicle(520,369.0508,1943.6128,17.6406,82.0982,1,1);
    AddStaticVehicle(520,369.2958,1919.2872,17.6406,88.3649,1,1);
    AddStaticVehicle(520,350.1810,1946.8143,17.6406,88.0515,1,1);
    AddStaticVehicle(470,283.0789,1948.6738,17.6406,282.3200,1,1);
    AddStaticVehicle(470,283.0432,1952.0114,17.6406,277.6199,1,1);
    AddStaticVehicle(470,282.8685,1955.8419,17.6406,277.6199,1,1);
    AddStaticVehicle(470,282.7386,1960.3550,17.6406,277.6199,1,1);
    AddStaticVehicle(470,273.6846,1962.4127,17.6406,263.5198,1,1);
    AddStaticVehicle(470,272.1033,1958.2010,17.6406,263.5198,1,1);
    AddStaticVehicle(470,273.1209,1954.4709,17.6406,263.5198,1,1);
    AddStaticVehicle(470,273.9034,1949.5862,17.6406,263.5198,1,1);
    AddStaticVehicle(470,-241.0343,2595.8665,62.6929,0.4825,43,0); //
    AddStaticVehicle(470,-237.9226,2595.8928,62.6930,0.4825,43,0); //
    AddStaticVehicle(470,-235.0722,2595.9167,62.6931,0.4825,43,0); //
    AddStaticVehicle(470,-232.0206,2595.9426,62.6932,0.4825,43,0); //
    AddStaticVehicle(470,-228.7989,2595.9700,62.6933,0.4825,43,0); //
    AddStaticVehicle(470,-239.3468,2654.3191,62.6565,180.6177,43,0); //
    AddStaticVehicle(470,-235.3921,2654.4048,62.6584,179.6644,43,0); //
    AddStaticVehicle(470,-270.5116,2675.7747,62.6474,271.1205,43,0); //
    AddStaticVehicle(470,-272.5862,2744.0969,62.4397,267.6396,43,0); //
    AddStaticVehicle(470,-219.7471,2728.2715,62.6799,267.6722,43,0); //
    AddStaticVehicle(470,-181.4875,2701.6121,62.6031,181.0153,43,0); //
    AddStaticVehicle(470,-181.4340,2697.2769,62.6022,180.7486,43,0); //
    AddStaticVehicle(470,-181.3607,2682.6289,62.6023,180.2390,43,0); //
    AddStaticVehicle(470,-181.3576,2664.0276,62.6514,179.9756,43,0); //
    AddStaticVehicle(470,-234.1602,2626.0337,62.7859,89.5643,43,0); //
    AddStaticVehicle(470,-248.0073,2625.0557,62.7833,94.8473,43,0); //
    AddStaticVehicle(470,-266.2784,2623.5090,62.8385,94.7365,43,0); //
    AddStaticVehicle(470,-285.3817,2622.5208,63.1154,91.3164,43,0); //
    AddStaticVehicle(470,-158.4598,1080.8192,19.7363,180.5121,43,0); //
    AddStaticVehicle(470,-154.9335,1081.0830,19.7357,179.2746,43,0); //
    AddStaticVehicle(470,-150.7744,1080.7723,19.7407,182.4208,43,0); //
    AddStaticVehicle(470,-151.1406,1087.9061,19.7337,180.0235,43,0); //
    AddStaticVehicle(470,-153.5615,1087.9050,19.7334,180.0241,43,0); //
    AddStaticVehicle(470,-158.0533,1087.9032,19.7335,180.0241,43,0); //
    AddStaticVehicle(470,-154.3400,1116.7458,19.7324,181.5447,43,0); //
    AddStaticVehicle(470,-201.9299,1079.0345,19.6931,195.4202,43,0); //
    AddStaticVehicle(470,-218.7842,1006.0339,19.7054,173.3271,43,0); //
    AddStaticVehicle(470,-277.6314,1082.5609,19.5801,5.6309,43,0); //
    AddStaticVehicle(470,-279.8489,1129.0382,19.6312,20.8937,43,0); //
    AddStaticVehicle(470,-281.3783,1170.8319,19.6610,0.1793,43,0); //
    AddStaticVehicle(470,-263.5544,1221.2793,19.7285,5.2666,43,0); //
    AddStaticVehicle(470,-246.4448,1223.5334,19.7354,273.8768,43,0); //
    AddStaticVehicle(470,-237.4106,1224.1484,19.7336,273.8792,43,0); //
    AddStaticVehicle(470,-229.7966,1224.1512,19.7312,268.7539,43,0); //
    AddStaticVehicle(470,-216.8153,1223.8602,19.7317,268.7152,43,0); //
    AddStaticVehicle(470,-343.2669,1537.4182,75.5519,359.7257,43,0); //
    AddStaticVehicle(470,-343.2318,1514.8524,75.3575,3.0307,43,0); //
    AddStaticVehicle(470,-339.5824,1515.0457,75.3576,3.0307,43,0); //
    AddStaticVehicle(470,-336.4914,1515.2094,75.3577,3.0307,43,0); //
    AddStaticVehicle(470,-333.7795,1515.3529,75.3577,3.0307,43,0); //
    AddStaticVehicle(470,-330.4771,1515.5278,75.3578,3.0307,43,0); //
    AddStaticVehicle(470,-327.3200,1515.6951,75.3579,3.0307,43,0); //
    AddStaticVehicle(470,-324.3892,1515.8525,75.3604,3.1651,43,0); //
    AddStaticVehicle(429,-311.7219,1534.8156,75.1356,270.3458,13,13); //
    AddStaticVehicle(429,-305.1923,1534.8346,75.1355,270.3336,13,13); //
    AddStaticVehicle(429,-295.6062,1534.8357,75.1355,270.2865,13,13); //
    AddStaticVehicle(470,-1399.1843,2660.0989,55.6555,88.9616,43,0); //
    AddStaticVehicle(470,-1399.2549,2656.2014,55.6553,88.9616,43,0); //
    AddStaticVehicle(470,-1399.3171,2652.7622,55.6552,88.9616,43,0); //
    AddStaticVehicle(470,-1399.3693,2649.8774,55.6551,88.9616,43,0); //
    AddStaticVehicle(470,-1399.4329,2646.3672,55.6550,88.9616,43,0); //
    AddStaticVehicle(470,-1399.5077,2642.2383,55.6548,88.9616,43,0); //
    AddStaticVehicle(470,-1470.5283,2666.2905,55.7510,90.7218,43,0); //
    AddStaticVehicle(470,-1481.9063,2666.2043,55.7510,90.4185,43,0); //
    AddStaticVehicle(470,-1515.5546,2666.0823,55.7531,90.2329,43,0); //
    AddStaticVehicle(470,-1524.9528,2666.0481,55.7512,90.3597,43,0); //
    AddStaticVehicle(470,-1535.3840,2665.9695,55.7511,90.5310,43,0); //
    AddStaticVehicle(470,-1564.8082,2665.6836,55.7529,90.5971,43,0); //
    AddStaticVehicle(470,-1578.0682,2665.5461,55.7170,90.7710,43,0); //
    AddStaticVehicle(470,-1590.3285,2665.3542,55.4043,91.1338,43,0); //
    return 1;
    }




    na spaß gehabt beim lesen^^



    autos sind drausen und geht immer noch nicht

    Yes you really need tha weed!
    Weed, Weed. I love weed.
    I la love tha weed

    Einmal editiert, zuletzt von SierraDelta ()