Hallo
könnte mir einer sagen wie man einen Tacho scriptet?
Hallo
könnte mir einer sagen wie man einen Tacho scriptet?
benutz die suchfunktion, da findeste jede mänge!
ok danke und sry..habe aber noch ne frage wollte deswegen nicht noch ein thread machen wie kriege ich die....Farben in diesen Hexcode raus?! habees mit diesen rechner probiert verstehen bae rnich wa sich da drücken muss
damit kannst du Farben als Hexcode erstellen
Danke aber noch ein Problem wenn ich es für Gangzonen nutze dann kann man die Straßen auf der Map nichtmehr sehen
Du kannst die Transparancy oder wie das heißt runterstellen.
D.h. es wird "durchsichtiger".
Dazu musst du den letzten Regler beim ColorPicker verschieben
Danke hab noch eine frage hoffe ich nerv dich nicht und auch die letze und zwar:
mein script kann nicht unterscheiden zwischen den fraktionen das man z.b. erastmal zivi sein muss und mit /invite invitet sein muss!
Hier mein script:
[pwn]#include <a_samp>
#include <utils>
#include <morphinc>
main()
{
print("Benvenuti al Server Italy Reallife");
print(" Italy Reallife");
print("Scripting by milanboy38");
}
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_WHITE 0xFFFFFFAA
#define TEAM_COPS 0
#define TEAM_FBI 1
#define TEAM_ARMY 2
#define TEAM_MEDIC 3
#define TEAM_TAXI 4
#define TEAM_FAHRSCHULE 5
#define TEAM_NR 6
#define TEAM_LCN 7
#define TEAM_YAKUZA 8
#define TEAM_LVR 9
#define TEAM_GROOVE 10
#define TEAM_BALLAS 11
#define TEAM_HITMAN 12
#define TEAM_TRANSPORT 13
#define TEAM_MÜLLABFUHR 14
#define TEAM_ZIVILISTEN 15
#define COLOR_DUNKELGRÜN 0x2C882CAA
#define COLOR_VIOLET 0x9900FF6D
new GrooveStreetEingang;
new GrooveStreetAusgang;
new gTeam[MAX_PLAYERS];
new groovezone;
new ballaszone;
new JoinPed [20] [1] = {
{71},//LSPD
{280},
{281},
{282},
{283},
{288},
{284},//F.B.I
{285},
{286},
{295},
{163},
{164},
{287},//ARMY
{274},//MEDIC
{275},
{276},
{277},
{278},
{279},
{228},
};
new Peds [10] [1] = {
{1},{2},{7},{9},{10},{11},{12},{13},{14},{15}
};
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Italy Reallife");
AddPlayerClass(60,1685.2843,-2334.0183,13.5469,3.9485,0,0,0,0,0,0);
AddStaticVehicle(560,1564.7020,-1710.5492,5.5960,359.1342,79,9,10000);
AddStaticVehicle(445,2051.1526,1903.6791,12.0851,183.3794,0,0,10000); // LCN Car
AddStaticVehicle(445,2061.1970,1905.7365,12.0330,191.8907,0,0,10000); // LCN Car
AddStaticVehicle(445,2061.0327,1925.8730,12.0391,350.2239,0,0,10000); // LCN Car
AddStaticVehicle(445,2052.7207,1939.6062,11.8944,352.7138,0,0,10000); // LCN Car
AddStaticVehicle(545,2058.1052,1957.4458,11.4238,262.1318,0,0,10000); // LCN Car
AddStaticVehicle(445,2050.9670,1921.4193,12.1127,357.8711,0,0,10000);
AddStaticVehicle(599,1591.5883,-1710.5374,5.5956,358.7274,7,1,10000); // CopRanger!
AddStaticVehicle(599,1595.4961,-1710.0239,5.5955,0.5385,7,1,10000); // CopRanger!
AddStaticVehicle(596,1587.4368,-1710.2926,5.5953,359.1361,7,1,10000); // CopCar!!
AddStaticVehicle(596,1583.5060,-1710.4805,5.5955,359.2453,7,1,10000); // CopCar!!
AddStaticVehicle(596,1578.7314,-1710.6554,5.5961,359.9538,7,1,10000); // CopCar!!
AddStaticVehicle(596,1574.4387,-1710.8300,5.5956,0.1453,7,1,10000); // CopCar!!
AddStaticVehicle(427,1564.7020,-1710.5492,5.5960,359.1342,7,1,10000); // SwatRanger!
AddStaticVehicle(409,2033.3088,1917.6058,12.0417,177.5879,0,0,10000); // LCNLimo
AddStaticVehicle(560,1558.8969,-1710.9012,5.5960,0.6435,106,106,10000); // CopLeaderCar!
AddStaticVehicle(567,2492.7175,-1684.2644,13.2891,273.5239,86,86,10000); // GS Car (savanna)
AddStaticVehicle(567,2504.6396,-1679.9335,13.3396,314.6228,86,86,10000); // GS Car (savanna)
AddStaticVehicle(492,2483.1494,-1654.3368,13.1711,93.4211,86,86,10000); // GS Car Greenwood
AddStaticVehicle(492,2469.1541,-1654.0901,13.1828,91.0733,86,86,10000); // GS Car Greenwood
AddStaticVehicle(409,2457.2158,-1654.1829,13.1485,89.3520,86,86,10000); // GS Car Limo
AddStaticVehicle(482,2500.6667,-1655.2019,13.5691,68.9388,86,86,10000); // GS Car Burrito (für Entführungen)
AddStaticVehicle(535,2509.6213,-1668.9037,13.2302,4.4511,86,86,10000); // GS Car Slamvan
AddStaticVehicle(445,1681.0441,1039.8185,10.5408,0.5307,125,125,10000); // LVK-Car (Admiral)
AddStaticVehicle(445,1677.8298,1039.3502,10.5417,359.6801,125,125,10000); // LVK-Car (Admiral)
AddStaticVehicle(445,1674.5441,1039.8718,10.5414,359.1448,125,125,10000); // LVK-Car (Admiral)
AddStaticVehicle(445,1671.2853,1039.4861,10.5412,0.3880,125,125,10000); // LVK-Car (Admiral)
AddStaticVehicle(445,1668.2560,1040.1700,10.5409,359.8304,125,125,10000); // LVK-Car (Admiral)
AddStaticVehicle(487,1667.1539,1087.2635,10.5418,179.6813,125,125,10000);//LVK-Heli
AddStaticVehicle(445,2602.9990,1833.8839,10.5402,269.4548,1,1,10000); // Yakuza-Car (Admiral)
AddStaticVehicle(445,2603.0117,1836.9823,10.5415,270.2648,1,1,10000); // Yakuza-Car (Admiral)
AddStaticVehicle(445,2602.7322,1840.3224,10.5424,269.6592,1,1,10000); // Yakuza-Car (Admiral)
AddStaticVehicle(445,2602.8713,1843.4773,10.5421,268.4367,1,1,10000); // Yakuza-Car (Admiral)
AddStaticVehicle(445,2603.2175,1849.7183,10.5418,268.3492,1,1,10000); // Yakuza-Car (Admiral)
AddStaticVehicle(409,2633.9756,1851.3181,10.6369,0.3863,1,1,10000); // Yakuza-Limo!
AddStaticVehicle(545,2602.9189,1849.8287,10.5416,269.3147,1,1,10000); // Yakuza-Leadercar! (Hustler)
AddStaticVehicle(487,2628.5657,1805.4348,10.5412,90.1104,1,1,10000); // Yakuza-Heli!
AddStaticVehicle(598,221.4725,1920.9701,17.3610,91.0279,86,86,10000); // Army-LVPD Car!!
AddStaticVehicle(598,215.3314,1920.8599,17.3619,91.0278,86,86,10000); // Army-LVPD Car!!
AddStaticVehicle(598,209.4441,1920.7542,17.3593,91.0277,86,86,10000); // Army-LVPD Car!!
AddStaticVehicle(598,202.2197,1920.6244,17.3570,91.0276,86,86,10000); // Army-LVPD Car!!
AddStaticVehicle(598,192.4750,1920.9258,17.3603,90.7976,86,86,10000); // Army-LVPD Car!!
AddStaticVehicle(470,229.1610,1879.5309,17.3619,29.7957,77,77,10000); // Army-Gelände Car!!
AddStaticVehicle(470,201.6978,1880.6255,17.3667,317.4821,77,77,10000); // Army-Gelände Car!!
CreateVehicle(520,274.4580,1955.5168,17.3607,268.5900,15,15,10000); // Hydra!!!
CreateVehicle(520,274.9268,1990.0616,17.3621,269.6451,15,15,10000); // Hydra!!!
AddStaticVehicle(476,275.8842,2024.4218,17.3619,269.8232,6,1,10000); // KampfFlugzeug
AddStaticVehicle(425,371.1862,1919.1282,17.3619,118.8900,44,44,10000); // Hunter
AddStaticVehicle(425,366.5988,1933.6040,17.3615,122.8813,44,44,10000); // Hunter
AddStaticVehicle(497,367.5084,1949.1567,17.3574,117.9205,44,16,10000); // Heli-LVPD
AddStaticVehicle(597,-1573.2445,718.3627,-5.5209,90.0594,0,0,10000); // SFPD-Car!
AddStaticVehicle(597,-1573.7177,722.3790,-5.5210,89.0574,0,0,10000); // SFPD-Car!
AddStaticVehicle(597,-1573.9099,726.3687,-5.5218,88.6710,0,0,10000); // SFPD-Car!
AddStaticVehicle(490,-1573.8025,730.7682,-5.5218,89.5876,0,0,10000); // FBI-Car!
AddStaticVehicle(490,-1574.3098,734.7001,-5.5211,89.1760,0,0,10000); // FBI-Car!
AddStaticVehicle(490,-1574.4441,738.8234,-5.5206,88.7809,0,0,10000); // FBI-Car!
AddStaticVehicle(427,-1573.9266,742.7185,-5.5204,88.3658,0,1,10000); // SWAT-Van
AddStaticVehicle(528,-1573.4829,705.8778,-5.5209,87.9326,125,1); // FBI-Leader-Car