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@ Mr.DubStep
Hier bitteschön
new Weapons[MAX_PLAYERS][11], Ammo[MAX_PLAYERS][11];
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if((newstate == PLAYER_STATE_DRIVER))
{
for(new j=0; j<11; j++) GetPlayerWeaponData(playerid, j, Weapons[playerid][j], Ammo[playerid][j]);
ResetPlayerWeapons(playerid);
}
if((newstate == PLAYER_STATE_ONFOOT) && ((oldstate == PLAYER_STATE_DRIVER)))
{
for(new j=0; j<11; j++) GivePlayerWeapon(playerid, Weapons[playerid][j], Ammo[playerid][j]);
}
return 1;
}