Hallo ich habe eine Frage und zwar wen ich es so scripte
#define TEAM_COPS 1
#define TEAM_FBI 2
#define TEAM_ARMY 3
#define TEAM_ MEDIC 4
#define TEAM_TAXi 5
#define TEAM_FAHRSCHULE 6
#define TEAM_NR 7
#define TEAM_LCN 8
#define TEAM_YAKUZA 9
#define MAX_FRAK_CARS 75
#define COLOR_GREY 0xAFAFAFAA
static gTeam[MAX_PLAYERS];
new frakcar[MAX_FRAK_CARS];
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
frakcar[0] = AddStaticVehicle(560,1558.6366,-1710.5663,5.5970,358.4214,79,9); // Leader-copcar
frakcar[1] = AddStaticVehicle(445,2061.1970,1905.7365,12.0330,191.8907,0,0);//LCNCAR!!
frakcar[2] = AddStaticVehicle(445,2052.7207,1939.6062,11.8944,352.7138,0,0); // LCN Car
frakcar[3] = AddStaticVehicle(545,2058.1052,1957.4458,11.4238,262.1318,0,0); // LCN CarLeader
frakcar[4] = AddStaticVehicle(445,2050.9670,1921.4193,12.1127,357.8711,0,0);// LCN Car
frakcar[5] = AddStaticVehicle(445,2051.1526,1903.6791,12.0851,183.3794,0,0); // LCN Car
frakcar[6] = AddStaticVehicle(409,2033.3088,1917.6058,12.0417,177.5879,0,0); // LCNLimo
frakcar[7] = AddStaticVehicle(445,2061.0327,1925.8730,12.0391,350.2239,0,0); // LCN Car
frakcar[8] = AddStaticVehicle(599,1591.5883,-1710.5374,5.5956,358.7274,79,1); // CopRanger!
frakcar[9] = AddStaticVehicle(599,1595.4961,-1710.0239,5.5955,0.5385,79,1); // CopRanger!
frakcar[10]= AddStaticVehicle(596,1587.4368,-1710.2926,5.5953,359.1361,79,1); // CopCar!!
frakcar[11]= AddStaticVehicle(596,1583.5060,-1710.4805,5.5955,359.2453,79,1); // CopCar!!
frakcar[12]= AddStaticVehicle(596,1578.7314,-1710.6554,5.5961,359.9538,79,1); // CopCar!!
frakcar[13]= AddStaticVehicle(596,1574.4387,-1710.8300,5.5956,0.1453,79,1); // CopCar!!
frakcar[14]= AddStaticVehicle(427,1564.3717,-1710.3630,6.0226,359.9241,79,1); // SWAT-Van
frakcar[15]= AddStaticVehicle(597,-1573.2445,718.3627,-5.5209,90.0594,0,0); // SFPD-Car!
frakcar[16]= AddStaticVehicle(597,-1573.7177,722.3790,-5.5210,89.0574,0,0); // SFPD-Car!
frakcar[17]= AddStaticVehicle(597,-1573.9099,726.3687,-5.5218,88.6710,0,0); // SFPD-Car!
frakcar[18]= AddStaticVehicle(490,-1573.8025,730.7682,-5.5218,89.5876,0,0); // FBI-Car!
frakcar[19]= AddStaticVehicle(490,-1574.3098,734.7001,-5.5211,89.1760,0,0); // FBI-Car!
frakcar[20]= AddStaticVehicle(490,-1574.4441,738.8234,-5.5206,88.7809,0,0); // FBI-Car!
frakcar[21]= AddStaticVehicle(427,-1573.9266,742.7185,-5.5204,88.3658,0,1); // SWAT-Van (FBI)
frakcar[22]= AddStaticVehicle(528,-1573.4829,705.8778,-5.5209,87.9326,125,1); // FBI-Leader-Car
frakcar[23]= AddStaticVehicle(598,221.4725,1920.9701,17.3610,91.0279,86,86); // Army-LVPD Car!!
frakcar[24]= AddStaticVehicle(598,215.3314,1920.8599,17.3619,91.0278,86,86); // Army-LVPD Car!!
frakcar[25]= AddStaticVehicle(598,209.4441,1920.7542,17.3593,91.0277,86,86); // Army-LVPD Car!!
frakcar[26]= AddStaticVehicle(598,202.2197,1920.6244,17.3570,91.0276,86,86); // Army-LVPD Car!!
frakcar[27]= AddStaticVehicle(598,192.4750,1920.9258,17.3603,90.7976,86,86); // Army-LVPD Car!!
frakcar[28]= AddStaticVehicle(470,229.1610,1879.5309,17.3619,29.7957,77,77); // Army-Gelände Car!!
frakcar[29]= AddStaticVehicle(470,201.6978,1880.6255,17.3667,317.4821,77,77);// Army-Gelände Car!!
frakcar[30]= AddStaticVehicle(520,274.4580,1955.5168,17.3607,268.5900,15,15); // Hydra!!!
frakcar[35]= AddStaticVehicle(520,274.9268,1990.0616,17.3621,269.6451,15,15); // Hydra!!!
frakcar[36]= AddStaticVehicle(476,275.8842,2024.4218,17.3619,269.8232,6,1); // KampfFlugzeug
frakcar[37]= AddStaticVehicle(425,371.1862,1919.1282,17.3619,118.8900,44,44); // Hunter
frakcar[38]= AddStaticVehicle(425,366.5988,1933.6040,17.3615,122.8813,44,44); // Hunter
frakcar[39]= AddStaticVehicle(497,367.5084,1949.1567,17.3574,117.9205,44,16); // Heli-LVPD
frakcar[40]= AddStaticVehicle(407,-2021.2614,85.0883,27.6957,270.6176,3,3); // Medic-Feuerwehrwagen (SF)
frakcar[41]= AddStaticVehicle(407,-2020.9884,91.9244,27.6869,268.9796,3,3); // Medic-Feuerwehrwagen (SF)
frakcar[42]= AddStaticVehicle(563,1628.9359,1822.0586,10.6972,359.9496,1,3); // Medic-Heli
frakcar[43]= AddStaticVehicle(416,1619.1837,1849.6256,10.6953,179.1537,1,3); // Medic-WAGEN
frakcar[44]= AddStaticVehicle(416,1612.6556,1849.5594,10.6953,180.8288,1,3); // Medic-WAGEN
frakcar[45]= AddStaticVehicle(416,1606.3802,1849.8585,10.6953,179.8484,1,3); // Medic-WAGEN
frakcar[46]= AddStaticVehicle(597,1599.9153,1849.7974,10.6953,180.0928,3,1); // Medic-Car
frakcar[47]= AddStaticVehicle(598,1593.7473,1849.7024,10.6953,180.5823,3,1); // Medic-Car
frakcar[48]= AddStaticVehicle(416,2013.4598,-1411.3625,16.8670,89.7484,1,3); // Medic-WAGEN
frakcar[49]= AddStaticVehicle(420,-2429.8816,515.5668,29.6388,215.2495,6,0); // Taxi-Car (Modernes
frakcar[50]= AddStaticVehicle(420,-2425.8101,518.3810,29.6388,220.4677,6,0); // Taxi-Car (Modernes
frakcar[51]= AddStaticVehicle(420,-2422.3682,521.8839,29.6388,226.1652,6,0); // Taxi-Car (Modernes
frakcar[52]= AddStaticVehicle(438,-2419.4307,525.2914,29.6388,230.2858,6,0); // Taxi-Car (Altes
frakcar[53]= AddStaticVehicle(438,-2416.9260,528.3970,29.6388,235.7357,6,0); // Taxi-Car (Altes
frakcar[54]= AddStaticVehicle(438,-2415.4448,532.1298,29.6532,249.9013,6,0); // Taxi-Car (Altes
frakcar[55]= AddStaticVehicle(487,-2413.1963,537.8315,29.6388,34.1694,6,0); // Taxi-Heli
frakcar[56]= AddStaticVehicle(409,-2437.7998,522.1807,29.6137,181.2390,6,0); // Taxi-Limo
frakcar[57]= AddStaticVehicle(560,-2085.1257,-83.9694,34.8849,179.3665,3,3); // FS-Car (Sultan)
frakcar[58]= AddStaticVehicle(560,-2081.1846,-84.4279,34.8851,177.7795,3,3); // FS-Car (Sultan)
frakcar[59]= AddStaticVehicle(560,-2076.9167,-84.6457,34.8851,179.3111,3,3); // FS-Car (Sultan)
frakcar[60]= AddStaticVehicle(533,-2072.8914,-84.0633,34.8859,180.2861,3,3); // FS-LeaderCar
frakcar[61]= AddStaticVehicle(560,-2089.5959,-84.1856,34.8853,178.4255,3,3); // FS-Car (Sultan)
frakcar[62]= AddStaticVehicle(582,-2047.8302,490.4372,34.8814,180.4992,16,1); // NR Van
frakcar[63]= AddStaticVehicle(582,-2042.2941,490.3974,34.8813,179.1971,16,1); // NR Van
frakcar[64]= AddStaticVehicle(488,-2028.2786,482.0468,34.8810,316.9737,93,1); // NR Heli
frakcar[65]= AddStaticVehicle(582,-2021.6992,458.8362,34.8813,356.4845,16,1); // NR Van
frakcar[66]= AddStaticVehicle(474,-2040.5444,450.9594,34.8813,89.2269,1,1); // NR Leadercar
frakcar[67]= AddStaticVehicle(445,2602.9990,1833.8839,10.5402,269.4548,1,1); // Yakuza-Car (Admiral)
frakcar[68]= AddStaticVehicle(445,2603.0117,1836.9823,10.5415,270.2648,1,1); // Yakuza-Car (Admiral)
frakcar[69]= AddStaticVehicle(445,2602.7322,1840.3224,10.5424,269.6592,1,1); // Yakuza-Car (Admiral)
frakcar[70]= AddStaticVehicle(445,2602.8713,1843.4773,10.5421,268.4367,1,1); // Yakuza-Car (Admiral)
frakcar[71]= AddStaticVehicle(445,2603.1604,1846.8350,12.4796,267.5992,1,1); // Yakuza-Car (Admiral)
frakcar[72]= AddStaticVehicle(409,2633.9756,1851.3181,10.6369,0.3863,1,1); // Yakuza-Limo!
frakcar[73]= AddStaticVehicle(545,2602.9189,1849.8287,10.5416,269.3147,1,1); // Yakuza-Leadercar! (Hustler)
frakcar[74]= AddStaticVehicle(487,2628.5657,1805.4348,10.5412,90.1104,1,1); // Yakuza-Heli!
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
for(new c=0;c<MAX_FRAK_CARS;c++)
if(vehicleid == frakcar[code=c])
{
if(gTeam[playerid] != TEAM_COPS)
{
TogglePlayerControllable(playerid,false);
TogglePlayerControllable(playerid,true);
SendClientMessage(playerid,COLOR_GREY,"Du bist nicht autorisiert dieses Fahrzeug zu führen!");
return 1;
}
}
return 1;
}
Sind dan die Fraktiosnautos für jeden Fraktionsmitglied oder nur für die dazugehörigen Fraktiosnmitglieder da?