Tacho-Anzeige

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hallo


    könnte mir einer sagen wie man einen Tacho scriptet?

  • ok danke und sry..habe aber noch ne frage wollte deswegen nicht noch ein thread machen wie kriege ich die....Farben in diesen Hexcode raus?! habees mit diesen rechner probiert verstehen bae rnich wa sich da drücken muss

  • Danke :) aber noch ein Problem wenn ich es für Gangzonen nutze dann kann man die Straßen auf der Map nichtmehr sehen :(

  • Du kannst die Transparancy oder wie das heißt ^^ runterstellen.
    D.h. es wird "durchsichtiger".
    Dazu musst du den letzten Regler beim ColorPicker verschieben


    Nicht jeder, der sich für super hält, ist ein Superheld. :love:
    ------------------------------------------------------------------------------------------------

  • Danke :thumbup: hab noch eine frage hoffe ich nerv dich nicht und auch die letze und zwar:


    mein script kann nicht unterscheiden zwischen den fraktionen das man z.b. erastmal zivi sein muss und mit /invite invitet sein muss!


    Hier mein script:


    [pwn]#include <a_samp>
    #include <utils>
    #include <morphinc>


    main()
    {
    print("Benvenuti al Server Italy Reallife");
    print(" Italy Reallife");
    print("Scripting by milanboy38");
    }







    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_RED 0xAA3333AA
    #define COLOR_LIGHTRED 0xFF6347AA
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_LIGHTGREEN 0x9ACD32AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_YELLOW2 0xF5DEB3AA
    #define COLOR_WHITE 0xFFFFFFAA
    #define TEAM_COPS 0
    #define TEAM_FBI 1
    #define TEAM_ARMY 2
    #define TEAM_MEDIC 3
    #define TEAM_TAXI 4
    #define TEAM_FAHRSCHULE 5
    #define TEAM_NR 6
    #define TEAM_LCN 7
    #define TEAM_YAKUZA 8
    #define TEAM_LVR 9
    #define TEAM_GROOVE 10
    #define TEAM_BALLAS 11
    #define TEAM_HITMAN 12
    #define TEAM_TRANSPORT 13
    #define TEAM_MÜLLABFUHR 14
    #define TEAM_ZIVILISTEN 15
    #define COLOR_DUNKELGRÜN 0x2C882CAA
    #define COLOR_VIOLET 0x9900FF6D




    new GrooveStreetEingang;
    new GrooveStreetAusgang;
    new gTeam[MAX_PLAYERS];
    new groovezone;
    new ballaszone;




    new JoinPed [20] [1] = {
    {71},//LSPD
    {280},
    {281},
    {282},
    {283},
    {288},
    {284},//F.B.I
    {285},
    {286},
    {295},
    {163},
    {164},
    {287},//ARMY
    {274},//MEDIC
    {275},
    {276},
    {277},
    {278},
    {279},
    {228},
    };


    new Peds [10] [1] = {
    {1},{2},{7},{9},{10},{11},{12},{13},{14},{15}
    };





    public OnGameModeInit()



    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Italy Reallife");
    AddPlayerClass(60,1685.2843,-2334.0183,13.5469,3.9485,0,0,0,0,0,0);
    AddStaticVehicle(560,1564.7020,-1710.5492,5.5960,359.1342,79,9,10000);
    AddStaticVehicle(445,2051.1526,1903.6791,12.0851,183.3794,0,0,10000); // LCN Car
    AddStaticVehicle(445,2061.1970,1905.7365,12.0330,191.8907,0,0,10000); // LCN Car
    AddStaticVehicle(445,2061.0327,1925.8730,12.0391,350.2239,0,0,10000); // LCN Car
    AddStaticVehicle(445,2052.7207,1939.6062,11.8944,352.7138,0,0,10000); // LCN Car
    AddStaticVehicle(545,2058.1052,1957.4458,11.4238,262.1318,0,0,10000); // LCN Car
    AddStaticVehicle(445,2050.9670,1921.4193,12.1127,357.8711,0,0,10000);
    AddStaticVehicle(599,1591.5883,-1710.5374,5.5956,358.7274,7,1,10000); // CopRanger!
    AddStaticVehicle(599,1595.4961,-1710.0239,5.5955,0.5385,7,1,10000); // CopRanger!
    AddStaticVehicle(596,1587.4368,-1710.2926,5.5953,359.1361,7,1,10000); // CopCar!!
    AddStaticVehicle(596,1583.5060,-1710.4805,5.5955,359.2453,7,1,10000); // CopCar!!
    AddStaticVehicle(596,1578.7314,-1710.6554,5.5961,359.9538,7,1,10000); // CopCar!!
    AddStaticVehicle(596,1574.4387,-1710.8300,5.5956,0.1453,7,1,10000); // CopCar!!
    AddStaticVehicle(427,1564.7020,-1710.5492,5.5960,359.1342,7,1,10000); // SwatRanger!
    AddStaticVehicle(409,2033.3088,1917.6058,12.0417,177.5879,0,0,10000); // LCNLimo
    AddStaticVehicle(560,1558.8969,-1710.9012,5.5960,0.6435,106,106,10000); // CopLeaderCar!
    AddStaticVehicle(567,2492.7175,-1684.2644,13.2891,273.5239,86,86,10000); // GS Car (savanna)
    AddStaticVehicle(567,2504.6396,-1679.9335,13.3396,314.6228,86,86,10000); // GS Car (savanna)
    AddStaticVehicle(492,2483.1494,-1654.3368,13.1711,93.4211,86,86,10000); // GS Car Greenwood
    AddStaticVehicle(492,2469.1541,-1654.0901,13.1828,91.0733,86,86,10000); // GS Car Greenwood
    AddStaticVehicle(409,2457.2158,-1654.1829,13.1485,89.3520,86,86,10000); // GS Car Limo
    AddStaticVehicle(482,2500.6667,-1655.2019,13.5691,68.9388,86,86,10000); // GS Car Burrito (für Entführungen)
    AddStaticVehicle(535,2509.6213,-1668.9037,13.2302,4.4511,86,86,10000); // GS Car Slamvan
    AddStaticVehicle(445,1681.0441,1039.8185,10.5408,0.5307,125,125,10000); // LVK-Car (Admiral)
    AddStaticVehicle(445,1677.8298,1039.3502,10.5417,359.6801,125,125,10000); // LVK-Car (Admiral)
    AddStaticVehicle(445,1674.5441,1039.8718,10.5414,359.1448,125,125,10000); // LVK-Car (Admiral)
    AddStaticVehicle(445,1671.2853,1039.4861,10.5412,0.3880,125,125,10000); // LVK-Car (Admiral)
    AddStaticVehicle(445,1668.2560,1040.1700,10.5409,359.8304,125,125,10000); // LVK-Car (Admiral)
    AddStaticVehicle(487,1667.1539,1087.2635,10.5418,179.6813,125,125,10000);//LVK-Heli
    AddStaticVehicle(445,2602.9990,1833.8839,10.5402,269.4548,1,1,10000); // Yakuza-Car (Admiral)
    AddStaticVehicle(445,2603.0117,1836.9823,10.5415,270.2648,1,1,10000); // Yakuza-Car (Admiral)
    AddStaticVehicle(445,2602.7322,1840.3224,10.5424,269.6592,1,1,10000); // Yakuza-Car (Admiral)
    AddStaticVehicle(445,2602.8713,1843.4773,10.5421,268.4367,1,1,10000); // Yakuza-Car (Admiral)
    AddStaticVehicle(445,2603.2175,1849.7183,10.5418,268.3492,1,1,10000); // Yakuza-Car (Admiral)
    AddStaticVehicle(409,2633.9756,1851.3181,10.6369,0.3863,1,1,10000); // Yakuza-Limo!
    AddStaticVehicle(545,2602.9189,1849.8287,10.5416,269.3147,1,1,10000); // Yakuza-Leadercar! (Hustler)
    AddStaticVehicle(487,2628.5657,1805.4348,10.5412,90.1104,1,1,10000); // Yakuza-Heli!
    AddStaticVehicle(598,221.4725,1920.9701,17.3610,91.0279,86,86,10000); // Army-LVPD Car!!
    AddStaticVehicle(598,215.3314,1920.8599,17.3619,91.0278,86,86,10000); // Army-LVPD Car!!
    AddStaticVehicle(598,209.4441,1920.7542,17.3593,91.0277,86,86,10000); // Army-LVPD Car!!
    AddStaticVehicle(598,202.2197,1920.6244,17.3570,91.0276,86,86,10000); // Army-LVPD Car!!
    AddStaticVehicle(598,192.4750,1920.9258,17.3603,90.7976,86,86,10000); // Army-LVPD Car!!
    AddStaticVehicle(470,229.1610,1879.5309,17.3619,29.7957,77,77,10000); // Army-Gelände Car!!
    AddStaticVehicle(470,201.6978,1880.6255,17.3667,317.4821,77,77,10000); // Army-Gelände Car!!
    CreateVehicle(520,274.4580,1955.5168,17.3607,268.5900,15,15,10000); // Hydra!!!
    CreateVehicle(520,274.9268,1990.0616,17.3621,269.6451,15,15,10000); // Hydra!!!
    AddStaticVehicle(476,275.8842,2024.4218,17.3619,269.8232,6,1,10000); // KampfFlugzeug
    AddStaticVehicle(425,371.1862,1919.1282,17.3619,118.8900,44,44,10000); // Hunter
    AddStaticVehicle(425,366.5988,1933.6040,17.3615,122.8813,44,44,10000); // Hunter
    AddStaticVehicle(497,367.5084,1949.1567,17.3574,117.9205,44,16,10000); // Heli-LVPD
    AddStaticVehicle(597,-1573.2445,718.3627,-5.5209,90.0594,0,0,10000); // SFPD-Car!
    AddStaticVehicle(597,-1573.7177,722.3790,-5.5210,89.0574,0,0,10000); // SFPD-Car!
    AddStaticVehicle(597,-1573.9099,726.3687,-5.5218,88.6710,0,0,10000); // SFPD-Car!
    AddStaticVehicle(490,-1573.8025,730.7682,-5.5218,89.5876,0,0,10000); // FBI-Car!
    AddStaticVehicle(490,-1574.3098,734.7001,-5.5211,89.1760,0,0,10000); // FBI-Car!
    AddStaticVehicle(490,-1574.4441,738.8234,-5.5206,88.7809,0,0,10000); // FBI-Car!
    AddStaticVehicle(427,-1573.9266,742.7185,-5.5204,88.3658,0,1,10000); // SWAT-Van
    AddStaticVehicle(528,-1573.4829,705.8778,-5.5209,87.9326,125,1); // FBI-Leader-Car