Komische Bugs

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hier Bitte


    public SetPlayerSpawn(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(TVx[playerid] != 0.0)
    {
    SetPlayerInterior(playerid, TVint[playerid]);
    SetPlayerVirtualWorld(playerid, TVvw[playerid]);
    SetPlayerPos(playerid, TVx[playerid], TVy[playerid],TVz[playerid]);
    SetPlayerHealth(playerid, TVhealth[playerid]);
    SetPlayerArmour(playerid, TVarmor[playerid]);
    for(new i; i<13; i++)
    {
    SafeGivePlayerWeapon(playerid, TVweapons[playerid][i][0],TVweapons[playerid][i][1]);
    }
    return 1;
    }
    if(PlayerInfo[playerid][pTut] == 0)
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    TogglePlayerControllable(playerid, 0);
    RegistrationStep[playerid] = 1;
    ShowPlayerDialog(playerid, 4, DIALOG_STYLE_MSGBOX , "Geschlecht", "Welches Geschlecht bist du?", "Männlich", "Weiblich");
    }
    new rand;
    new house = PlayerInfo[playerid][pPhousekey];
    if(PlayerPaintballing[playerid] != 0)
    {
    SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 29, 999);
    rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 1)
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,198.3396,162.2801,1003.0300);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Polizei Department:Zurück in die Zelle es wird nicht ausgebrochen! ");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 2)
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
    SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
    return 1;
    }
    if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    MedicBill[playerid] = 0;
    MedicTime[playerid] = 0;
    NeedMedicTime[playerid] = 0;
    PlayerInfo[playerid][pDeaths] += 1;
    SetPlayerHealth(playerid, 75.0);
    }
    if(house !=255)
    {
    if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
    PlayerInfo[playerid][pInt] = 0;
    PlayerInfo[playerid][pLocal] = house;


    GivePlayerWeapons(playerid);
    //SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    //SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
    PlayerInfo[playerid][pLocal] = house;
    //PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
    //SetPlayerVirtualWorld(playerid,i);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LS Police spawn
    {
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid, 1553.0665,-1694.6221,6.2188);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //SF Police spawn
    {
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid, -1592.9088,715.7770,-5.2422);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Army spawn
    {
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, -1336.0508,444.7277,7.1875);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
    {
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 1130.9204,-1332.0925,13.5810);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerArmour(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LCN spawn
    {
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 299.1069,-1155.2950,80.9099);
    SetPlayerFacingAngle(playerid,358.4079);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Uzunu spawn
    {
    SetPlayerHealth(playerid, 100.0);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, -2638.4224,1394.6447,7.1016);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] == 7)//Präsident spawn
    {
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 5);
    SetPlayerPos(playerid,1274.9025,-792.1293,1089.9331);
    PlayerInfo[playerid][pInt] = 5;
    PlayerInfo[playerid][pLocal] = 241;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
    {
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid, -688.0806,943.5139,13.6328);
    SetPlayerFacingAngle(playerid,2.8142);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
    {
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid, -2050.8962,460.0262,35.1719);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi spawn
    {
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid, -1967.6106,105.8539,151.5939);
    SetPlayerFacingAngle(playerid,2.8660);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)//Fahrschule spawn
    {
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 3);
    SetPlayerPos(playerid, -2032.9375,-117.0294,1035.1719);
    SetPlayerFacingAngle(playerid, 268.0652);
    PlayerInfo[playerid][pInt] = 3;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)//A-Team spawn
    {
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 255.2038,-1366.5187,53.1094);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }