stock Register(playerid,password[])
{
new Player[64];
if(IsPlayerNPC(playerid)) return 1;
format(Player,sizeof(Player),"/Spieler/%s.cfg",PlayerName(playerid));
printf("Player: %s", Player);
dini_Create(Player);
printf("passwort: %s", password);
dini_Set(Player,"passwort",password);
return 1;
}
Debugge das mal so, und poste dann was geprintet wird.
Ebenso hier:
Register(playerid,inputtext);
zu:
printf("inputtext: %s", inputtext);
Register(playerid,inputtext);
