sa-mp.exe

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  • Hallo,


    habe ein Problem und zwar wen ich die SA-MP exe anmache steht da "Number of Vehicles 0" und ich habe mehr als null gescriptet -.-




    hier meine Autos!..









    {
    frakcar[0] = AddStaticVehicle(560,1564.7020,-1710.5492,5.5960,359.1342,79,9);
    frakcar[1] = AddStaticVehicle(445,2051.1526,1903.6791,12.0851,183.3794,0,0); // LCN Car
    frakcar[2] = AddStaticVehicle(445,2061.1970,1905.7365,12.0330,191.8907,0,0); // LCN Car
    frakcar[3] = AddStaticVehicle(445,2061.0327,1925.8730,12.0391,350.2239,0,0); // LCN Car
    frakcar[4] = AddStaticVehicle(445,2052.7207,1939.6062,11.8944,352.7138,0,0); // LCN Car
    frakcar[5] = AddStaticVehicle(545,2058.1052,1957.4458,11.4238,262.1318,0,0); // LCN Car
    frakcar[6] = AddStaticVehicle(445,2050.9670,1921.4193,12.1127,357.8711,0,0);// LCN Car
    frakcar[7] = AddStaticVehicle(599,1591.5883,-1710.5374,5.5956,358.7274,79,1); // CopRanger!
    frakcar[8] = AddStaticVehicle(599,1595.4961,-1710.0239,5.5955,0.5385,79,1); // CopRanger!
    frakcar[9] = AddStaticVehicle(596,1587.4368,-1710.2926,5.5953,359.1361,79,1); // CopCar!!
    frakcar[10] = AddStaticVehicle(596,1583.5060,-1710.4805,5.5955,359.2453,79,1); // CopCar!!
    frakcar[11] = AddStaticVehicle(596,1578.7314,-1710.6554,5.5961,359.9538,79,1); // CopCar!!
    frakcar[12] = AddStaticVehicle(596,1574.4387,-1710.8300,5.5956,0.1453,79,1); // CopCar!!
    frakcar[13] = AddStaticVehicle(427,1564.3717,-1710.3630,6.0226,359.9241,79,1); // SWAT-Van
    frakcar[14] = AddStaticVehicle(409,2033.3088,1917.6058,12.0417,177.5879,0,0); // LCNLimo
    frakcar[15] = AddStaticVehicle(560,1558.6366,-1710.5663,5.5970,358.4214,79,9); // Leader-copcar
    frakcar[16] = AddStaticVehicle(567,2492.7175,-1684.2644,13.2891,273.5239,86,86); // GS Car (savanna)
    frakcar[17] = AddStaticVehicle(567,2504.6396,-1679.9335,13.3396,314.6228,86,86); // GS Car (savanna)
    frakcar[18] = AddStaticVehicle(492,2483.1494,-1654.3368,13.1711,93.4211,86,86); // GS Car Greenwood
    frakcar[19] = AddStaticVehicle(492,2469.1541,-1654.0901,13.1828,91.0733,86,86); // GS Car Greenwood
    frakcar[20] = AddStaticVehicle(409,2457.2158,-1654.1829,13.1485,89.3520,86,86); // GS Car Limo
    frakcar[21] = AddStaticVehicle(482,2500.6667,-1655.2019,13.5691,68.9388,86,86); // GS Car Burrito (für Entführungen)
    frakcar[22] = AddStaticVehicle(535,2509.6213,-1668.9037,13.2302,4.4511,86,86); // GS Car Slamvan
    frakcar[23] = AddStaticVehicle(445,1681.0441,1039.8185,10.5408,0.5307,125,125); // LVK-Car (Admiral)
    frakcar[24] = AddStaticVehicle(445,1677.8298,1039.3502,10.5417,359.6801,125,125); // LVK-Car (Admiral)
    frakcar[25] = AddStaticVehicle(445,1674.5441,1039.8718,10.5414,359.1448,125,125); // LVK-Car (Admiral)
    frakcar[26] = AddStaticVehicle(445,1671.2853,1039.4861,10.5412,0.3880,125,125); // LVK-Car (Admiral)
    frakcar[27] = AddStaticVehicle(445,1668.2560,1040.1700,10.5409,359.8304,125,125); // LVK-Car (Admiral)
    frakcar[28] = AddStaticVehicle(487,1667.1539,1087.2635,10.5418,179.6813,125,125);//LVK-Heli
    frakcar[29] = AddStaticVehicle(409,1692.2943,1065.0179,10.5389,90.2417,125,125);//LVK-Limo
    frakcar[30] = AddStaticVehicle(445,2602.9990,1833.8839,10.5402,269.4548,1,1); // Yakuza-Car (Admiral)
    frakcar[31] = AddStaticVehicle(445,2603.0117,1836.9823,10.5415,270.2648,1,1); // Yakuza-Car (Admiral)
    frakcar[32] = AddStaticVehicle(445,2602.7322,1840.3224,10.5424,269.6592,1,1); // Yakuza-Car (Admiral)
    frakcar[33] = AddStaticVehicle(445,2602.8713,1843.4773,10.5421,268.4367,1,1); // Yakuza-Car (Admiral)
    frakcar[34] = AddStaticVehicle(445,2603.2175,1849.7183,10.5418,268.3492,1,1); // Yakuza-Car (Admiral)
    frakcar[35] = AddStaticVehicle(409,2633.9756,1851.3181,10.6369,0.3863,1,1); // Yakuza-Limo!
    frakcar[36] = AddStaticVehicle(545,2602.9189,1849.8287,10.5416,269.3147,1,1); // Yakuza-Leadercar! (Hustler)
    frakcar[37] = AddStaticVehicle(487,2628.5657,1805.4348,10.5412,90.1104,1,1); // Yakuza-Heli!
    frakcar[38] = AddStaticVehicle(598,221.4725,1920.9701,17.3610,91.0279,86,86); // Army-LVPD Car!!
    frakcar[39] = AddStaticVehicle(598,215.3314,1920.8599,17.3619,91.0278,86,86); // Army-LVPD Car!!
    frakcar[40] = AddStaticVehicle(598,209.4441,1920.7542,17.3593,91.0277,86,86); // Army-LVPD Car!!
    frakcar[41] = AddStaticVehicle(598,202.2197,1920.6244,17.3570,91.0276,86,86); // Army-LVPD Car!!
    frakcar[42] = AddStaticVehicle(598,192.4750,1920.9258,17.3603,90.7976,86,86); // Army-LVPD Car!!
    frakcar[43] = AddStaticVehicle(470,229.1610,1879.5309,17.3619,29.7957,77,77); // Army-Gelände Car!!
    frakcar[44] = AddStaticVehicle(470,201.6978,1880.6255,17.3667,317.4821,77,77); // Army-Gelände Car!!
    frakcar[45] = CreateVehicle(520,274.4580,1955.5168,17.3607,268.5900,15,15,150); // Hydra!!!
    frakcar[46] = CreateVehicle(520,274.9268,1990.0616,17.3621,269.6451,15,15,150); // Hydra!!!
    frakcar[47] = AddStaticVehicle(476,275.8842,2024.4218,17.3619,269.8232,6,1); // KampfFlugzeug
    frakcar[48] = AddStaticVehicle(425,371.1862,1919.1282,17.3619,118.8900,44,44); // Hunter
    frakcar[49] = AddStaticVehicle(425,366.5988,1933.6040,17.3615,122.8813,44,44); // Hunter
    frakcar[50] = AddStaticVehicle(497,367.5084,1949.1567,17.3574,117.9205,44,16); // Heli-LVPD
    frakcar[51] = AddStaticVehicle(597,-1573.2445,718.3627,-5.5209,90.0594,0,0); // SFPD-Car!
    frakcar[52] = AddStaticVehicle(597,-1573.7177,722.3790,-5.5210,89.0574,0,0); // SFPD-Car!
    frakcar[53] = AddStaticVehicle(597,-1573.9099,726.3687,-5.5218,88.6710,0,0); // SFPD-Car!
    frakcar[54] = AddStaticVehicle(490,-1573.8025,730.7682,-5.5218,89.5876,0,0); // FBI-Car!
    frakcar[55] = AddStaticVehicle(490,-1574.3098,734.7001,-5.5211,89.1760,0,0); // FBI-Car!
    frakcar[56] = AddStaticVehicle(490,-1574.4441,738.8234,-5.5206,88.7809,0,0); // FBI-Car!
    frakcar[57] = AddStaticVehicle(427,-1573.9266,742.7185,-5.5204,88.3658,0,1); // SWAT-Van
    frakcar[58] = AddStaticVehicle(528,-1573.4829,705.8778,-5.5209,87.9326,125,1); // FBI-Leader-Car
    frakcar[59] = AddStaticVehicle(533,-2020.9884,91.9244,27.6869,268.9796,3,3); // Medic-Feuerwehrwagen (SF)
    frakcar[60] = AddStaticVehicle(533,-2021.2614,85.0883,27.6957,270.6176,3,3); // Medic-Feuerwehrwagen (SF)
    frakcar[61] = AddStaticVehicle(563,1628.9359,1822.0586,10.6972,359.9496,3,1); // Medic-Heli
    frakcar[62] = AddStaticVehicle(416,1619.1837,1849.6256,10.6953,179.1537,3,1); // Medic-WAGEN
    frakcar[63] = AddStaticVehicle(416,1612.6556,1849.5594,10.6953,180.8288,3,1); // Medic-WAGEN
    frakcar[64] = AddStaticVehicle(416,1606.3802,1849.8585,10.6953,179.8484,3,1); // Medic-WAGEN
    frakcar[65] = AddStaticVehicle(597,1599.9153,1849.7974,10.6953,180.0928,1,1); // Medic-Car
    frakcar[66] = AddStaticVehicle(598,1593.7473,1849.7024,10.6953,180.5823,1,1); // Medic-Car
    frakcar[67] = AddStaticVehicle(416,2035.0167,-1436.2578,17.1219,178.5819,3,1); // Medic-WAGEN
    frakcar[68] = AddStaticVehicle(416,2013.4598,-1411.3625,16.8670,89.7484,3,1); // Medic-WAGEN
    frakcar[69] = AddStaticVehicle(420,-2429.8816,515.5668,29.6388,215.2495,6,0); // Taxi-Car (Modernes
    frakcar[70] = AddStaticVehicle(420,-2425.8101,518.3810,29.6388,220.4677,6,0); // Taxi-Car (Modernes
    frakcar[71] = AddStaticVehicle(420,-2422.3682,521.8839,29.6388,226.1652,6,0); // Taxi-Car (Modernes
    frakcar[72] = AddStaticVehicle(438,-2419.4307,525.2914,29.6388,230.2858,6,0); // Taxi-Car (Altes
    frakcar[73] = AddStaticVehicle(438,-2416.9260,528.3970,29.6388,235.7357,6,0); // Taxi-Car (Altes
    frakcar[74] = AddStaticVehicle(438,-2415.4448,532.1298,29.6532,249.9013,6,0); // Taxi-Car (Altes
    frakcar[75] = AddStaticVehicle(487,-2413.1963,537.8315,29.6388,34.1694,6,0); // Taxi-Heli
    frakcar[76] = AddStaticVehicle(409,-2437.7998,522.1807,29.6137,181.2390,6,0); // Taxi-Limo
    frakcar[77] = AddStaticVehicle(582,-2047.8302,490.4372,34.8814,180.4992,86,1); // NR Van
    frakcar[78] = AddStaticVehicle(582,-2042.2941,490.3974,34.8813,179.1971,86,1); // NR Van
    frakcar[79] = AddStaticVehicle(488,-2028.2786,482.0468,34.8810,316.9737,93,1); // NR Heli
    frakcar[80] = AddStaticVehicle(533,-2021.6992,458.8362,34.8813,356.4845,86,1); // NR Van
    frakcar[81] = AddStaticVehicle(474,-2040.5444,450.9594,34.8813,89.2269,1,1); // NR Leadercar
    frakcar[82] = AddStaticVehicle(596,-2089.5959,-84.1856,34.8853,178.4255,3,3); // FS-Car (Sultan)
    frakcar[83] = AddStaticVehicle(596,-2085.1257,-83.9694,34.8849,179.3665,3,3); // FS-Car (Sultan)
    frakcar[84] = AddStaticVehicle(596,-2081.1846,-84.4279,34.8851,177.7795,3,3); // FS-Car (Sultan)
    frakcar[85] = AddStaticVehicle(596,-2076.9167,-84.6457,34.8851,179.3111,3,3); // FS-Car (Sultan)
    frakcar[86] = AddStaticVehicle(533,-2072.8914,-84.0633,34.8859,180.2861,3,3); // FS-LeaderCar
    frakcar[87] = AddStaticVehicle(522,1278.1609,-2043.0533,59.0178,91.1520,0,0);//Hitman-NRG
    frakcar[88] = AddStaticVehicle(522,1277.7811,-2040.9965,59.0149,93.0321,0,0);//Hitman-NRG
    frakcar[89] = AddStaticVehicle(522,1278.2753,-2038.8746,58.9999,92.7187,0,0);//Hitman-NRG
    frakcar[90] = AddStaticVehicle(522,1278.1215,-2035.3230,58.9881,99.9255,0,0);//Hitman-NRG
    frakcar[91] = AddStaticVehicle(522,1278.2092,-2032.5829,58.9763,88.6454,0,0);//Hitman-NRG
    frakcar[92] = AddStaticVehicle(522,1278.1409,-2030.0736,58.9674,88.0187,0,0);//Hitman-NRG
    frakcar[93] = AddStaticVehicle(409,1248.1632,-2045.2815,59.7632,267.8737,0,0);//Hitman-Limo
    frakcar[94] = AddStaticVehicle(477,1244.0719,-2011.2880,59.8821,269.7538,0,0);//HitmanLeaderCar

  • Selfmade Script mache und das sind die cars für die fraktionen


    habe OnGameModeInit genutzt!

  • mach mal anstatt


    frakcar[0] = AddStaticVehicle(560,1564.7020,-1710.5492,5.5960,359.1342,79,9);


    mit Ex


    frakcar[0] = AddStaticVehicleEx (560,1564.7020,-1710.5492,5.5960,359.1342,79,9);




    mfg

    Einmal editiert, zuletzt von open ()

  • also 13 Warnings:



    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(83) : warning 202: number of arguments does not match definition
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(84) : warning 202: number of arguments does not match definition
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(85) : warning 202: number of arguments does not match definition
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(86) : warning 202: number of arguments does not match definition
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(260) : warning 217: loose indentation
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(300) : warning 215: expression has no effect
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(470) : warning 217: loose indentation
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(520) : warning 217: loose indentation
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(530) : warning 217: loose indentation
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(670) : warning 217: loose indentation
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(737) : warning 217: loose indentation
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(877) : warning 203: symbol is never used: "IsNumeric"
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(877) : warning 203: symbol is never used: "ReturnUser"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    13 Warnings.







    und wie kann ich das script hochladen?!

  • Code
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(83) : warning 202: number of arguments does not match definition
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(84) : warning 202: number of arguments does not match definition
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(85) : warning 202: number of arguments does not match definition
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(86) : warning 202: number of arguments does not match definition


    ^ Funktion hat mehr oder weniger Argumente als angegeben sprich Parameter


    Code
    C:\Dokumente und Einstellungen\Nunzio Tuccio\Desktop\Server\samp03asvr_R4_win32\gamemodes\Test_7.pwn(300) : warning 215: expression has no effect


    ^ Anwendung hat keinen Effekt, zeig mal was du das kombinieren wolltest

    Mfg. BlackFoX_UD_ alias [BFX]Explosion


  • AddPlayerClass(1,154.4970,-1951.2393,51.3438,198.9686,0,0,0,0,0);
    AddPlayerClass(2,154.4970,-1951.2393,51.3438,198.9686,0,0,0,0,0);
    AddPlayerClass(3,154.4970,-1951.2393,51.3438,198.9686,0,0,0,0,0); <--------------Zeilen 83-86
    AddPlayerClass(271,154.4970,-1951.2393,51.3438,198.9686,0,0,0,0,0);







    public OnPlayerConnect(playerid)
    {

    GangZoneShowForPlayer(playerid, ballaszone, COLOR_VIOLET);
    GangZoneShowForPlayer(playerid, groovezone, COLOR_DUNKELGRÜN);


    (gTeam[playerid] == TEAM_ZIVILISTEN);<------------ZEILE 300!
    SetPlayerColor(playerid, 0xFFFFFFAA);
    if(gTeam[playerid] == TEAM_COPS)
    {
    SetPlayerColor(playerid, 0x3366FFFF);
    }

  • Wo wird hier eine Anweisung Initialisiert bzw. Boolean verwendet ?


    (gTeam[playerid] == TEAM_ZIVILISTEN);


    abfragen :


    if(gTeam[playerid] == TEAM_ZIVILISTEN)


    new test = (gTeam[playerid] == TEAM_ZIVILISTEN);


    if(test)



    new bool:test = (gTeam[playerid] == TEAM_ZIVILISTEN);


    if(test)


    Addplayerclass verwendet wohl noch ein paar angaben, schau mal was alles benötigt wird

    Mfg. BlackFoX_UD_ alias [BFX]Explosion


  • von
    (gTeam[playerid] == TEAM_ZIVILISTEN);<------------ZEILE 300!
    SetPlayerColor(playerid, 0xFFFFFFAA);


    zu


    if(gTeam[playerid] == TEAM_ZIVILISTEN)
    {
    SetPlayerColor(playerid, 0xFFFFFFAA);
    }


    oder


    if(gTeam[playerid] == TEAM_ZIVILISTEN)SetPlayerColor(playerid, 0xFFFFFFAA);


    bleibt gleich, bei einem Kommando Code nach einer Initialisierung muss man keien { } Bereiche erstellen

    Mfg. BlackFoX_UD_ alias [BFX]Explosion


  • trotzdem kommen auf meinem Server null cars


    bitte brauche hilfe :( :(

    Einmal editiert, zuletzt von milanboy38 ()

  • {
    for(new c=0;c<MAX_FRAK_CARS;c++)
    if(vehicleid == frakcar[code=c])
    {
    if(gTeam[playerid] != TEAM_COPS)
    {
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    SendClientMessage(playerid,COLOR_GREY,"Du bist nicht autorisiert dieses Fahrzeug zu führen!");
    return 1;
    }
    }
    return 1;
    }






    könnte es vielleicht daran liegen?!